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Re: Game report


 

Ken

Good news. When we started writing the rules (actually the Charlie
Don't Surf set for Vietnam, more on that later) we used quite small
forces with once card per section in 20mm scale. Indeed, both IABSM
and CDS would work well doing that with 25/28mm figures. When
learning the rules I would reccomend a smaller force, with only a
conservative sprinkling of bonus cards. Indeed we have now got to
the point, where we can handle quite large games relatively quickly,
this was not always the case. Indeed I used to only roll them out
when there was a small group to cater for.

On the issue of the AT guns, I would say keep to the rules as wrote.
In theory that was a good idea, but in practice it was unnecessary.
The suppression effect of wounds does the job already.

Regarding Charlie Don't Surf, they are not really ready yet. The
level of technology we have written them for reflects our collections
rather than what was actually available. I guess that should be our
next project, however there are lots of "next projects" to choose
from at the moment!

Cheers

Richard

--- In Toofatlardies@..., "philips107s2003"
<philips107s2003@y...> wrote:
We tried the rules again at our school club yesterday evening. I
spoke to the boys first, as I mentioned, about how plans were one
thing but reality another. I used a couple of examples from the
current Iraq situation to illustrate this.

More importantly I then split the group up into several work groups
with a limited force on each table. In fact we used one Platoon of
infantry per side, with the attacker also having three tanks plus
artillery support. The defender had two anti-tank guns and some
light mortar support. In additon we used several different cards
in
each pack to see how that affected the game. We were much more
successful. There was still the issue of their natural inclination
to overvalue their fire, but I acted as floating umpire and we
spent
some time talking through their decisons. I think I got the
message
through.

Anyway a much more successful outcome. I think that we were
attempting to run before we could walk.

Two questions. I note from a previous posting, I think it was
Richard, that the number of initiative dice that an anti-tank crew
has depends on their strength. Should I ammend my rules
accordingly? Also one of the boys has some 20mm Vietnam figures, I
think that some rules for that period were mentioned. Are these
available?

Ken

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