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Re: The skirl of the pipes


 

Rich
Not "The Devils in Skirts"!! Where's Terry Scott!?

My initial feeling is that you've given too big a bonus for the pipes. Insted of enabling the CO to move every section, which does give him excellent command and control - better than elite troops like german paras etc, how about having a "peeps" card, which acts as a bonus platoon card? Alternatively, issue the jocks with an extra dice for firing and movement when under the effect of the wee dreaded windy things.

As for the hun, perhaps the sound of the pipes would make them less crafty, making them more edgy and more prone to opening fire at longer ranges (a la French 1940) rather than holding their fire. Perhaps some wehrmacht units will not advance when confronted with swirling pipes UNLESS an officer tells them to grow up and get on with it?

+3 dice? for attacker against -3 dice for defender is a big difference in melee, but I'd happily play it to see how it goes (on the basis that everybody buggers off before you ever get to melee anyway so who cares what the rule is!). It may need toning down.

Food for thought....
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richardclarkerli wrote:

?Before Nikkos gets overexcited with his lusty young lads (?), I have
painted up some Jock officers and pipers this weekend, Camerons and
Black Watch if you're interested, for my 1940 bash.? Regulations
restricted the kilt to home service, but in reality a few men tended
to be equipped with them in the field.? Therefore, take your average
British Company, add some red haired officer and a bloke playing the
pipes, both in skirts of course, and we have a Scots Company.

But what effect should the "Peeps" have?? On refelection their main
impact seems to have been three fold.? Firstly they acted as a device
for co-ordinating an attack (lots of people could hear them).
Secondly they got the blood up of the blokes advancing with them.
Thirdly they scared the shit out of the Germans (Eyeties etc.).

So, I thought, how about the following.

An advance led by bagpipes means that the leading Big Man may, on the
turn of his card, move the entire Platoon he is heading, and not just
one or more sections.? This only applies to the force if it is
advancing at full speed, and would not be applicable to firing,
spotting etc.

Scots troops led by the pipes will gain an additional three dice in
any melee they are led into.? Axis troops attacked by pipe led Jocks
will lose three dice.

Rich

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