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A few more IABSM ideas


 

AT GUN CREW CASUALTIES

AT Crew loses are currently reflected in an increase in ability to
hit thier target. This was meant to reflect the stress caused by
losing comrades, and the fact that aimed fire when under foire
themselves was less likely.

HOWEVER. I have been thinking of revising that. What I now propse
is that AT gun crews will still suffer as above, but only on wounds.
Killed crew members will reduce the initiative of the unit. AT guns
have crews of either 4 or 5 men, depending on nationality. They have
three initiative dice as standard. What I propose is that when
reduced to two cremen alive this will fall to two initiative dice,
when one crew man to one initiative dice. This will reflect the
extra time needed to laod and lay the gun, and will result in more
snap shots, which again reflects pressure as above.

BRAKING DISTANCE

Essentially designed to stop us cramming vehicles bumper to bumper
along a road.

While in convoy along a roiad slow and average speed vehicles will
always keep a gap between themselves and the vehicle in front equal
to or greater than their own length. Fast and wheeled vehicles will
keep double their length distance .

This would be ignored once in combat, i.e. being fire on or firing
themselves. Perhaps we need to consider the likelyhood of trucks
that come under fire crashing itno each other? However I think a
quick dice throw may be better used there.

PRISONERS

After much wailing and nashing of teeth from Sid, who apparently has
spent many a long evening soul searching consolated only by a bottle
of cheap cooking sherry, a prisoners rule. That is, everyone must
take prisoners, and guard them at a ratio of 1 guard to 5 POWs. The
exception here is known nasty troops, such as SS, Japs, Russians
etc. and then the player may request to do so, but will have to roll
against a target on a D6.

Rich

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