Steve
No Sir. Much as I admire Scots soldiers, even they cannot move twice
in a turn. Having two cards means that you are much more likely to
maintain your advance, as probability suggests that one card or
t'other will have come out, but only one move.
We did experiment early on with having an "Elite Troops " card. If,
for example, you were fielding an elite force of say Paras, then you
would have this card in the pack. When it was turned you could move
any Platoon of your choice that had not already had its card turned.
In theory it's great, in practice it made them too powerful, I'm no
great subscriber to "superman" theories, so I left it out.
Cheers
Rich
--- In Toofatlardies@..., "combatcolours"
<combatcolours@h...> wrote:
...So the card 'acted' as a extra movement card? Allowing the unit
to move on their card and then on the pipers in the same turn? The
size of the unit dictated by the rank of the Big Man, very
effective.
- In Toofatlardies@..., "Richard Clarke"
<richardclarkerli@y...> wrote:
Steve
We are still working on "Skirl of the Pipes" - I allowed the
pipes
to
be used to move up to a Company sized force, as long as it was in
a
continuous formation and doing the same thing. When the "Skirl.."
card comes out that force may move en masse. In practice, only
one
Platoon had the pipes with them, and this lost its Big Man early
on
in the attack to German mortar fire. However that Platoon then
had,
effectively, two cards in the pack, their own and the pipes. As
such
they advanced the furthest during the game, and succeeded in
turning
the German left flank. We never got to push of pike, but had we
then
I'd have given the Scots a +something (quite what I don't know,
maybe
four extra dice). We may find out this evening, if so I'll let
you
know!
Rich
--- In Toofatlardies@..., "combatcolours"
<combatcolours@h...> wrote:
Hi gang,
In the latest scenario one of the British cards was 'Skirl
of
the
Pipes'. I've searched the past posts and noticed alot of give
and
take over the pipers use. Does the last post by Richard stand
for
what the Pipers do? -Big Man can move entire platoon led by a
piper,
pluses in melee and negatives to the axis? -Steve