Yes, you certainly could make that argument. What i gave you was simply my opinion, what you end up doing is up to you and your?opponent.
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John,
I am currently playing Scenario 4 "Delaying Action at the Chateau" fro Kampfgruppe von Luck as the Paras defending the Chateau.
My dastardly German opponent has brought on a Lorraine Schelper which has fired at the Chateau causing it to be unstable and then played a coc dice to end the turn and force my paras to leave the building out of the front door with 2 killed by falling rubble.
From what you've said I'm going to assume three sixes were rolled to cause the building to become unstable.
I now have 3 questions:
The question is how you treat casualties caused because a building is falling down around our ears. I have seen this treated in different ways but in my view it is clearly not the usual roll for hits/roll for kill mechanic of combat. We need a system that covers not only sections/squads, leaders, support teams, medics. snipers and so on. A simple interpretation of the rules on page 48 gives us our answer. Roll a D6 for each individual figure on a six (or a five & six)? they are a casualty. It is purely random everyone might get out safely or not......
1. Are leaders treated in the normal way when there are casualties from rubble or do you dice for them individually?
Roll an individual D6 for him.
2. There is a sniper on the roof - what happens to him?
Roll an individual D6 for him. Important to recall that your sniper will only relocate (move) on a CoC die played in your turn but 'playing the period' the poor bugger is not going to sit on his bum while the building is falling down.
?
3. As the paras are now outside in the open can they run back and through the unstable building or do they have to run around it to try and find some cover?
Matter of interpretation but we never let troops enter an unstable building - it is in the process of actually falling down.
The other issue that comes up is support weapons in a collapsing building. For us, if it as a large weapon like an anti tank gun it is abandoned and lost. The crew may scamper away but it is a support lost. For weapons such as bazookas, Piats, Schreks if the model carrying the weapon survives OK bang stick gets out. For MMGs/HMGs and the like if sufficient crew survive they have a chance of taking the weapon and ammo with them.? For MMGs this is three figures and for HMGs four. On the MG issue I'm not entirely convinced, as I feel carting a Browning 50 cal out of a falling down building would not be my top priority - but we agreed to the mechanics and it seems to work.
Allan.
Thanks in advance
On Monday, 8 February 2021, 10:21:00 GMT, bill <
bill@...> wrote:
Ok that all seems to make sense - they will just have to make the best of it - I think it is a mute point anyway as another 15cm shell will be on its way soon!
-------- Original message --------
Date: 08/02/2021 10:01 (GMT+00:00)
Subject: Re: [TooFatLardies] Chain of Command rules question
Ah, I see what you mean, now, after checking the rules...
"If four or more 6¡¯s are rolled when rolling to hit?the target, the structure will begin to collapse. Troops in a collapsing building will roll 1D6 for?each man inside the structure, losing one man to falling rubble for every 5 or 6 rolled. Any?survivors
will then be placed immediately outside any door of the building of their opponent¡¯s choosing."
Obviously he chose an exposed door :D
I'd say that it could be cheesy if they run back through the building, otoh if the are really really exposed, they may take their chances with that. But in that case, I'd say they would have to roll for casualties due to falling rubble, once for every
phase they are inside or immediately adjacent to it. And add a chance of the building actually collapsing and all becoming casualties.
But to be honest, the?rules clearly suggest they can't go back in - you MUST evacuate already once the building becomes unstable, and even if not stated in the same words, it is at least implied in the rules on collapsing buildings.?
/K
Op ma 8 feb. 2021 om 10:43 schreef James Catchpole via
<jlcatchpole=
[email protected]>:
IIRC, without the rules in front of me, if they are still in the building when it collapses at turn end, they have to escape any way they can. You dice to see which way they go in their haste, and out the front door is one option.
Cheers,
Jim
I may miss something here that is scenario specific, but why are they forced to leave the building through the front door, and not other ways where they are covered?
/K
Op ma 8 feb. 2021 om 09:50 schreef bill <
bill@...>:
Hi John,
Thanks for the clarification.?
I agree with points 1 and 2 but on point 3 could it not be argued that the paras have run out of the building because they thought it was about to collapse but on seeing that it hasn't they run back through it again taking the risk that it could
still collapse on them?
-------- Original message --------
Date: 08/02/2021 03:30 (GMT+00:00)
Subject: Re: [TooFatLardies] Chain of Command rules question
1. Since there were 3 casualties you would roll a d6, on a 1-3 the leader takes one of the hits and you roll to see what happens to him.
2. He can move up to 18 inches but must at least 2 inches form the enemy
3.There isn't any rule I can find against it but playing by the spirit of the rules I wouldn't?do it. Having just run out of an unstable building it seems to me unlikely?
that they run right back into it.
John a TFL grognard.
On Sun, Feb 7, 2021 at 2:56 PM bill <
bill@...> wrote:
Hi all,
I am currently playing Scenario 4 "Delaying Action at the Chateau" fro Kampfgruppe von Luck as the Paras defending the Chateau.
My dastardly German opponent has brought on a Lorraine Schelper which has fired at the Chateau causing it to be unstable and then played a coc dice to end the turn and force my paras to leave the building out of the front door with 2 killed
by falling rubble.
I now have 3 questions:
1. Are leaders treated in the normal way when there are casualties from rubble or do you dice for them individually?
2. There is a sniper on the roof - what happens to him?
3. As the paras are now outside in the open can they run back and through the unstable building or do they have to run around it to try and find some cover?
Thanks in advance
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