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Re: Platoon 5


 

Bill,

The other matter to take into account is that the British paras are 'aggressive'. This can be rather an aid in hand to hand.

If you can keep out of/or withdraw from the buildings until the Germans conveniently knock them down using their 150 mm SPGs and then occupy the rubble ¨C well you could be on a winner.

?Allan.



On Monday, 18 January 2021, 12:06:26 GMT, bill <bill@...> wrote:


Hi Alan,

Really useful - many thanks - I had completely missed the special rule on page 89 - which in itself is annoying as I am currently playing Kamphgruppe Von Luck? as the paras - we have got all the way through to the last scenario and this little rule would have made my life so much easier- oh well wait until I break the news to my opponent!



Sent from my Galaxy



-------- Original message --------
From: "Allan Doran via groups.io" <ajd_1204@...>
Date: 18/01/2021 11:19 (GMT+00:00)
Subject: Re: [TooFatLardies] Platoon 5

Bill,

Not sure how old this scenario might be. Over time there has been a degree of rethink on how elite units might work.

Assuming they are British paratroopers there force rating goes up to +9.

Elite Troops and the Sixth Command Dice addressed in 2017 FAQ

"This remains a contentious issue and needs to be addressed. It was always my intention that very
few, very elite units would get this benefit as it is a very powerful addition, not particularly due to an
extra activation but the fact that it increases the chances of multiple phases significantly.
If using a unit with six command dice (and not all elite troops should automatically get this benefit,
as we will show in forthcoming handbooks) one of the command dice should be a distinct and
different colour to the others rolled. So, for example, you might roll five white dice and one red one.
If the differently coloured dice, red in our example, rolls 1, 2, 3, 4 or 5 it is treated as normal. If the
red dice rolls 6 then this is converted to a 5 immediately and does not count towards multiple
phases.
This does not affect any of the points values for forces."

Some people prefer to use the 'red dice' rule from the 1940 hand book - where 1 to 4 works as normal but 5 & 6 have no effect.

The superior JL rule is covered at the bottom of page 89 of the main rules under the para platoon list. (but not called SJL) They activate on a 3 with two command initiatives and on a 4 with 3 command initiatives.

Hope this is of some help.

Allan.

On Monday, 18 January 2021, 09:55:08 GMT, bill <bill@...> wrote:


Hi, I am about to embark on playing the Platoon 5 campaign from wss 74 but I have a few questions around the details

How does the 6th dice work for the paras - I have read somewhere that it should be thrown separately?

What is a superior junior leader?

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