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Night fighting rules


 

Dear IABSM experts, I'm getting ready to host Anzio scenario #14 game here in Vermont (COVID-safe!!, outdoor gaming on the patio)..... Anyway, I need clarification on Night Fighting. Scenario (page 14) says the following:

This scenario takes place at night. The following rules apply:

? All spotting rolls are at ¨C3 unless the target is illuminated (i.e. either has a light shining upon it, or is shining a light itself) in which case the roll is as daylight.

? All fire outside short range is shifted one column to the right.

? Note the changes to the deviation of the off-table artillery, below.

? Distances for visibility are halved at night. Illuminated targets, however, should be visible from distances longer than the wargaming table, although terrain features will obscure vision as normal.

So, my questions are, if visibility is halved, does this mean that,

THE FIRE TABLE

Close Range is now 0-4.5 inches

Effective Range is now 4.5 inches to 9 inches

Long Range is now 9 inches and over

SPOTTING

Does this mean the the Spotting Table is adjusted to read from left to right, 0-2 inches, 2-4.5 inches, 4.5-12 inches and 12 inches and up?
Does this mean the Automatic Spotting Table is adjusted to read from left to right, 0-2 inches, 2-4.5 inches and 4.5-12 inches

DIRECT FIRE vs. VEHICLES

0-9 inches and 9 inches and over

DIRECT FIRE H.E. vs. INFANTRY

I'm thinking it might be kind of hard for a tank to shoot an H.E. shell accurately at a group of men dug-in at night. So, maybe (a) if they roll double 6s, make them reroll a 4-6 on 1D6 to get the critical hit and (b) rolling a 1 stays as a miss but if they roll a 2 then re-roll 1D6 and if it is a 4-6 then that is a miss as well.

Thoughts, answers, rule proclamations.... Thanks!

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