Gentlemen
The Second in our Scenario of the Month Series has been posted this
morning, it's certainly a contrast to the small primer that I
suggested last month. For newcomers I would not reccomend such a
large game for an evening's play, but it does illustrate how big a
game one can achieve with a Company level rule set.
We played the game last night, and I was pleased with how historical
the outcome was. The Scots attack was, as historically happened,
broken up by friendly fire. This delayed their attack, so that by
the time they got to St Mauvieu (or Manvieu, depening on your
map/account)the barrage was long gone and their smoke screen had
dissipated.
Despite being hurt by the initial stonk (losing one of their precious
MMGs) the Germans held their ground, largely due to their greater
numbers of Big Men who shored up the line. I did give them too many
snipers, and I have altered that in the orbats listed on the scenario
pages.
The British reaction to the Tiger was very historical, indeed it did
very little damage (due to huge amounts of British smoke) before its
crew abandoned it when its running gear was damaged, however the
British tankers kept firing at it for another half a dozen turns
before a Firefly finally flanked it and blew it up.
Good to see the pipes play their part, maintaining the advance even
when the troops hesitated.
High points of the game for me were...
British artillery, THE artillery force of the war providing excellent
close support.
German rally card allowing good quality troops to stick in there
where other lesser units would have been utterly suppressed.
The British attack superficially falling apart, but actually inching
forward and coming close to achieveing its goal, just not enough Bog
Men to take it over the last hurdle.
The stonk system, buggering everyones plans. Arf arf.
The Brits shooting at the lone Tiger for ages after its crew had
cleared off. A powerful psychological weapon indeed.
Photos soon.
Rich