So, let me get this straight. In Bad Medicine, You think the Irish
sergeants brawling in the ranks to be a little ridiculous and then,
almost in your next breath you suggest that the Lone Ranger appearing
may add to the game!! Whatever next, a 'Pocahontas' card perhaps!
Thank you for your comments. Stick to the booze.
However, I would agree that the game showed potential and could be
added to the repetoire with relatively little work, which suits me
down to the ground.
Lardy
--- In Toofatlardies@..., "richardclarkerli"
<richardclarkerli@y...> wrote:
Thinking more about the cards, I have refered to an article I did
on
wargaming the Maximilian Adventure, where we had random events
cards. Looking through that the following seem appropriate.
1. Muchos Tequila. Could be converted to "Where's that damn
bottle?". One US or indian officer has swigged a bit too much and
becomes more aggressive than he should be. A stationary section
would advance that turn on the nearest enemy, a mounted section
would
decide to charge the nearest enemy etc.
2. Muchos Muchos Tequila. Converted to "Wes dat damboddle?" One
officer has had so much whiskey that he has fallen over/off his
horse
and will spend the next two turns getting up/remounting. During
that
time his section cannot move, they may of course fire.
3. Viva Zorro! Converted to "Who was that masked stranger?". The
Lone Ranger appears high on a bluff with his trusty companion
Tonto.
Any injuns within 24" will not advance for two turns. After which
the Lone Ranger buggers off.
4. Murdering Basterados! Converted to "They killed ma Pa!" One
of
the section commanders recognises a certain group of injuns as the
ones who killed his Pa/Granny/little doggy etc. He will
automatically mount up his men and charge them, guns ablazin. He
can
only be stopped by the US force commander.
5. Is that a Bugle. Converted to "Is that a Bugle". Over the
hill
rides a section (or whatever) of soldiers from another Company, out
on patrol. They join the Yanks in their quest.
6. Sharpshooter. One of your men picks off an inportant injun.
The
nearest Injun "unit" will halt for a turn in shock, and then
automatically charge you in an attempt to initiate close combat.
One of these could be randomly added to the pack for a game, but
would, of course, need to come out at a single random moment during
the game. How that system worked we would have to decide. Anyway,
some ideas.
Rich