Thanks! Adds in quadrature, yes, I tend to forget that.
RMS is an interesting and useful number, but as you have shown,
it really helps to understand it more in depth.
Best,
Magnus
Den 2020-06-24 kl. 03:45, skrev Arun
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Magnus -?
Noise adds in quadrature. The reported RMS numbers are standard
deviations, comprised of different effects (eg. noise, mount
mechanics) each with their own individual RMS values or standard
deviations. If the effects are independent (eg. seeing and mount
mechanics) then the overall effect can be approximated by squaring
the standard deviations of the individual effects and adding them,
then taking the square root. That is what I've done here.
I think also that it is important to differentiate between high
frequency noise - which is things like vibrations and seeing - and
the longer period oscillation from worm movement, which is
typically what we talk about when we discuss periodic error
correctable by PEC or PHD2. Bruce Waddington covers this very
nicely in his video that was shared here recently. Things like
vibrations and high frequency oscillations from seeing are not
corrected by guiding software. I like to think of the high
frequency star motion RMS as the absolute best guiding you can get
on any given night. It is basically everything that PHD2 cannot
correct!
Arun