No joy on the Jacks 7 reference (and variations thereof) other than in the JackAl.h file and appears commented out - no other instances found. In comparing the active vs. inactive code in DisplayCalibration.cpp we see an apparent difference in variable defs (long vs. int). The active code in GetTouchCoordinates() is:
calty = map( (long) yFinal, (long) yMapLowAve, (long) yMapHighAve, (long) 50, (long) 430);? ? ? ?// Jack
?
? range = map((long)calty, 0L, 479L, 1L, 4L);
? switch (range) {
? ? case 1:
? ? ? caltx = map((long) xFinal, (long) xMapLowAve1, (long) xMapHighAve, (long) 50, (long) 750); // Map from ADC values to Screen? ? ?// Jack
? ? ? break;
? ? case 2:
? ? ? caltx = map((long) xFinal, (long) xMapLowAve2, (long) xMapHighAve, (long) 50, (long) 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? ? case 3:
? ? ? caltx = map((long) xFinal, (long) xMapLowAve3, (long) xMapHighAve, (long) 50, (long) 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? ? case 4:
? ? ? caltx = map((long) xFinal, (long) xMapLowAve4, (long) xMapHighAve, (long) 50, (long) 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? }
? whichButton = myButton.WhichButton(caltx, calty);
}
And the inactive code in GetTouchCoordinates2() is:
?/* calty = map(yFinal, yMapLowAve, yMapHighAve, 50, 430);? ? ? ?// Jack
?
? range = map(int(calty), 0, 479, 1, 4);
? switch (range) {
? ? case 1:
? ? ? caltx = map(xFinal, xMapLowAve1, xMapHighAve, 50, 750); // Map from ADC values to Screen? ? ?// Jack
? ? ? break;
? ? case 2:
? ? ? caltx = map(xFinal, xMapLowAve2, xMapHighAve, 50, 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? ? case 3:
? ? ? caltx = map(xFinal, xMapLowAve3, xMapHighAve, 50, 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? ? case 4:
? ? ? caltx = map(xFinal, xMapLowAve4, xMapHighAve, 50, 750); // Map from ADC values to Screen? ? // Jack
? ? ? break;
? }*/
? whichButton = myButton.WhichButton(caltx, calty);
}