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DaleOfShadows Clarifications


 

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DM/ OOC- re: clarifications


So I’m taking a moment here to have everyone step back and try to get on the same page because there’s been some confusion about this game.


This question was asked early on, so the newer players probably haven’t seen it.


Is there a particular sort of feel or theme you're going for with the campaign?"


My reply was;

“I'm leaving that up to the players. You tell me what you want, and I'll make it happen.


I have ideas in mind,?but I don't want to write a book. I want the players to decide what their characters want, what their goals and aspirations are, and how they want to proceed to achieve those goals, and I'll do the part of throwing obstacles at them and guiding them with rumors and gossip and NPCs.


I like a serious game, but not strict. I want us all to have fun, have silly moments, but have a real adventure campaign with challenges and drama and mystery and conflict and reward and passion and horror and despair and joy...

...


Now, that being said, I’ll express MY expectations, and I’d like for each of you to reply with YOUR expectations, so we can all come to a mutual agreement on how to make this fun for everybody. These were previously posted as HOUSE RULES.?


/g/DaleOfShadows/topic/house_rules_attn_dm/72742851?p=,,,20,0,0,0::recentpostdate%2Fsticky,,,20,2,0,72742851


Everyone should read them and feel free to contribute.

  1. I only DM for Heroes. You don’t have to be Lawful Good, but if your character robs or kills someone, there will be consequences.
  2. You’re part of a team. No Player vs Player combat, don’t steal from teammates, and share wealth.
  3. Behavior determines alignment, not the other way around. Don’t be a jerk using the excuse “that’s what my (chaotic evil) character would do”.
  4. We all have triggers and certain scenarios that are unacceptable to us. I try to avoid torture/gore, rape/sexual abuse, slavery, child abuse and anything else illegal in the real world.?That being said, the game does take place in a medieval time period and combat violence is a major part of the game.?If a subject comes up that triggers you in any way, shape, or form to feel uncomfortable let me know immediately!?This is supposed to be fun for all of us.


And 5. The DM is a Player, just like each of you. Not the boss. Not a babysitter. Not god. The DM’s job is to create an interesting world for the characters to interact. We’re all adults and all equals to here.?


6. You control your character and your character alone. You do not get to speak or act for other player’s characters or NPCs


7. The other thing I would like to add is that this is a D&D Campaign utilizing the 5th edition rules. It is not an exercise in creative writing, though you?are allowed?to treat it as such. You can be as detailed as you like in your posts and I will read every word, but you are not required to write pages of text if you don’t want to. I prefer it if you write more than a sentence or two. I prefer it if you give your character thoughts, emotions, and descriptions of their actions, but that’s totally up to you.


I’m sure more will come up as we converse and play. Please feel free to disagree, make suggestions, offer options, and express your concerns.


The game will continue alongside this conversation.??


Thanks!


/DM



 

?I have a feeling the tone of this game will get a little more serious after this battle since this will be their first real fight...Tabby sort of has had her head in the clouds for most of the game so far...A horrible flying lion will change that.

On Thu, Jun 18, 2020 at 3:32 PM Infinitum3D (Dungeon Master) <infinitum3d@...> wrote:

DM/ OOC- re: clarifications


So I’m taking a moment here to have everyone step back and try to get on the same page because there’s been some confusion about this game.


This question was asked early on, so the newer players probably haven’t seen it.


Is there a particular sort of feel or theme you're going for with the campaign?"


My reply was;

“I'm leaving that up to the players. You tell me what you want, and I'll make it happen.


I have ideas in mind,?but I don't want to write a book. I want the players to decide what their characters want, what their goals and aspirations are, and how they want to proceed to achieve those goals, and I'll do the part of throwing obstacles at them and guiding them with rumors and gossip and NPCs.


I like a serious game, but not strict. I want us all to have fun, have silly moments, but have a real adventure campaign with challenges and drama and mystery and conflict and reward and passion and horror and despair and joy...

...


Now, that being said, I’ll express MY expectations, and I’d like for each of you to reply with YOUR expectations, so we can all come to a mutual agreement on how to make this fun for everybody. These were previously posted as HOUSE RULES.?


/g/DaleOfShadows/topic/house_rules_attn_dm/72742851?p=,,,20,0,0,0::recentpostdate%2Fsticky,,,20,2,0,72742851


Everyone should read them and feel free to contribute.

  1. I only DM for Heroes. You don’t have to be Lawful Good, but if your character robs or kills someone, there will be consequences.
  2. You’re part of a team. No Player vs Player combat, don’t steal from teammates, and share wealth.
  3. Behavior determines alignment, not the other way around. Don’t be a jerk using the excuse “that’s what my (chaotic evil) character would do”.
  4. We all have triggers and certain scenarios that are unacceptable to us. I try to avoid torture/gore, rape/sexual abuse, slavery, child abuse and anything else illegal in the real world.?That being said, the game does take place in a medieval time period and combat violence is a major part of the game.?If a subject comes up that triggers you in any way, shape, or form to feel uncomfortable let me know immediately!?This is supposed to be fun for all of us.


And 5. The DM is a Player, just like each of you. Not the boss. Not a babysitter. Not god. The DM’s job is to create an interesting world for the characters to interact. We’re all adults and all equals to here.?


6. You control your character and your character alone. You do not get to speak or act for other player’s characters or NPCs


7. The other thing I would like to add is that this is a D&D Campaign utilizing the 5th edition rules. It is not an exercise in creative writing, though you?are allowed?to treat it as such. You can be as detailed as you like in your posts and I will read every word, but you are not required to write pages of text if you don’t want to. I prefer it if you write more than a sentence or two. I prefer it if you give your character thoughts, emotions, and descriptions of their actions, but that’s totally up to you.


I’m sure more will come up as we converse and play. Please feel free to disagree, make suggestions, offer options, and express your concerns.


The game will continue alongside this conversation.??


Thanks!


/DM



 

If I can just post here to the group, my expectations are in line with yours. I feel as though all the house rules are acceptable and aligned with how I would like things to be in this game.?

I'm always open to?suggestions on becoming better and playing the game better. It is why I am part of this group - to learn the game better and get this experience. I won't take anything personally and will only use it as constructive criticism. I also enjoy the creative writing aspect of the?game.?

However, I do find it hard to gauge DM/Player response to my actions. I guess that is what the OOC chat is for but sometimes I'm not sure how my responses were received on the other end. Communicating certain personal characteristics and mannerisms can be difficult to do through email.

I guess I would just like everyone to know that I'm here to play the game to the best of my?ability and have fun doing it. I believe we can all help each other learn how do that better.

P.s. I enjoy moments in this game that are funny and meaningful to the characters, and the ones that are intense to the point where I just feel out of control ... Like the box moment... Literally had no idea what to do there.

P.s.s. I also want to thank Infinitum for providing us this platform. Many many thanks and highly appreciated.?
Thanks


On Thu, Jun 18, 2020, 3:32 PM Infinitum3D (Dungeon Master) <infinitum3d@...> wrote:

DM/ OOC- re: clarifications


So I’m taking a moment here to have everyone step back and try to get on the same page because there’s been some confusion about this game.


This question was asked early on, so the newer players probably haven’t seen it.


Is there a particular sort of feel or theme you're going for with the campaign?"


My reply was;

“I'm leaving that up to the players. You tell me what you want, and I'll make it happen.


I have ideas in mind,?but I don't want to write a book. I want the players to decide what their characters want, what their goals and aspirations are, and how they want to proceed to achieve those goals, and I'll do the part of throwing obstacles at them and guiding them with rumors and gossip and NPCs.


I like a serious game, but not strict. I want us all to have fun, have silly moments, but have a real adventure campaign with challenges and drama and mystery and conflict and reward and passion and horror and despair and joy...

...


Now, that being said, I’ll express MY expectations, and I’d like for each of you to reply with YOUR expectations, so we can all come to a mutual agreement on how to make this fun for everybody. These were previously posted as HOUSE RULES.?


/g/DaleOfShadows/topic/house_rules_attn_dm/72742851?p=,,,20,0,0,0::recentpostdate%2Fsticky,,,20,2,0,72742851


Everyone should read them and feel free to contribute.

  1. I only DM for Heroes. You don’t have to be Lawful Good, but if your character robs or kills someone, there will be consequences.
  2. You’re part of a team. No Player vs Player combat, don’t steal from teammates, and share wealth.
  3. Behavior determines alignment, not the other way around. Don’t be a jerk using the excuse “that’s what my (chaotic evil) character would do”.
  4. We all have triggers and certain scenarios that are unacceptable to us. I try to avoid torture/gore, rape/sexual abuse, slavery, child abuse and anything else illegal in the real world.?That being said, the game does take place in a medieval time period and combat violence is a major part of the game.?If a subject comes up that triggers you in any way, shape, or form to feel uncomfortable let me know immediately!?This is supposed to be fun for all of us.


And 5. The DM is a Player, just like each of you. Not the boss. Not a babysitter. Not god. The DM’s job is to create an interesting world for the characters to interact. We’re all adults and all equals to here.?


6. You control your character and your character alone. You do not get to speak or act for other player’s characters or NPCs


7. The other thing I would like to add is that this is a D&D Campaign utilizing the 5th edition rules. It is not an exercise in creative writing, though you?are allowed?to treat it as such. You can be as detailed as you like in your posts and I will read every word, but you are not required to write pages of text if you don’t want to. I prefer it if you write more than a sentence or two. I prefer it if you give your character thoughts, emotions, and descriptions of their actions, but that’s totally up to you.


I’m sure more will come up as we converse and play. Please feel free to disagree, make suggestions, offer options, and express your concerns.


The game will continue alongside this conversation.??


Thanks!


/DM



Esther
 


  • I understand that the DM is at heart just a player with a different role, but I do expect a few more things than what was laid out in point 5.? While I do not expect babysitting, the DM in effect chairs the session and that means?that when player is giving off signals that they are really troubled and not having fun at the table anymore, the DM should take an active interventionist role and not wait and see.? It is everyone's duty to make sure everyone is having fun, but when that is not working out it should be the DM who says, "Wait.. let's hold the session here and step back for a moment and address what is going wrong here."
  • A big dose of humor will?always?be welcome in my games.
  • I prefer my games to be a lot of role playing and as little combat / dungeon crawl / war gaming as possible.? I understand that the way D&D 5e is designed, combat encounters are inevitable as the system's whole experience?earning and level raising mechanics are very much centered on combat, but there is an implicit meta assumption hiding there that the sole goal of the game would be to rise in level.? To me it is not, because the character becoming mechanically stronger (which mostly only serves the purpose of being able to handle subsequent more difficult combat encounters) is not the only kind of character development worth playing.? I would rather play a character who only goes through levels 3-5 over the course of a long story with a solid character development arc that really changes who they are through hope and regret, love and loss, mistakes and redemption, than to be racing towards level 20 with a group of characters who at level 20 are still basically the same as a person as when they were at level 1, just tougher.
  • Related to previous point, I would like to see a campaign with enough downtime in which the characters can pursue whatever they like, have a life outside of being on the road or down dungeons adventuring.
  • I would also prefer a campaign in which the group can call a certain area home.? The old stereotype is that all adventurers are heavily armed homeless people porting tons of treasure around for some reason as they just travel around all the time in pursuit of trouble. But I think that really narrows down what a character can hope to achieve in their lifetime.. there is not much motivation for a player to have their character familiarize themselves with the NPCs of an area, establish contacts and relationships, build a home, or anything like that while the perception is that wherever they are, they are forever only passing through.


 

I am exactly the opposite. I like action, combat and dungeon crawl with a minimum of character interaction. I like powerful bad guys that we can only defeat by working together . I also appreciate humor.




On Friday, June 19, 2020, 8:52 AM, Esther <esther.lauren.77@...> wrote:


  • I understand that the DM is at heart just a player with a different role, but I do expect a few more things than what was laid out in point 5.? While I do not expect babysitting, the DM in effect chairs the session and that means?that when player is giving off signals that they are really troubled and not having fun at the table anymore, the DM should take an active interventionist role and not wait and see.? It is everyone's duty to make sure everyone is having fun, but when that is not working out it should be the DM who says, "Wait.. let's hold the session here and step back for a moment and address what is going wrong here."
  • A big dose of humor will?always?be welcome in my games.
  • I prefer my games to be a lot of role playing and as little combat / dungeon crawl / war gaming as possible.? I understand that the way D&D 5e is designed, combat encounters are inevitable as the system's whole experience?earning and level raising mechanics are very much centered on combat, but there is an implicit meta assumption hiding there that the sole goal of the game would be to rise in level.? To me it is not, because the character becoming mechanically stronger (which mostly only serves the purpose of being able to handle subsequent more difficult combat encounters) is not the only kind of character development worth playing.? I would rather play a character who only goes through levels 3-5 over the course of a long story with a solid character development arc that really changes who they are through hope and regret, love and loss, mistakes and redemption, than to be racing towards level 20 with a group of characters who at level 20 are still basically the same as a person as when they were at level 1, just tougher.
  • Related to previous point, I would like to see a campaign with enough downtime in which the characters can pursue whatever they like, have a life outside of being on the road or down dungeons adventuring.
  • I would also prefer a campaign in which the group can call a certain area home.? The old stereotype is that all adventurers are heavily armed homeless people porting tons of treasure around for some reason as they just travel around all the time in pursuit of trouble. But I think that really narrows down what a character can hope to achieve in their lifetime.. there is not much motivation for a player to have their character familiarize themselves with the NPCs of an area, establish contacts and relationships, build a home, or anything like that while the perception is that wherever they are, they are forever only passing through.


 

The house rules sound fine to me and are no different from many other games I’ve played in:




On Friday, June 19, 2020, 9:07 AM, Arthur Picard <artamy1@...> wrote:

I am exactly the opposite. I like action, combat and dungeon crawl with a minimum of character interaction. I like powerful bad guys that we can only defeat by working together . I also appreciate humor.




On Friday, June 19, 2020, 8:52 AM, Esther <esther.lauren.77@...> wrote:


  • I understand that the DM is at heart just a player with a different role, but I do expect a few more things than what was laid out in point 5.? While I do not expect babysitting, the DM in effect chairs the session and that means?that when player is giving off signals that they are really troubled and not having fun at the table anymore, the DM should take an active interventionist role and not wait and see.? It is everyone's duty to make sure everyone is having fun, but when that is not working out it should be the DM who says, "Wait.. let's hold the session here and step back for a moment and address what is going wrong here."
  • A big dose of humor will?always?be welcome in my games.
  • I prefer my games to be a lot of role playing and as little combat / dungeon crawl / war gaming as possible.? I understand that the way D&D 5e is designed, combat encounters are inevitable as the system's whole experience?earning and level raising mechanics are very much centered on combat, but there is an implicit meta assumption hiding there that the sole goal of the game would be to rise in level.? To me it is not, because the character becoming mechanically stronger (which mostly only serves the purpose of being able to handle subsequent more difficult combat encounters) is not the only kind of character development worth playing.? I would rather play a character who only goes through levels 3-5 over the course of a long story with a solid character development arc that really changes who they are through hope and regret, love and loss, mistakes and redemption, than to be racing towards level 20 with a group of characters who at level 20 are still basically the same as a person as when they were at level 1, just tougher.
  • Related to previous point, I would like to see a campaign with enough downtime in which the characters can pursue whatever they like, have a life outside of being on the road or down dungeons adventuring.
  • I would also prefer a campaign in which the group can call a certain area home.? The old stereotype is that all adventurers are heavily armed homeless people porting tons of treasure around for some reason as they just travel around all the time in pursuit of trouble. But I think that really narrows down what a character can hope to achieve in their lifetime.. there is not much motivation for a player to have their character familiarize themselves with the NPCs of an area, establish contacts and relationships, build a home, or anything like that while the perception is that wherever they are, they are forever only passing through.


 

I agree with both of you...I do like -some- combat and a healthy dose of character building. And lots of exploration. Creepy old castles...Creaky graveyards and vast forests. Some of the best times I've had with CRPGS were due to just checking out the sights. I was playing Morrowind years ago and came upon a dark cave.? There wasn't a single monster inside, just lots and lots of spooky tunnels. At the end, there was an underground lake, and in the middle was a dead body. And since adventurers love to steal from the dead, I wandered over to check it out. There wasn't anything of value on the guy, so when I turned to leave I saw something sparkling in the water. Gold? A magic ring? Nope! It was the ghost of the dead adventurer who slowly rose from the water. Scared the hell out of me. Jumped off my chair. I didn't even fight the ghost, I just ran from the cave like a little baby.

Don't have any issues with the rules. I just like seeing my characters grow in these things. How experience changes them. Sometimes not for the better!


On Fri, Jun 19, 2020 at 9:07 AM Arthur Picard <artamy1@...> wrote:
I am exactly the opposite. I like action, combat and dungeon crawl with a minimum of character interaction. I like powerful bad guys that we can only defeat by working together . I also appreciate humor.




On Friday, June 19, 2020, 8:52 AM, Esther <esther.lauren.77@...> wrote:


  • I understand that the DM is at heart just a player with a different role, but I do expect a few more things than what was laid out in point 5.? While I do not expect babysitting, the DM in effect chairs the session and that means?that when player is giving off signals that they are really troubled and not having fun at the table anymore, the DM should take an active interventionist role and not wait and see.? It is everyone's duty to make sure everyone is having fun, but when that is not working out it should be the DM who says, "Wait.. let's hold the session here and step back for a moment and address what is going wrong here."
  • A big dose of humor will?always?be welcome in my games.
  • I prefer my games to be a lot of role playing and as little combat / dungeon crawl / war gaming as possible.? I understand that the way D&D 5e is designed, combat encounters are inevitable as the system's whole experience?earning and level raising mechanics are very much centered on combat, but there is an implicit meta assumption hiding there that the sole goal of the game would be to rise in level.? To me it is not, because the character becoming mechanically stronger (which mostly only serves the purpose of being able to handle subsequent more difficult combat encounters) is not the only kind of character development worth playing.? I would rather play a character who only goes through levels 3-5 over the course of a long story with a solid character development arc that really changes who they are through hope and regret, love and loss, mistakes and redemption, than to be racing towards level 20 with a group of characters who at level 20 are still basically the same as a person as when they were at level 1, just tougher.
  • Related to previous point, I would like to see a campaign with enough downtime in which the characters can pursue whatever they like, have a life outside of being on the road or down dungeons adventuring.
  • I would also prefer a campaign in which the group can call a certain area home.? The old stereotype is that all adventurers are heavily armed homeless people porting tons of treasure around for some reason as they just travel around all the time in pursuit of trouble. But I think that really narrows down what a character can hope to achieve in their lifetime.. there is not much motivation for a player to have their character familiarize themselves with the NPCs of an area, establish contacts and relationships, build a home, or anything like that while the perception is that wherever they are, they are forever only passing through.


Esther
 

...

Well, I hate to say it, but with Luna having left just now as well, that leaves me alone in hoping to have an experience of strong, elaborate writing around rich backgrounds and character interaction.? With none of the strong writers from before left now to bounce my own posts against, I do not think I am going to enjoy this campaign as what I?thought I?was joining, so.. really sorry, I will be unsubscribing as well shortly.? No hard feelings, I just think that what you and I require the game to be in order for us to have fun, are just incompatible things and it will not make?it better for anyone trying to force it to be both somehow.? I think it could have gone either way, but since those that shared my views seem to have chosen to walk out already, it makes sense that I go and leave you free to have a more action based adventure.

All the best,??
Esther


 

No reason you can’t have both, and we’re not actually such awful writers. Give us a try. We might surprise you.




On Friday, June 19, 2020, 10:00 AM, Esther <esther.lauren.77@...> wrote:

...

Well, I hate to say it, but with Luna having left just now as well, that leaves me alone in hoping to have an experience of strong, elaborate writing around rich backgrounds and character interaction.? With none of the strong writers from before left now to bounce my own posts against, I do not think I am going to enjoy this campaign as what I?thought I?was joining, so.. really sorry, I will be unsubscribing as well shortly.? No hard feelings, I just think that what you and I require the game to be in order for us to have fun, are just incompatible things and it will not make?it better for anyone trying to force it to be both somehow.? I think it could have gone either way, but since those that shared my views seem to have chosen to walk out already, it makes sense that I go and leave you free to have a more action based adventure.

All the best,??
Esther


 

开云体育

DM/ OOC- re: clarification

Great comments gang. In response, I’d like to say that Tabby sounds the most like me. As a player, I like the exploration part the best. I want to seek out things and see what’s around that corner. I too played Morrowind for years, completing the worst once and then going back to just explore as a new character without any regard for the plot.

So in my games, I try to incorporate what the players want. I prefer a character driven campaign where the players tell me their goals for their characters and I just guide them to their destiny through rumors, NPCs, and minor quests. If you want to slay a dragon, I’ll guide you to a dragon. If you want to rescue a princess, I’ll kidnap a princess. If you want to become a King/Queen, I’ll show you the path to building your empire. If you want to find treasure I’ll give you a map. Tell me what you want and I’ll find a way for you to get it.

This game will have combat but that’s not the only way to level up. I award XPs based on your posts. You can go through an entire scene/encounter/fight without drawing a sword and still level up. Rogues pick locks, climb walls, and disable traps. That’s XP. Priests heal and bless and purify food and drink. That’s XP. Wizards solve riddles and comprehend languages and befriend animals. That’s XP. Warriors smash through doors and raise porticuli gates and hold ropes for Rogues to climb. That’s XP.?

There will be combat but there’s so much more to 5th edition than just swinging swords and throwing fireballs.

I think I can keep everyone happy if it’s part combat, part role play, part exploration and 100% teamwork! To be honest it’ll probably all overlap since you can have roleplay during combat and exploration. Is everyone happy with that? Is there anything I should add/change?

Please continue to discuss any concerns you have!!!

Sadly, both Luna and Silver have left the group. That leaves;
Tabby the female Tabaxi monk
Ashley the male Human cleric
North the male Gnome wizard?
Sweet William the male Half-Orc barbarian
Anrah the female Lythari Elf (class?)

And Bre’tah, the female Orc ranger NPC

As I understand it, the current plot is that the group is traveling to Myth Drannor with a brief stop for Tabby to visit Leafcutter’s auntie. There is a Manticore attacking the Blue Moss Village. Is there anything else right now? Is there anything else you want?

Keep talking. Tell me more ?

Thanks!
/DM


On Jun 19, 2020, at 9:27 AM, Tabby (Forever Running) <tabbythetabaxi@...> wrote:

?
I agree with both of you...I do like -some- combat and a healthy dose of character building. And lots of exploration. Creepy old castles...Creaky graveyards and vast forests. Some of the best times I've had with CRPGS were due to just checking out the sights. I was playing Morrowind years ago and came upon a dark cave.? There wasn't a single monster inside, just lots and lots of spooky tunnels. At the end, there was an underground lake, and in the middle was a dead body. And since adventurers love to steal from the dead, I wandered over to check it out. There wasn't anything of value on the guy, so when I turned to leave I saw something sparkling in the water. Gold? A magic ring? Nope! It was the ghost of the dead adventurer who slowly rose from the water. Scared the hell out of me. Jumped off my chair. I didn't even fight the ghost, I just ran from the cave like a little baby.

Don't have any issues with the rules. I just like seeing my characters grow in these things. How experience changes them. Sometimes not for the better!

On Fri, Jun 19, 2020 at 9:07 AM Arthur Picard <artamy1@...> wrote:
I am exactly the opposite. I like action, combat and dungeon crawl with a minimum of character interaction. I like powerful bad guys that we can only defeat by working together . I also appreciate humor.




On Friday, June 19, 2020, 8:52 AM, Esther <esther.lauren.77@...> wrote:


  • I understand that the DM is at heart just a player with a different role, but I do expect a few more things than what was laid out in point 5.? While I do not expect babysitting, the DM in effect chairs the session and that means?that when player is giving off signals that they are really troubled and not having fun at the table anymore, the DM should take an active interventionist role and not wait and see.? It is everyone's duty to make sure everyone is having fun, but when that is not working out it should be the DM who says, "Wait.. let's hold the session here and step back for a moment and address what is going wrong here."
  • A big dose of humor will?always?be welcome in my games.
  • I prefer my games to be a lot of role playing and as little combat / dungeon crawl / war gaming as possible.? I understand that the way D&D 5e is designed, combat encounters are inevitable as the system's whole experience?earning and level raising mechanics are very much centered on combat, but there is an implicit meta assumption hiding there that the sole goal of the game would be to rise in level.? To me it is not, because the character becoming mechanically stronger (which mostly only serves the purpose of being able to handle subsequent more difficult combat encounters) is not the only kind of character development worth playing.? I would rather play a character who only goes through levels 3-5 over the course of a long story with a solid character development arc that really changes who they are through hope and regret, love and loss, mistakes and redemption, than to be racing towards level 20 with a group of characters who at level 20 are still basically the same as a person as when they were at level 1, just tougher.
  • Related to previous point, I would like to see a campaign with enough downtime in which the characters can pursue whatever they like, have a life outside of being on the road or down dungeons adventuring.
  • I would also prefer a campaign in which the group can call a certain area home.? The old stereotype is that all adventurers are heavily armed homeless people porting tons of treasure around for some reason as they just travel around all the time in pursuit of trouble. But I think that really narrows down what a character can hope to achieve in their lifetime.. there is not much motivation for a player to have their character familiarize themselves with the NPCs of an area, establish contacts and relationships, build a home, or anything like that while the perception is that wherever they are, they are forever only passing through.


 

I feel like people leaving instead of trying to work the kinks out kind of goes against what DnD is all about. At least for me, a large part of the game is about making a commitment to the group and growing together to learn each other's personalities and behaviors and becoming a team. Being a team to play the game and make memories like the one Tabby just referenced in her email. I truly think that this is a platform that can support any play style and cater to any player and provide what the player is looking for. I honestly don't know why the two of them left but a commitment to me means sticking it out and not just bailing because you can easily do it. I feel as though people these days forget what commitment really means and that makes me sad in a way.

Who's ever around for the next journey down a long road will hear North's flute to the tune of something that sounds like "Cloud of Unknowing" by Gorillaz.


On Fri, Jun 19, 2020, 10:00 AM Esther <esther.lauren.77@...> wrote:
...

Well, I hate to say it, but with Luna having left just now as well, that leaves me alone in hoping to have an experience of strong, elaborate writing around rich backgrounds and character interaction.? With none of the strong writers from before left now to bounce my own posts against, I do not think I am going to enjoy this campaign as what I?thought I?was joining, so.. really sorry, I will be unsubscribing as well shortly.? No hard feelings, I just think that what you and I require the game to be in order for us to have fun, are just incompatible things and it will not make?it better for anyone trying to force it to be both somehow.? I think it could have gone either way, but since those that shared my views seem to have chosen to walk out already, it makes sense that I go and leave you free to have a more action based adventure.

All the best,??
Esther


 

And after making those very hurtful comments, Esther is going to be leaving as well. That will leave us with three players.

Once the battle is over, we could always snag a few new people to join. I had already picked my two favorite players from a previous PBEM, so I guess we'll try strangers. Unless anyone else knows somebody that would want to join.


Anrah the female Lythari Elf (class?)

And Bre’tah, the female Orc ranger NPC

As I understand it, the current plot is that the group is traveling to Myth Drannor with a brief stop for Tabby to visit Leafcutter’s auntie. There is a Manticore attacking the Blue Moss Village. Is there anything else right now? Is there anything else you want?

Keep talking. Tell me more ?

Thanks!
/DM



 

I’m camping until Sunday evening and won’t be able to post.




On Friday, June 19, 2020, 10:32 AM, Tabby (Forever Running) <tabbythetabaxi@...> wrote:

And after making those very hurtful comments, Esther is going to be leaving as well. That will leave us with three players.

Once the battle is over, we could always snag a few new people to join. I had already picked my two favorite players from a previous PBEM, so I guess we'll try strangers. Unless anyone else knows somebody that would want to join.

Anrah the female Lythari Elf (class?)

And Bre’tah, the female Orc ranger NPC

As I understand it, the current plot is that the group is traveling to Myth Drannor with a brief stop for Tabby to visit Leafcutter’s auntie. There is a Manticore attacking the Blue Moss Village. Is there anything else right now? Is there anything else you want?

Keep talking. Tell me more ?

Thanks!
/DM



Esther
 

I am not gone yet, and I will stay for this discussion (and you may yet change my mind).? But it will take showing me convincingly how you are going to reconcile two styles of play so diametrically opposed.? My own point list and Art's statement could not express more different definitions of what part of D&D is the fun part, and I do not begrudge anyone their own style of fun, but trying to be all things to all people is usually not a philosophy that leads to either getting done well.

I am fully on board with everyone here that we should try to make this game fun for all, and unlike Silver and Luna I am not upset or angry or hurt -- just realistic that my view right now may be the most incompatible one after everyone that shared it has left,?and it would be easier to give this game a sense of direction if I withdrew my requirements too.? But that would mean withdrawing my participation as well because I would rather not play a game as a chore, an obligation because I took on the commitment, instead of for fun?

Hugs,??
Esther


P.S. Um.. Infinitum, no offense, but you are kind of not helping your case to keep me on board here by not even remembering what I am playing.? Anrah is a Rogue with the Inquisitive subclass. ^_^


Esther
 

Fair weather, Art!? ?No vacation trips on the horizon here yet,?but having a lot of stay-at-home good times. ^_^


On Fri, Jun 19, 2020 at 4:47 PM Arthur Picard <artamy1@...> wrote:
I’m camping until Sunday evening and won’t be able to post.

?


 

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P.S. Um.. Infinitum, no offense, but you are kind of not helping your case to keep me on board here by not even remembering what I am playing.? Anrah is a Rogue with the Inquisitive subclass. ^_^

No offense taken! It’s quite hard to offend me. ??

And I genuinely hope that my comments/opinion don’t offend anyone. I think honesty in our expectations is very important to make the game fun for all.

I also think compromise is important. We should all have parts of the game that we enjoy and parts that we accept because we know that the others enjoy it. That’s life ?

My open request is that people tell us when they’re bored or ready to move on. Put up with the part that doesn’t interest you for a bit, knowing that your time will come soon.

The reason I opened up the Manticore scene early was because I was hoping to keep everyone active. I’ve seen that work in some games. Unfortunately it didn’t work here. Some people became overwhelmed. I accept that and don’t mean anything negative toward them for it. We all have different levels of acceptability. I can roll with anything. Very little bothers me so I’m open and willing to follow the lead of the group.

I apologize for not remembering her class. She’s too new to me. Once she does some roguish stuff I’d have remembered. I’ll never forget it now. ?

/DM





On Jun 19, 2020, at 11:06 AM, Esther <esther.lauren.77@...> wrote:

?
Fair weather, Art!? ?No vacation trips on the horizon here yet,?but having a lot of stay-at-home good times. ^_^


On Fri, Jun 19, 2020 at 4:47 PM Arthur Picard <artamy1@...> wrote:
I’m camping until Sunday evening and won’t be able to post.

?


 

开云体育

DM/ OOC- re: Departing Characters

If anyone is interested, after the Manticore battle it will be revealed that, shortly after people went to bed Raina received a messenger dove from her circle requesting her presence back at the Grandfather Tree as soon as possible. Beslen (having an attraction to her) and Lilmyra (having a loyalty to her) left with her.

Also since Raina has wanted a wolf companion since day 1, I’m going to say a young wolf from the Orc village took a liking to her and went off after her.

That should wrap up the departing characters. I don’t know if Silver will ever read that, but I want her to be happy and to know there are no hard feelings on my part.

/DM


On Jun 19, 2020, at 11:06 AM, Esther <esther.lauren.77@...> wrote:

?
Fair weather, Art!? ?No vacation trips on the horizon here yet,?but having a lot of stay-at-home good times. ^_^


On Fri, Jun 19, 2020 at 4:47 PM Arthur Picard <artamy1@...> wrote:
I’m camping until Sunday evening and won’t be able to post.

?


 

Ah, I guess the Manticore won't be getting a hefty tripple kill vs our group then ? that would of been pretty epic.


On Fri, Jun 19, 2020, 1:44 PM Infinitum3D (Dungeon Master) <infinitum3d@...> wrote:
DM/ OOC- re: Departing Characters

If anyone is interested, after the Manticore battle it will be revealed that, shortly after people went to bed Raina received a messenger dove from her circle requesting her presence back at the Grandfather Tree as soon as possible. Beslen (having an attraction to her) and Lilmyra (having a loyalty to her) left with her.

Also since Raina has wanted a wolf companion since day 1, I’m going to say a young wolf from the Orc village took a liking to her and went off after her.

That should wrap up the departing characters. I don’t know if Silver will ever read that, but I want her to be happy and to know there are no hard feelings on my part.

/DM


On Jun 19, 2020, at 11:06 AM, Esther <esther.lauren.77@...> wrote:

?
Fair weather, Art!? ?No vacation trips on the horizon here yet,?but having a lot of stay-at-home good times. ^_^


On Fri, Jun 19, 2020 at 4:47 PM Arthur Picard <artamy1@...> wrote:
I’m camping until Sunday evening and won’t be able to post.

?


Esther
 

Aren't you forgetting a departing character?? In Anrah's case it is going to be a little more difficult to justify?because she had just declared as a knight to see Brother Ashley safely to Myth Drannor, so unless he asks her to go with the others, it would be out of character for her to immediately walk out on him.

And yes, Anrah is a departing character I'm afraid.? I did say you had a chance to change my mind, but I am honestly just not seeing you take seriously the various concerns that the three of us have shared with you before you posted that, and if anything this is making me feel unheard even with regard to our issue with not being heard in the first place.? This was not a situation where the issue could be glossed over and it taken for granted that I would give it another chance anyway.

We invest a lot of time, energy, love and care into crafting characters meant for a roleplay heavy setting, and for that style it is very unrewarding and even creatively numbing/damaging to play in an environment where posts can be one-liners, and where there have even been some hurtful snarky comments about us liking long role playing scenes and producing so much content (e.g. "epic bath scenes").


 

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@Esther-

I guess I don’t understand. What’s been overlooked/not addressed? I’ve not said anything bad about long roleplay posts. I feel like I’ve been encouraging character interactions even though it’s not the DM’s responsibility to do so.

What is it that you want that I’m not giving you? I’ve asked several times for Player input. What am I missing?

And please note, I’m expressing genuine concern here. I’m not upset or angry. Just confused. Could you please help me learn what I’m missing? ?

Thanks!

/DM




On Jun 19, 2020, at 2:37 PM, Esther <esther.lauren.77@...> wrote:

?
Aren't you forgetting a departing character?? In Anrah's case it is going to be a little more difficult to justify?because she had just declared as a knight to see Brother Ashley safely to Myth Drannor, so unless he asks her to go with the others, it would be out of character for her to immediately walk out on him.

And yes, Anrah is a departing character I'm afraid.? I did say you had a chance to change my mind, but I am honestly just not seeing you take seriously the various concerns that the three of us have shared with you before you posted that, and if anything this is making me feel unheard even with regard to our issue with not being heard in the first place.? This was not a situation where the issue could be glossed over and it taken for granted that I would give it another chance anyway.

We invest a lot of time, energy, love and care into crafting characters meant for a roleplay heavy setting, and for that style it is very unrewarding and even creatively numbing/damaging to play in an environment where posts can be one-liners, and where there have even been some hurtful snarky comments about us liking long role playing scenes and producing so much content (e.g. "epic bath scenes").