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Return to Nor'Easter... w/ new player in tow

 

Hey all!

Been a long while since I've seen any of you. I think the last Nor'easter I attended was in maybe 2017 or 2018 (when my oldest son was a year or two old). That son is now about to turn 9, and I have a second son who just turned 7.
?
I've used that time to mold my oldest son into a wargaming partner for life. And I think he's finally ready for a tourney, so I plan to make my return to the Nor'easter this weekend, with him in tow. I didn't get my act together early enough to pre-register or get a room, but barring any problems with the hotel or registering at the door, we plan to show up Saturday morning and spend the rest of the weekend there with him.
?
I won't be able to compete in the tourney, and will definitely spend a bunch of time playing ASL with my son, but would also love to find a game or two with some old friends who aren't in the running for the trophy and will be forgiving of my blunders after so many years without having my nose buried in the ASLRB.?
?
-Whit


Dispatch #59 was published today.

 

Hello to all of my ASL Comrades.

Dispatches from the Bunker #59 has just been transmitted after much VASL playtesting and ftf paytesting.
It has the usual 4 new scenarios, featuring France 40, Russian Front, Late war China and the Desert for theaters.?Carl Nogueira also finishes his 3 part Desert in ASL analysis and we have the usual regional tourney and club news.

Dispatches is published twice a year in the Spring and Fall as a pdf newsletter, at least 12 pages and often 20+ with 4 scenarios and already?2 HASLs (Guadalcanal and Rees). We all have articles on all aspects of ASL play and looks at regional ASL play and tournament?action.?

If you are old school, send a check or money order made out to Vic Provost (NOT the newsletter) to:

Vic Provost
Dispatches?
20 King St
Pittsfield MA 01201

here are those new and now current sale prices:

4 Issue PDF Subscription:

Re-subscription - Normally $18.00 but is on Sale until the end of April for $16.00

WORKs Order (4 Issue Subscription + All 58 Back Issues, includes 62 Issues all together,?
2 HASLs (Guadalcanal and Rees) and over 130 scenarios, is normally $75.00 but only $65.00
until the end of April.

ALL 59 Issues already published in pdf - $59.00

Send your USA Funds $ via PayPal to:

PinkFloydFan1954@...

If you do order, Please put a memo line in the PayPal order with your e-mail and what you are ordering.

If you have any questions, please contact me directly at? aslbunker@...

Thanks for your interest and support, your ASL Comrade, Vic.

P.S. All occupants of the Bunker Location are considered Fanatic.


Re: Questions on Melee

 

You could toss a CC on there as a reminder neither can shoot out.


On Fri, Mar 21, 2025, 9:50 PM Carl N. via <carlhnogueira=[email protected]> wrote:
Q2: whoever is actually under it. That could be:
The two melee units of both sides.
Any one of the units of either side?
Nobody?

Also, who is shooting in? If units friendly to the '?' unit are shooting, he is unaffected because the fire only hits melee/enemy units.

If an enemy units fires, everyone gets hit, because the enemy units are in melee in the hex and all else are enemy to them.
Carl

On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:
Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Re: Questions on Melee

 

Q4 No. Target Limitations.


On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:
Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Re: Questions on Melee

 

Q3 answered already in Q2.
Carl

On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:
Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Re: Questions on Melee

 

Q2: whoever is actually under it. That could be:
The two melee units of both sides.
Any one of the units of either side?
Nobody?

Also, who is shooting in? If units friendly to the '?' unit are shooting, he is unaffected because the fire only hits melee/enemy units.

If an enemy units fires, everyone gets hit, because the enemy units are in melee in the hex and all else are enemy to them.
Carl

On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:
Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Re: Questions on Melee

 

Q1: Yes?


On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:
Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Questions on Melee

 

¿ªÔÆÌåÓý

Hi,

A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee. ?In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).

Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?

Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?

Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?

Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?

Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?

Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?

Thanks,
¡ª±Ê²¹³Ü±ô







Looking for a game on Thursday

 

¿ªÔÆÌåÓý

Looking forward to seeing everyone at Nor¡¯easter.? Is anyone interested in doing a larger scenario on Thursday.? Perhaps any of the new products; Mannheim Cross, Journal, Ponryi, or whatever.

?

Larry Flaherty


Re: Looking for articles about NIGHT

 

Good luck getting your starshells where you want them...


On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

Have we forgotten how to throw tomatoes?


On Wed, Mar 19, 2025, 6:23 PM Cole Mills via <contactcolemills=[email protected]> wrote:
What if you read the los rules in a dark room with no lights?

Let the booing begin!

Cole

On Wed, Mar 19, 2025, 5:33?PM David Garvin via <dwgarvin=[email protected]> wrote:
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?

I hope this helps.

On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

What if you read the los rules in a dark room with no lights?

Let the booing begin!

Cole

On Wed, Mar 19, 2025, 5:33?PM David Garvin via <dwgarvin=[email protected]> wrote:
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?

I hope this helps.

On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

What David said.
Carl

On Wed, Mar 19, 2025, 5:33 PM David Garvin via <dwgarvin=[email protected]> wrote:
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?

I hope this helps.

On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?

I hope this helps.

On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

Yup, that's the standard.


On Wed, Mar 19, 2025, 4:58 PM Rob Arrieta via <robarrieta=[email protected]> wrote:
Here you go. This is the best one I have seen.

On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Looking for articles about NIGHT

 

Here you go. This is the best one I have seen.

On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine=[email protected]> wrote:

?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Looking for articles about NIGHT

 

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?Hi Folks,

I¡¯m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.

The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?¡°The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]".
E1.9: ? ? ?¡°Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions. ?Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]¡±.

Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR? ?Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.

Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.

Q3: ?If a unit is not ¡®within¡¯ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?

The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations. ?Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn¡¯t guaranteed.

Thanks,
¡ª±Ê²¹³Ü±ô


Re: Mannerheim Cross

 

¿ªÔÆÌåÓý

I¡¯ll take it! I¡¯ll pick it up at the GG.

?

From: [email protected] <[email protected]> On Behalf Of Chuck Tewksbury via groups.io
Sent: Monday, March 17, 2025 12:19 PM
To: [email protected]
Subject: [yasl] Mannerheim Cross

?

Hi folks?

?

Ended up with an extra Mannerheim Cross. ?$144 if you¡¯d like it and I can deliver at NorEaster. ??

¡ªChuck T


Mannerheim Cross

 

Hi folks?

Ended up with an extra Mannerheim Cross. ?$144 if you¡¯d like it and I can deliver at NorEaster. ??

¡ªChuck T


Playtesting

 

Hi Folks,
?
Wondering if there is anyone who would want to playtest a few things.
I haven't done any playtesting in a while, is it boring??
I have no schedule for it, just curious. I have a couple ideas that might be fun.
?
Andy Howard