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[TDD] Design & Evolution of TDD?
It's mostly on the XP list, and that quite by accident.
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What happened is that the original XP had all of the pieces, but they were just that: pieces. You put them together and the software construction process just flowed. Then several people noticed that the pieces that are part of TDD actually linked together tightly, and formed something where the sum was greater than the parts. I know that's a hackneyed phrase, but sometimes it's quite appropriate, and this is one of them. Kent named it TDD and wrote a book about it. The rest is history. The pieces in TDD go back a long ways. Kent's genius in Simple Design wasn't creating a new design method, it was in throwing everything else out. Refactoring, for example, is probably the newest of the pieces and it wasn't exactly new when XP, let alone TDD, was created. However, people who just refactor sometimes get into states where they flounder around. Simple Design gives a goal: if it doesn't either remove duplication, increase expressivity or simplify some piece of code (make it smaller) it's not worth doing. And if it breaks tests, it's wrong. John Roth ----- Original Message -----
From: "Chad Austin" <chad.at.imvu.com@...> To: "testdrivendevelopment@..." <testdrivendevelopment.at.yahoogroups.com@...> Sent: Thursday, October 19, 2006 11:05 AM Subject: [TDD] Design & Evolution of TDD? Is there a book or even an article about some of the design decisions -- or |
?PLoP = Pattern Languages of Programs, as far as I remember. Check: ---In testdrivendevelopment@..., <keith.ray@...> wrote: Some of the pieces of XP/TDD were described as "Programming Episodes"
-- a paper by Kent Beck and Ward Cunningham published in one of the PLoP books I don't recall if something resembling TDD was in those "Episodes", but it might have been. PLoP = Pattern Languages of (?) Programming IIRC |
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