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Unable to reach a menu choice 4
Hello, I dont get why in the little attached script, when in "Set Parameter" I select the last choice for "Lieu spécifique de mission" which is " Gorée" i never get it selected in the result, I always get "Rdolom" as result ?! What's wrong with my script? Line 6 : where the parameter are set, with last choice "Goree" Line 1492 : what should be selected Thanks in advance
Started by Zothike Zothike @ · Most recent @
@vance, sorry here is the good file
Previoulsy posted file was an older version
Started by Zothike Zothike @
Tablesmith in Foundry 2
I recently purchased Foundry, and was surprised to see that there is a module for using Tablesmith style tables! Is there more information about this? Where? It would be great to be able to take my Religion table and use it in Foundry. Thanks!
Started by KingsTears @ · Most recent @
The Pipe Symbol 3
Well, More clarification: I use the /| which works in one line of code but not elsewhere. The two lines are identical (Copy/Paste). One gives me a variable error, one does not. This section gives me an error. The next one does not. the last line in both sections are identical. Anyone have any ideas on why one works and the other does not? ;MagBook 1,|LnggW=[Language]| |Lngg1=[Language]| [BkPwrCall] _/[p/] [Description]. It is in [GnrlQlty]%CrftSc%./[/p/]{CR~} _%SCopen%{CR~} _- /[b/]Title: /[/b/][Book] {CR~} _- /[b/]Language: /[/b/]%LnggW% {cr~} _- /[b/]Weight: /[/b/]%Wgt% pounds {cr~} _/[subcontainer:57e00750-e3c5-4dd0-a986-6e8920bd8f20/] /[spoiler/] {cr~} _-- /[b/]Craft SC: /[/b/]%SCQ% {CR~} _-- /[b/]Value: /[/b/]{Calc~%Val%+%Val2%+%Val3%+%Val4%+%Val5%}go{cr~} _-- /[b/]Read Time: /[/b/]%Rt% hours {cr~} _/[/subcontainer/] /|Game Master/[/spoiler/] /[/subcontainer/] /[hr/] {CR~} This one does not give me an error # Language written, language is for the dictionary of written to the other ;GenBook 1,|LnggW=[Language]| |Lngg1=[Language]| _/[/b/][Description]. It is in [Miscellaneous.General Quality] condition.{CR~} _- The book is written in %LnggW%. {cr~} _%SCopen% {CR~} _- [MunBook] {CR~} _-- /[b/]Weight: /[/b/]%Wgt% pounds {cr~} _/[subcontainer:57e00750-e3c5-4dd0-a986-6e8920bd8f20/] /[spoiler/] {cr~} _-- /[b/]Value:/[/b/] {Calc~%Val%+%Val%+%Val2%+%Val3%+%Val4%+%Val5%}go{cr~} _-- /[b/]Read Time: /[/b/]%Rt% hours {cr~}_/[/subcontainer/] /|Game Master/[/spoiler/] /[/subcontainer/] /[hr/] {CR~} On Sunday, May 26th, 2024 at 10:22 AM, Scott via groups.io <SCStokesGaming@...> wrote:
Started by Scott @ · Most recent @
The Pipe Symbol
Hi all, Is there a way to print the pipe symbol? Scott On Tuesday, May 21st, 2024 at 1:45 AM, Dara GM via groups.io <DaraGM@...> wrote: Excellent Idea! Thanks!
Started by Scott @
Uninstall Issue 4
I had to re-install the Tablesmith.exe as it was uninstalled somehow. (I didn't execute the uninstall app). Anyone have this happen to them?
Started by Dara GM @ · Most recent @
Exploding Dice 5
This may have been asked before, but is there a way to do exploding dice? I am making a background generator for anyone to use. One of the things I am checking, is to see if the (N)PC knows their family at all. So I am doing the math for calculating if they do or not...and I have figured that (with a mate) exploding dice are the answer. MY solution, as I have been unable to find anything in the help documentation, is to do a cascading series of IF statements. But that's going to complicate things on a whole new level I am not interested in dealing with. TIA. Warbear "Operor non vado mitis"
Started by Warbear.Prime @ · Most recent @
Object Reference Error 6
I cannot figure this one out - I am getting the following error everytime I try to access a particular .TAB file: i have uninstalled Tablesmith and the error comes back as soon as I reinstall it. The .TAB file appears to be locked but I cannot find any instance of Tablesmith running. I have tried to copy the file to a new file and it follows the file. Any thoughts? James
Started by thunder67.2005@... @ · Most recent @
Math Function 8
Hello, I'm having a bit of a problem with a math function: _|A={Dice~1d11+19}||B={Dice~1d6+2}||C=550| _Number of Chapters: %A%<br> _Number of Action Beats: %B%<br> _Number of Words: {Calc~(%A%X%B%)X%C%}<br> This should work because of the example model in the SAMPLE Functions table included with the program. However, it's coming up with a bunch of errors and I'm not sure why. Please help. Thanks,Pablo A. Bermudez
Started by Pablo Bermudez @ · Most recent @
Modifiers on a table 5
Is there any easy way to modify a roll on a table? For example, I have a table that calls on another table at a -10 to the roll. Is there a way to do this?
Started by John Grigsby @ · Most recent @
File /~Debug/RQ3 Persona Stuff.tab deleted #file-notice
The following files and folders have been deleted from the Files area of the tablesmith@groups.io group. /~Debug/RQ3 Persona Stuff.tab By: Rick Darwin <rick.darwin@...>
Started by Group Notification @
Trying to figure out the best way to affect future rolls in a table 11
Good evening! I'm trying to make a table for generating empires in a game (Stellaris) for a number of purposes. My old method where the tables would have every option in a given category worked well enough, but I would end up with a lot of incompatible combinations. As such I'm looking to make the table output follow some basic logic, but I haven't done much more than very basic parameters and I can't figure out how to find what I'm looking for in the Help tab. I apologize for my lack of knowledge regarding the actual terminology for these things in advance. I'll show my code here to explain what I'm trying to do. ;Ethics 2,Militarist 2,Spiritualist 2,Authoritarian 2,Xenophile 2,Pacifist 2,Materialist 2,Egalitarian 2,Xenophobe Each empire gets three of these Ethics, which can be doubled up in most cases. However, each ethic also has an opposite which cannot be part of the three. What I'd like to be able to do is have each roll add a modifier to the next one, as such: ;Ethics 2,Militarist -2 Pacifist 2,Spiritualist -2 Materialist 2,Authoritarian -2 Egalitarian 2,Xenophile -2 Xenophobe 2,Pacifist -2 Militarist 2,Materialist -2 Spiritualist 2,Egalitarian -2 Authoritarian 2,Xenophobe -2 Xenophile I'd also like to be able to do this across other parameters on the table, so for example an Empire would have -2 to Egalitarian and a Corporation would have -1 to both Egalitarian and Authoritarian, which would allow me to add weights to various other parts of the process, like having Militarist ethics add weight to civics that require that. I apologize again if this is a simple process, but I'm currently stumped on it. My current fix, which I spent a couple hours setting up tables for, was to make subtable upon subtable for each government and ethics, like so; ;EthicsDem 2,Militarist -- [DMi] 2,Spiritualist -- [DSp] 2,Xenophile -- [DXi] 2,Pacifist -- [DPa] 2,Materialist -- [DMa] 2,Egalitarian -- [DEg] 2,Xenophobe -- [DXo] ;DMi 2,Militarist -- [DMM] 2,Spiritualist -- [DMS] 2,Xenophile -- [DMI] 2,Materialist -- [DMA] 2,Egalitarian -- [DME] 2,Xenophobe -- [DMO] ;DMM 2,Spiritualist 2,Authoritarian 2,Xenophile 2,Materialist 2,Egalitarian 2,Xenophobe But this took a long time and I think I'd need to re-do it to accommodate the various civics in some way as well, which then just expounds how many subtables I need to make! Thank you all in advance.
Started by aderaskeegan@... @ · Most recent @
File /Inns, Towns, Countries./village names ekb.tab uploaded 3 #file-notice
The following files and folders have been uploaded to the Files area of the tablesmith@groups.io group. /Inns, Towns, Countries./village names ekb.tab By: ErolB1 <ErolB1@...> Description: An original table for producing village names of a vaguely Olde English or hobbit-like flavor.
Started by Group Notification @ · Most recent @
question/suggestion: Last dice roll function 3
The {Lastroll~} function is useful enough that I wouldn't want to see it depreciated. But I'd also like a "{LastDice~}" function that returned the result from the last use of the {Dice~} function. I suspect it might be a huge programming headache (in which case "never mind") but it it's doable I'd find it useful. -- Erol K. Bayburt ErolB1@...
Started by ErolB1 @ · Most recent @
NOOB - How do you actually import the Files? 7
Hi all, So I downloaded the software and the ZIP file with "all" the added tables. What do I do now to for them to be seen by SW? Thanks, Avi
Started by Avi Hecht @ · Most recent @
Parentheses in table names? Odd behavior, kind of buggy. 6
If I reference a table name that has parentheses in the filename, the first set of parentheses are ignored when determining where to look for that table. Here's a simple table group: :Start 1,[Names, Human (NE) (female).Start] 2,[Names, Human (female).Start] 3,[Names, Human.Start] And here's the output complaints from each line (note the extra space in the middle one; it removed the "(female)" but retained the space: ***ERROR on line 2 of table 'Names, Kender (female)' - Table 'Names, Human (female)' not found. *** ***ERROR on line 3 of table 'Names, Kender (female)' - Table 'Names, Human ' not found. *** ***ERROR on line 4 of table 'Names, Kender (female)' - Table 'Names, Human' not found. ***
Started by groups@... @ · Most recent @
Updating some OLD tables... Help with new syntax? 4
I haven't edited a table since ~2006 so a lot of my older tables have bit-rotted. I was able to figure out the [CC~ > {Cap~ change, but I don't have the bandwidth to try to figure out what all my old references are. Can I get some clues about these syntax examples to figure out how I should update them? ***ERROR on line 23 of table 'Names, Elf (male)' - Group 'Names, Elf (male).N1~Mid' not found. *** 6,{Cap~[Begin]}[Mid][N{1d2-1}~Mid][Last] B???dwan (some of my character encodings are corrupted; any idea what sort of encoding changes have happened in windows in the past 16 years? :) ***ERROR on line 17 of table 'Coats of Arms' - Group 'Coats of Arms.CN~Metal' not found. *** 2,[CN~Metal] [Blazon I] and [RS~CN~Metal] [Blazon I] on a [Color] field ***ERROR on line 2 of table 'Place Names, Illithid' - Table 'D3~Names, Illithid ' not found. *** 1,[CC~Names, Illithid (person).Name][D3~Names, Illithid (person).Name] ***ERROR on line 14 of table 'NPC, Centaur Male' - Variable 'A' in table 'NPC, Centaur Male' not found. ** 1,Short (4', {1d12-1}")|A={1d2}| ***ERROR on line 9 of table 'NPC, Centaur Male' - Invalid modifier in group call: 'Weight=A%'. *** ***ERROR on line 9 of table 'NPC, Centaur Male' - Group 'NPC, Centaur Male.d4~Special' not found. *** 1, <b>[Fantasy Names.Start]</b><br><b>Height:</b> [Height]<br><b>Weight:</b> [Weight=A%]<br><b>Hair:</b> [Hair]<br><b>Eyes:</b> [Eyes]<br><b>Special</b><br>{Cap~[d4~Special]} Big section below. Weirdly, I don't call Human (%GENDER%) anywhere; it's always Human (REGION) (GENDER), and I'm not clear on why the Minotaur and Elf aren't calling gender. If the Gender variable wasn't defined, wouldn't it call Names, Minotaur ()? ***ERROR on line 78 of table 'Fantasy Names !' - Table 'Names, Minotaur ' not found. *** ***ERROR on line 78 of table 'Fantasy Names !' - Table 'Names, Elf ' not found. *** ***ERROR on line 78 of table 'Fantasy Names !' - Table 'Names, Human (male)' not found. *** %RACE%, %GENDER%, %VARIABLE%, ;Start 1,|RACE=Duregar||GENDER=4|[Call] 3,|RACE=Drow||GENDER=4|[Call] 1,|RACE=Illithid||GENDER=4|[Call] 1,|RACE=Quaggoth||GENDER=4|[Call] 1,|RACE=Troglodite||GENDER=4|[Call] 1,|RACE=Kuo Toa||GENDER=4|[Call] 8,|RACE=Human (NE)||GENDER={1d3}|[Call] 8,|RACE=Human (NW)||GENDER={1d3}|[Call] 8,|RACE=Human (SE)||GENDER={1d3}|[Call] 8,|RACE=Human (SW)||GENDER={1d3}|[Call] ......etc... :Call 1,[Gender=%GENDER%][Names, %RACE% (%GENDER%).Start%VARIABLE%] :Gender 1-2,|GENDER=male| 3,|GENDER=female| 4,|GENDER=person|
Started by groups@... @ · Most recent @
Ignoring (not rerolling) duplicates on a second roll 5
How would you implement "roll twice on a group, ignoring (not rerolling) a second result that duplicates the first"? e.g. :FooBar 1,foo stuff 2-5,bar stuff 6-10,other stuff ... 100,(roll twice, treating it as a single roll if you roll a duplicate) and you roll "bar stuff" - where you only want "bar stuff" to be implemented and/or displayed once only. To "Roll twice, re-rolling a duplicate" I'd use a non-repeating table, but this is something different. The best I can come up with is to use two groups and multiple variables, and I'm hoping that someone has a cleaner, more elegant solution. -- Erol K. Bayburt ErolB1@...
Started by ErolB1 @ · Most recent @
Any chance to get an updated "Full Download.zip" 2
So many files have been added that are not in there, and gathering them one at a time is a pain when they are spread through multiple folders. Or is there an easy way to get all of these files, I realize not everyone needs everything, but I'm beginning the work on a new campaign and wanted to create some custom table files for this, and I wanted to browse everything that this group has shared to see if any of the existing files are good enough to add to my standard tables. Thanks. I did go through and grab them all, but looks like a lot of these need tweaks to get to run correctly, many tables can't be found, but I'll work on getting them working locally...But, it does seem that having a usable folder with all the files in it would be a good goal. Where someone could download it, and copy to their TableSmith folder and just have things all work.
Started by northspot@... @ · Most recent @
File /Names/male goblin names ekb.tab uploaded #file-notice
The following files and folders have been uploaded to the Files area of the tablesmith@groups.io group. /Names/male goblin names ekb.tab By: ErolB1 <ErolB1@...> Description: A companion to female goblin names ekb.tab
Started by Group Notification @
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