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Bunch of questions on basic how to's #tables


 

Ok I am just starting out using this. I tried several years ago abut my computer got fried...Unimportant. ANy way I no nothing about this beyond what is in the help tab. So on to the questions.

1. there is a 75% chance to have a hobby, and if you do I want it to pick the hobby from another table. Now this chance comes from having a specific background. So it is part of a result. So how do I have it roll to decide if you have it and if you do to get the hobby.

2.If you have a particular background it affects other things like where you are living. How do I take a numerical mod from one result and apply it to the roll of another. IE, Rolled poor (Value=10) Got to table Living conditions and subtract 10 from the roll to get a lower result. Or Rolled Rich (Value=5); subtract 5.

Actually those are the two major questions.




 

There's more than one way to do things.

One way to think about it is "How would I do this with pencil, paper, and plastic dice tables?"

If you want to select a background sometimes, rather than rolling randomly for it, I'd use a %background% variable with a number. E.g. 1 = noble, 2 = merchant, 3 = peasant, 4 = barbarian, or whatever. Then I'd use a group set up for lookups, e.g. [BackgroundStuff=%background%] and then

:BackgroundStuff
1,(determine various things like hobbies etc appropriate to a Noble _background with calls to other groups as appropriate)
2,(determine various things like hobbies etc appropriate to a Merchant _background with calls to other groups as appropriate)
3,(determine various things appropriate to a peasant background...

For your second question, you can have group call modifiers that add, subtract, or are set to a certain value. [LivingConditions+10] or [LivingConditions-5] or [LivingConditions=6] And the modifier doesn't have to be a fixed value. It can be a %variable% as in [BackgroundStuff=%background%] above, or a fancy function like {If~%crazy%=1 ? {Dice~1d20}/{Dice~3d6}} or even another group call. So you could have [LivingConditions=[GenteelPoverty]] where [GenteelPoverty] produces a number in a way that can't be duplicated by applying simple math to a die roll.

Erol K. Bayburt
ErolB1@...

On 2/10/2020 7:53 PM, wishlady via Groups.Io wrote:
Ok I am just starting out using this. I tried several years ago abut my computer got fried...Unimportant. ANy way I no nothing about this beyond what is in the help tab. So on to the questions.
1. there is a 75% chance to have a hobby, and if you do I want it to pick the hobby from another table. Now this chance comes from having a specific background. So it is part of a result. So how do I have it roll to decide if you have it and if you do to get the hobby.
2.If you have a particular background it affects other things like where you are living. How do I take a numerical mod from one result and apply it to the roll of another. IE, Rolled poor (Value=10) Got to table Living conditions and subtract 10 from the roll to get a lower result. Or Rolled Rich (Value=5); subtract 5.
Actually those are the two major questions.


 

Umm, I would agree but for some reason, likely my blond roots, I have no idea how to do what you said. Could you give me an example in correct form as if it was actually the table. I have worked with this for about 2 days. So very new.?


 

This is part of the table

2,{Bold~Civilized Culture} (Cu Mod 4)? A civilized character has a 50/% chance to have develop a hobby. /[group/Table call/]. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain that Culture's survival skills. Survival: Choose either Urban or Wilderness, but character initially has Rank 2 ability in either environment. Literacy: A character from a Civilized Culture will be literate in his or her native language.


I love Central casting but I am modifying? the tables for use in my own games.


Barry Guertin
 

Here is an English person generator.
Looking at the Where it shows 1-65 (this means that on a random roll of 100 for results 1-65 it will generate a male person.
The next thing it does is look at the table :Male Title and generate a title for the person. The [ ] tells it where to look for the table, and what to do once it finds it.

The rest of this table generates historically accurate names based on English census data

:Start
1-65,[Male Title] [Male English First Names] [English Last Names] (Male)
66-100,[Female Title] [Female English First Names] [English Last Names] (Female)

:Male Title


1-5,Duke
6-12,Master
13,Viscount
14,Count
15-20,Sir
21-30,Baron
31-40,Lord
41-160,Mister

:Female Title

1-5,Duchess
6-12,Mistress
13,Viscountess
14,Countess
15-20,Dame
21-30,Baroness
31-40,Lady
41-160,Misses




On Tuesday, February 11, 2020, 03:57:56 PM EST, wishlady via Groups.Io <wishlady_2@...> wrote:


Umm, I would agree but for some reason, likely my blond roots, I have no idea how to do what you said. Could you give me an example in correct form as if it was actually the table. I have worked with this for about 2 days. So very new.?


Barry Guertin
 

If you want to send me your table data I can bang it out for you and then you can modify it from there.
Barry
gator_ce@...

On Tuesday, February 11, 2020, 04:03:25 PM EST, wishlady via Groups.Io <wishlady_2@...> wrote:


This is part of the table

2,{Bold~Civilized Culture} (Cu Mod 4)? A civilized character has a 50/% chance to have develop a hobby. /[group/Table call/]. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain that Culture's survival skills. Survival: Choose either Urban or Wilderness, but character initially has Rank 2 ability in either environment. Literacy: A character from a Civilized Culture will be literate in his or her native language.


I love Central casting but I am modifying? the tables for use in my own games.


 

Ok here is the 2 that I have really worked with, the next one that has the extra rolls is from this. I want to learn so if you can just get it started I can extrapolate from there. I may have more questions but I will get this.?


Barry Guertin
 

Here is a partially working Hobby list. I did not change anything but the numbers in the first group.

Let me know if you need more.

The numbers have to be consecutive to get probabilities you need to increment them. Look at the titles that I sent before.



On Tuesday, February 11, 2020, 04:43:56 PM EST, wishlady via Groups.Io <wishlady_2@...> wrote:


Ok here is the 2 that I have really worked with, the next one that has the extra rolls is from this. I want to learn so if you can just get it started I can extrapolate from there. I may have more questions but I will get this.?


 

OK, I thought I was using the Alternate Group Format shown in TS help file-Basic-Group. The example shown for weapons had weighted probabilities rather than ranges, and if they all have the same chance wouldn't they all be 1 in that case.?

Also thank you for helping me understand all this. I love random tables and TS is awesome, if a bit confusing sometimes.