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TS Tuesday - Ghost of SaltMarsh No2 #tstuesday #saltmarsh #tables

 

I have added the 2nd area to the table. Now included is the Drowned Forest encounter tables.

/g/tablesmith/files/TableSmith%20Tuesday/Ghost%20of%20SaltMarsh

This area offered some tricky problems to solve.
In addition to the random encounters is something called malevolent fungi. Apparently violet fungi grow throughout the forest. If a fight breaks out there is a chance that they are in hidden in the area of the encounter.

Undead - (11) zombies
The zombies in the encounter will be hostile towards the party.
If there is combat with the zombies, violet fungi will erupt from where they were hidden around the area among the debris and mundane plants and mushrooms. Any character or creature within range is considered a target.
Plant - (3) violet fungi

There is also something called Forest Oddities which is strange "things" that the party may come across because of Abyssal influence on the area.

Oddity - flying Dutchman
Player Information: An intact sailing ship sits in the branches of a low-growing grove of trees.
DM Information: The branches move in the wind and emulate the motion of the sea. The ship does not look derelict.

Oddity - cool water
Player Information: A 50-foot-diameter pool of water cool, clear water.
DM Information: The pool calls out to creatures who are within 100 feet of it. Those who understand at least one language hear their names being called.

Shriekers also grow thru out the forest. Instead of normal random encounter chances the DM can instead roll for the party to come across shriekers. If that happens then there is a chance for a further encounter. So I added a chance for that happening if combat last mere than 2 rounds and a description of it.

Plant- (4) shriekers.
If the shriekers wail for more than 2 rounds, it will draw the attention of a group of myconid adults and myconid sovereign.
Plant - (5) myconid adults, (1) myconid sovereign
The myconid adults and myconid sovereign in the encounter will be friendly but cautious towards the party.

Lastly I added some random difficult terrain that the party might come across.

Hazard - bog
Player Information: The ground ahead is becoming more wet and spongy until a watery stagnant pool blocks the path ahead. The bog looks to be about 50 feet across, but stretches to the left and right as far as can be seen.
DM Information: The bog is shallow water about 4 feet deep but there are 5 10 foot sections that drop off to 12 feet deep. Any character attempting to cross the bog must make a Dex save DC 10 when a section of deeper water is encountered or slip into deeper water. Characters that slip are forced to tread water until they are able to get to a shallow water square.
There is a path across the bog but it will take 10 minutes per 10 foot crossed, to safely navigate as the ground is very soft and there is much decaying plant material that hampers movement. It will take 4 hours to travel around the bog.

Hazard
- fog
Player Information: A thick fog bank has rolled in, making it impossible to see very far. The fog limits visibility to less than 10 feet, obscuring the path ahead and even the sun.
DM Information: The fog is very thick and covers the whole area. It would take about 1 hour to try and walk through. Characters that attempt to travel through the fog must make a Survival DC 12 check or become lost. Check twice per hour while moving in al or overland movement to see if travelers have become lost. In the case of a party moving together, only the character leading the way makes the check. Becoming lost may not be the only danger. The fog may also obscure tripping hazards or traps.
If the characters decide to wait, the fog will dissapate in 4 hours.

Hazard - large stream
Player Information: A wide stream blocks the path ahead. It is 20 feet wide and appears to be about 5 feet deep.
DM Information: There was once a large fallen tree that spanned the stream here, but it was washed away during a flood. Trying to cross requires a DEX save DC 16 to cross. Those that fail will be swept away by the water at a rate of 10 to 40 feet per round. If a character fails their roll, move them downstream the indicated distance at the end of their turn. A character trying to maintain their position relative to the riverbank with (swim DC 16).
The stream can be crossed by felling a large tree (roll for extra random encounter) or traveling upstream to reach a shallow water crossing. This will take 5 hours.

This area can be accessed as a stand alone table or from the dashboard for a stylized output.






Re: TS Tuesday - Ghost of SaltMarsh No1 #tstuesday #saltmarsh #tables

 

I forgot to say that I updated the zip file in the files folder


Re: TS Tuesday - Ghost of SaltMarsh No1 #tstuesday #saltmarsh #tables

 

I'm not releasing the 2nd area because I was on vacation most of the week and didn't finish it.

I did however make some adjustments to the Dreadwood area and tweaked the dashboard output.

The green boxes for the read aloud text was achieved with the help of the CSS file.

Here is the code from the table:
_<b>Hazard</b> - %HazName%<br>
_<Blockquote class=read>%HazDescription%</Blockquote>
_&nbsp;&nbsp;&nbsp;%HazDMDescription%<br>
_&nbsp;&nbsp;&nbsp;%HazBypass%


Re: TS Tuesday - Ghost of SaltMarsh No1 #tstuesday #saltmarsh #tables

 

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Those displays are beautiful. You should really be proud of what you have accomplished. I have no idea (or time to learn) how it is done but the results are truly amazing. It makes me want to run that module right now but we are on a summer break.

Gord

rxmouton@... wrote on 7/23/19 6:58 AM:

This Tuesdays table is the random encounter tables for the 5e adventure Ghost of Saltmarsh.? This is the 1st area of 8 plus a dashboard to group the tables together.
When complete, each table will run as a standalone table and output can be human readable or for another table.
The tables can be found here:


GoSM EncDreadwood.tab
The 1st module is to The Deadwood Forest. When running the table go to the parameters button to select which area to generate a table for:
? ? ? ? ? Outer Fringe, Middle Reaches, Dread Deeps, Terrain Hazard, RANDOM
Also select the type of output:
? ? ? ? ? Human Readable, For another table
And lastly select if you want to see the variables used and what the results are.
? ? ? ? ? View Variables: Yes, No
Here is a sample result:
Shapechanger: (4) jackalweres
The jackalweres in the encounter will be hostile towards the party.
Encounter: Shapechanger: (4) jackalweres
The jackalweres in the encounter will be hostile towards the party.
EncName: jackalweres
EncType: shapechanger
EncReaction: H

GoSM AreaRandomEncounters.tab

The GoSM dashboard brings all the tables together, adds flavor text, and styles the output with a Ghost of Saltmarsh theme.? To get the theme to work, the stylesheet needs to be installed in a CSS folder.
Parameters:
To use the table pick the parameters button and select the items to display:
? ?? Area Description, Area Effects and Random Encounter.
? ? ? ?? These choices are check boxes allowing for multiple items to be selected.? If all are unchecked an error trap will pop up a message box.
? ? ? ? ? Area Description - includes a description of the area from the adventure.
? ? ? ? ? Area Effects - Includes information that may affect players while travelling through the area (like Dark Dreams)
? ? ? ? ? Random Encounter - This generates a random encounter based on the tables from the adventure.

Next choice is "How many encounters to roll? (10 max)"
This choice allows 1-10 random encounters for each area to be rolled. There is an error trap that if 0 or none are input, it will default to 1. If more than 10 are input, it will default to 10.

Lastly are the areas to generate. Multiple sites and areas can be chosen. For this 1st TSTuesday, only the Dreadwood area is functioning. The table will be updated as more tables are completed.

Here is a screenshot of the dashboard using the CSS and the fonts are installed.

?











Debugging Help #error

 

Hello
?
I have a problem with this table called npc2.tab, it's a table made to create population type that can be encountered in my personnal AD&D like universe called Xitragupten
It's in french (for the names terms etc but for variable / function in general i use english)
The zip with the .tab file + an image which display the error and a txt file (with the text you are currently reading)is uploaded in the ~Debug folder
It dont call external table
The coding is awful sorry for this :) i dont try to make elegant code it's raw tables who call table who call table etc.
The problem i dont achieve to solve is the generation of the class of the npc and the god he worship, for some reason it work well for some but not for some others, if you look at the image with some generated result you can see on the red lines that theses infos are missing?
A good line is such :?
full civil ?? Homme ? Humain asiatique ? Chaotique neutre ? Cr¨¨me (5/5) L'indicible MoineA jeune adulte (19-30) niveau 6 niveau apparent 1-7?
For the bad line, in the previous line "L'indicible MoineA" would be missing?
The lines where the god is selected start at 682 (and there is 6 type god which are selected relativly to alignement of course)
And as the god and the class of the npc is selected in the same tables it's normal that either both are shown or not
From the last search i've done to try to debug it, it could be related to the variable %sexe_applique% which could be not interpreted for an unknow reason
Anyway if somebody could help me on this, it would be awesome :)
Thanks in advance
Zothike
?


TS Tuesday - Ghost of SaltMarsh No1 #tstuesday #saltmarsh #tables

 

This Tuesdays table is the random encounter tables for the 5e adventure Ghost of Saltmarsh.? This is the 1st area of 8 plus a dashboard to group the tables together.
When complete, each table will run as a standalone table and output can be human readable or for another table.
The tables can be found here:
/g/tablesmith/files/TableSmith%20Tuesday

GoSM EncDreadwood.tab
The 1st module is to The Deadwood Forest. When running the table go to the parameters button to select which area to generate a table for:
? ? ? ? ? Outer Fringe, Middle Reaches, Dread Deeps, Terrain Hazard, RANDOM
Also select the type of output:
? ? ? ? ? Human Readable, For another table
And lastly select if you want to see the variables used and what the results are.
? ? ? ? ? View Variables: Yes, No
Here is a sample result:
Shapechanger: (4) jackalweres
The jackalweres in the encounter will be hostile towards the party.
Encounter: Shapechanger: (4) jackalweres
The jackalweres in the encounter will be hostile towards the party.
EncName: jackalweres
EncType: shapechanger
EncReaction: H

GoSM AreaRandomEncounters.tab

The GoSM dashboard brings all the tables together, adds flavor text, and styles the output with a Ghost of Saltmarsh theme.? To get the theme to work, the stylesheet needs to be installed in a CSS folder.
Parameters:
To use the table pick the parameters button and select the items to display:
? ?? Area Description, Area Effects and Random Encounter.
? ? ? ?? These choices are check boxes allowing for multiple items to be selected.? If all are unchecked an error trap will pop up a message box.
? ? ? ? ? Area Description - includes a description of the area from the adventure.
? ? ? ? ? Area Effects - Includes information that may affect players while travelling through the area (like Dark Dreams)
? ? ? ? ? Random Encounter - This generates a random encounter based on the tables from the adventure.

Next choice is "How many encounters to roll? (10 max)"
This choice allows 1-10 random encounters for each area to be rolled. There is an error trap that if 0 or none are input, it will default to 1. If more than 10 are input, it will default to 10.

Lastly are the areas to generate. Multiple sites and areas can be chosen. For this 1st TSTuesday, only the Dreadwood area is functioning. The table will be updated as more tables are completed.

Here is a screenshot of the dashboard using the CSS and the fonts are installed.

?










New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: GoSM AreaRandomEncounters.zip

Uploaded By: rxmouton@...

Description:
WIP. Random Encounters for the adventure Ghost of Saltmarsh. Included in the zip file is a table for the area Dreadwood Forest. Also a "central" dashboard table that uses CSS to style the results and group together the tables when they are all done. Also included are the fonts used (these will need to be installed) and the CSS needed.

You can access this file at the URL:
/g/tablesmith/files/TableSmith%20Tuesday/GoSM%20AreaRandomEncounters.zip

Cheers,
The Groups.io Team


Re: Starting Over #tables

 

Well.? Too many to choose from.

Look in the files section.

There are a few 5e tables to grab from there. /g/tablesmith/files/5E

Other than that make sure you go into each section an download the FULLDOWNLOAD.zip Valminder may have updated some tables since you last downloaded TableSmith.

If searching for something specific in messages, don't forget to use #tags. We've started using them lately, so that may help.


Starting Over #tables

 

I've been using TableSmith on and off since 2006.? Over time, I've changed game systems and TableSmith has changed, too.

Last month I decided that after my break from GMing Pathfinder (we FINALLY finished the Mythic Wrath of the Righteous adventure path!) that I would get back to D&D proper and also get back to running more of my own material.? I've dusted off some of my old books and took a quick look at my old FR files.? They are so out of date that I've decided to start over with new tables for 5e.

Taking a look at the files available here in Groups.io, I've noticed Valminder (my hero!) has posted new files since I downloaded TS5.2 years ago.? What files should I grab here to have the newest, shiniest files??

Thanks!??


Burial Cairn SITE for TableSmith Tuesday - Again #site #tstuesday #tables

 
Edited

Ok. With the crazy huge projects that I find myself taking on, I figured that I would like to drop some small table on the site too.

With that in mind I'd like to bring back TableSmith Tuesday (which was started by JB).

This week I created a table to generate a simple description for a burial mound that players might encounter while adventuring. It's uploaded in the Adventuring file section:
/g/tablesmith/files/Adventuring
/g/tablesmith/files/Adventuring/SITE%20Burial%20Cairns.tab

SITE Burial Cairns.tab
The table will generate a description that includes: location, construction, current state, and who is buried inside.
Since this a simple, basic table, I kept the detail to a minimum. This table could be the starting point for a complete encounter with history, traps, monsters and treasure.
I included a parameter to display the populated variable if you want to see how the description is built.

Here are 10 results from the table.
On top of a natural hill was built a jumbled pile of stones that is a burial cairn.
The entrance has been smashed and inside the chamber is the body of a ranger.

In the center of a meadow is a burial cairn with the entrance stone moved to the side.
The cairn is a low long narrow structure with a burial chamber below. In the chamber is the body of a warrior that has been disturbed.

Amongst the twisted roots of a grove of trees is a burial cairn that has partially collapsed.
The cairn is a simple low stone structure with a burial chamber below. In the chamber are the bodies of a whole family.

A monolithic stone is a burial cairn and the cairn appears intentionally damaged.
The cairn stands on top of a natural hill and inside are the bones of a humanoid chieftain.

On an embankment next to a slow moving river is a burial cairn with offerings at the entrance.
The cairn is a mound of stacked large flat stones with a burial chamber below. In the chamber are the bones of a ranger.

A low earthen mound stands on top of a natural hill.
The entrance is tightly sealed and if the party wishes to investigate the cairn they would find in the burial chamber are the remains of a humanoid chieftain.

On an embankment next to a slow moving river is a burial cairn that appears undisturbed.
The cairn itself is a monolithic stone with a burial chamber below. In the chamber are the remains of a whole family.

A simple low stone structure is a burial cairn and the entrance is tightly sealed.
The cairn stands amongst the twisted roots of a grove of trees and inside is the body of a humanoid chieftain.

In a newly planted stand of trees is a jumbled pile of stones that is a burial cairn.
The elements appear to have damaged the cairn and inside are the remains of a humanoid chieftain.

On an embankment next to a slow moving stream is a burial cairn that has partially collapsed.
The cairn itself is a round structure of loose fitting stones with a burial chamber below. In the chamber is the body of a ranger.



New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: SITE Burial Cairns.tab

Uploaded By: rxmouton@...

Description:
A table to generate burial cairns that adventurers may come across.

You can access this file at the URL:
/g/tablesmith/files/Adventuring/SITE%20Burial%20Cairns.tab

Cheers,
The Groups.io Team


Re: Tablesmith Titlescreen - DnD versions Basic thru 5e #dnd #tablesmith #titlescreen

 

DONE!


New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: TS Title Screens DnD.tab

Uploaded By: rxmouton@...

Description:
Table for creating custom TableSmith title screens. Also requires sub-tables and graphics to run properly.

You can access this file at the URL:
/g/tablesmith/files/TableSmith%20Utilities/TS%20Title%20Splash%20files/TS%20Title%20Screens%20DnD.tab

Cheers,
The Groups.io Team


Tablesmith Titlescreen - DnD versions Basic thru 5e #dnd #tablesmith #titlescreen

 

I finished uploading all of the individual sub-tables to modify the TableSmith title screen, There are 10 styles to choose from.

Since they are graphics heavy I broke the images of each style into it's own zip file. The largest is about 28MB.
They can be found in the Graphics file section.

The TAB files can be found in the TableSmith Utilities file section.

I'm still working on the dashboard that allows you to choose any of the 10 in one table plus the option to add a filter to emulate a book or folio cover.

In the meantime, here is how the DnD 4th Ed turned out.


New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: subTS Title Screens 5DnDGAZ.tab

Uploaded By: rxmouton@...

Description:
Tables for making your own custom splash screen. This table creates a custom screen with a theme emulating the Basic Gazetteer folio booklets

You can access this file at the URL:
/g/tablesmith/files/TableSmith%20Utilities/TS%20Title%20Splash%20files/subTS%20Title%20Screens%205DnDGAZ.tab

Cheers,
The Groups.io Team


New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: TSTitleScreen - 5 DnD Gazetteer.zip

Uploaded By: rxmouton@...

Description:
Graphics for the table subTS Title Screens 5 DnD Gazetteer.tab

You can access this file at the URL:
/g/tablesmith/files/Graphics/TableSmith%20Title%20-%20Splash%20Screen/TSTitleScreen%20-%205%20DnD%20Gazetteer.zip

Cheers,
The Groups.io Team


Re: Using Tablesmith with WorldBuilder and hex crawls #hexcrawl

 

That is pretty cool :) Thanks for sharing!


On Sat, Jul 13, 2019 at 11:52 AM rxmouton@... <rxmouton@...> wrote:
I found this on youtube.



A pretty cool use of TableSmith and WorldBuilder


Re: New file uploaded to [email protected]

 

Here are the instructions for the dashboard when I finish it.


New file uploaded to [email protected]

[email protected] Notification
 

Hello,

This email message is a notification to let you know that a file has been uploaded to the Files area of the [email protected] group.

File: TSTitleScreen - 10 DnD 5e.zip

Uploaded By: rxmouton@...

Description:
Graphics for the table subTS Title Screens 10DnD5e.tab

You can access this file at the URL:
/g/tablesmith/files/Graphics/TableSmith%20Title%20-%20Splash%20Screen/TSTitleScreen%20-%2010%20DnD%205e.zip

Cheers,
The Groups.io Team


Re: New file uploaded to [email protected]

 

Yes. I have created a table that does the same thing. All of the images are now the graphics section.