¿ªÔÆÌåÓý

Date

Re: ultimate equipment generator

 

Actually found the issue.? %hvalue% is called and added to a running total.? Then it generates the treasure from that table.? If too high, it doesn't print it, and subtracts the amount from %hvalue% bringing the total back to the start, and running a new choice.?

One of the tables (H I think,) had the Value subtracted from %hvalue% with 1 extra zero.? So after running the loop, if the treasure generated was two high, instead of the hvalue going back to what is was, it was turning into a neg number, meaning the tables had to generate a lot more treasure to bring hvalue back to normal.


It is tough to explain unless you understand how hvalue is being used.? I found it by putting debug printing out hvalue and the table it is running.



---In TableSmith@..., <greyraven2303@...> wrote:

There is a great treasure generator in the paftfinder folder that has been incredibly helpful.? I notice though on the Dragon table, it seels to be running into an issue somewhere.? It is using variables to keep track of total value.? Once value has reached the minimum set it stops.? Every few runs though, the value just suddenly is way off.? If will show a value of 1000 when the total value of the items are over 100,000.? I have looked through the code to see if I can find where the issue is, but am pretty new to this.? Anyone willing to take a look?


Re: ultimate equipment generator

Bobby Nichols
 

Oh you didn't offend in the least! ?Thanks for all the work you are doing. I got burned out while i was unite and system testing the tables and never returned to finish.

Bobby Nichols <bobby.catdragon@...>
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
-- United States Air Force Colonel Doctor John Paul Stapp


On Mon, Nov 11, 2013 at 11:51 AM, Joe <please.stop.hate@...> wrote:
?

If you do not mind I mean to modify the table to reflect the actual GP totals. I will leave you as the original progenitor and place myself as an editor. I do not mean to offend and if I am please let me know.

Cheers
Joe


On Monday-Nov-11-2013 8:38 Morning, Bobby Nichols wrote:
?
Just as a side note, i was the original one that created the tables :) Not that i really want credit or accolades. ?And I am very sorry that so many have been having trouble with the tables.

The reason the exact values are calculated is the original tables (from Ultimate Equipment) didn't care about exact values. ?It was an order of magnitude thing. ?if you are placing a treasure with magic items, the difference of even 500 gp isn't going to be that big a deal.

Anyhow, I am glad that some are finding the tables of use and enjoying them.

Bobby Nichols <bobby.catdragon@...>
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
-- United States Air Force Colonel Doctor John Paul Stapp


On Mon, Nov 11, 2013 at 7:24 AM, Morten Trydal <mtrydal@...> wrote:
?

That would be awesome!

Morten

From: Joe
Sent: 11.11.2013 05:48
To: TableSmith@...

Subject: [TableSmith] ultimate equipment generator

?

I was considering rewriting the table to show the actual treasure
values, is there anyone that would like that done?





Re: ultimate equipment generator

 

¿ªÔÆÌåÓý

If you do not mind I mean to modify the table to reflect the actual GP totals. I will leave you as the original progenitor and place myself as an editor. I do not mean to offend and if I am please let me know.

Cheers
Joe

On Monday-Nov-11-2013 8:38 Morning, Bobby Nichols wrote:

???
Just as a side note, i was the original one that created the tables :) Not that i really want credit or accolades. ???And I am very sorry that so many have been having trouble with the tables.

The reason the exact values are calculated is the original tables (from Ultimate Equipment) didn't care about exact values. ???It was an order of magnitude thing. ???if you are placing a treasure with magic items, the difference of even 500 gp isn't going to be that big a deal.

Anyhow, I am glad that some are finding the tables of use and enjoying them.

Bobby Nichols <bobby.catdragon@...>
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
-- United States Air Force Colonel Doctor John Paul Stapp


On Mon, Nov 11, 2013 at 7:24 AM, Morten Trydal <mtrydal@...> wrote:
???

That would be awesome!

Morten

From: Joe
Sent: 11.11.2013 05:48
To: TableSmith@...

Subject: [TableSmith] ultimate equipment generator

???

I was considering rewriting the table to show the actual treasure
values, is there anyone that would like that done?




Re: ultimate equipment generator

Bobby Nichols
 

Just as a side note, i was the original one that created the tables :) Not that i really want credit or accolades. ?And I am very sorry that so many have been having trouble with the tables.

The reason the exact values are calculated is the original tables (from Ultimate Equipment) didn't care about exact values. ?It was an order of magnitude thing. ?if you are placing a treasure with magic items, the difference of even 500 gp isn't going to be that big a deal.

Anyhow, I am glad that some are finding the tables of use and enjoying them.

Bobby Nichols <bobby.catdragon@...>
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
-- United States Air Force Colonel Doctor John Paul Stapp


On Mon, Nov 11, 2013 at 7:24 AM, Morten Trydal <mtrydal@...> wrote:
?

That would be awesome!

Morten

From: Joe
Sent: 11.11.2013 05:48
To: TableSmith@...

Subject: [TableSmith] ultimate equipment generator

?

I was considering rewriting the table to show the actual treasure
values, is there anyone that would like that done?



Re: ultimate equipment generator

 

¿ªÔÆÌåÓý

That would be awesome!

Morten


From: Joe
Sent: ?11.?11.?2013 05:48
To: TableSmith@...
Subject: [TableSmith] ultimate equipment generator

?

I was considering rewriting the table to show the actual treasure
values, is there anyone that would like that done?


Re: ultimate equipment generator

James Miller
 

Had I seen this before, I'd be using it all the time. Yes, I'd love to see it done, please.

James

----- Original Message -----
From: "Joe" <please.stop.hate@...>
To: <TableSmith@...>
Sent: Sunday, November 10, 2013 10:48 PM
Subject: [TableSmith] ultimate equipment generator


I was considering rewriting the table to show the actual treasure
values, is there anyone that would like that done?


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ultimate equipment generator

 

I was considering rewriting the table to show the actual treasure values, is there anyone that would like that done?


Re: ultimate equipment generator

 

?
OK, here's what I found concerning all those variables ....
?
%HValue% (at the bottom of the print out as "estimated" value)? is used to keep track of how much "value" is spent. Each loop adds a generic amount of "value" (say |HValue+50|) and goes to a branch or table worth "somewhere around 50 GP". Many are worth more and many are worth less. Only the "generic value" is tracked.
?
Think of it like this .... Your rogue?just opened this bag full of stuff and does a general appraise on the entire haul, This might be the number he comes up with on an average roll. A closer inspection of each individual item would narrow the numbers a little bit.
?
This set of tables should work well on a clean install of TS, but does not work well if you have other "generic" sub-tables with the same names.
I didn't go too deep into the math, but HValue is definitely not a "real" number for the Haul Value.
?
Vance
?
?
?

----- Original Message -----


There is a great treasure generator in the paftfinder folder that has been incredibly helpful.? I notice though on the Dragon table, it seels to be running into an issue somewhere.? It is using variables to keep track of total value.? Once value has reached the minimum set it stops.? Every few runs though, the value just suddenly is way off.? If will show a value of 1000 when the total value of the items are over 100,000.? I have looked through the code to see if I can find where the issue is, but am pretty new to this.? Anyone willing to take a look?
?


Re: ultimate equipment generator

 

?
Hi again,
One of the first things I find in this set of tables is a basic programming "mistake".
1) If you are going to make a set of tables that rely on SPECIFIC sub-tables, they should have SPECIFIC names. If you use a generic name, such as Gems.tab, TS will use the first table named Gems.tab that it sees .... not necessarily yours.
I am going to go through this set and rename sub-tables (and all the calls to those tables)?to Complete_(table-name).tab over the next few days and see if all the errors go away.
?
I'll keep you updated.
?
Vance
?
?

----- Original Message -----
From: Vance

I have a feeling .... let me check further.
  • ?
    Vance
    ----- Original Message -----

    There is a great treasure generator in the paftfinder folder that has been incredibly helpful.? I notice though on the Dragon table, it seels to be running into an issue somewhere.? It is using variables to keep track of total value.? Once value has reached the minimum set it stops.? Every few runs though, the value just suddenly is way off.? If will show a value of 1000 when the total value of the items are over 100,000.? I have looked through the code to see if I can find where the issue is, but am pretty new to this.? Anyone willing to take a look?

  • Re: ultimate equipment generator

     

    ?
    Hi greyraven
    I ran it a few times but didn't run into THAT error. I did run into a lot of items without values and one run I had THIS at the end of the list:
    ?
  • Shard of pure fire (10000 gp)
  • 9600 cp
  • 2720 sp
  • 985 gp
  • 84 pp
  • (estimated value 5075 gp, minimum: 3650, maximum 8200)

  • The total value for the list should have been over 16000 not including the 13 items without a value.
    ?
    I have a feeling .... let me check further.
    ?
    Vance
    ?
    ?
    ?
    ?

    ----- Original Message -----

    There is a great treasure generator in the paftfinder folder that has been incredibly helpful.? I notice though on the Dragon table, it seels to be running into an issue somewhere.? It is using variables to keep track of total value.? Once value has reached the minimum set it stops.? Every few runs though, the value just suddenly is way off.? If will show a value of 1000 when the total value of the items are over 100,000.? I have looked through the code to see if I can find where the issue is, but am pretty new to this.? Anyone willing to take a look?
    ?


    ultimate equipment generator

     

    There is a great treasure generator in the paftfinder folder that has been incredibly helpful.? I notice though on the Dragon table, it seels to be running into an issue somewhere.? It is using variables to keep track of total value.? Once value has reached the minimum set it stops.? Every few runs though, the value just suddenly is way off.? If will show a value of 1000 when the total value of the items are over 100,000.? I have looked through the code to see if I can find where the issue is, but am pretty new to this.? Anyone willing to take a look?


    File - TS Wiki

     

    Hello,

    Did you know there is a TableSmith Wiki? Well, there is.

    You can find it here:

    Come on over and add to it, learn from it or both!

    Lorgryt


    File - TS Wiki

     

    Hello,

    Did you know there is a TableSmith Wiki? Well, there is.

    You can find it here:

    Come on over and add to it, learn from it or both!

    Lorgryt


    Re: Running TableSmith on a Mac?

     

    It's a little extreme, but I got mine running through a VM running Windows.
    ?
    Thanks,
    Pablo A. Bermudez


    ________________________________
    From: bennason1 <bennettnason@...>
    To: TableSmith@...
    Sent: Saturday, August 31, 2013 9:02 PM
    Subject: [TableSmith] Running TableSmith on a Mac?



    ?
    Looked for threads on-point, but couldn't find anything useful. Curious if anyone's been successful in getting TS running through Winery or any other emulator.

    Cheers!
    Ben




    [Non-text portions of this message have been removed]


    Re: Running TableSmith on a Mac?

     

    I thought there was at least one person who got TS running on a Mac via
    Wine, but I don't recall.

    I'd like to make a Mac-native version now that I have a Mac of my own, but
    I unfortunately don't have the time (more likely will be a version for iOS
    or mobile Web).

    On Sat, Aug 31, 2013 at 8:02 PM, bennason1 <bennettnason@...> wrote:

    **


    Looked for threads on-point, but couldn't find anything useful. Curious if
    anyone's been successful in getting TS running through Winery or any other
    emulator.

    Cheers!
    Ben



    File - TS Wiki

     

    Hello,

    Did you know there is a TableSmith Wiki? Well, there is.

    You can find it here:

    Come on over and add to it, learn from it or both!

    Lorgryt


    Running TableSmith on a Mac?

    bennason1
     

    Looked for threads on-point, but couldn't find anything useful. Curious if anyone's been successful in getting TS running through Winery or any other emulator.

    Cheers!
    Ben


    Re: Battle tracking

     

    I certainly do when I Master a game.

    One table I made in my last Pathfinder campaign did the following each round ...
    1) Rolled initiative (both players and monster "groups") .... players couldn't plan their moves because the order might change each round.
    ... If you delayed your action to a later initiative, it affected all rolls after that until you reset it.
    2) Had the capability of keeping track of
    ... Damage
    ... Effects like stunned, poisoned, unconscious, etc. with duration (up to 5 effects)
    3) Printed out everything at the end of battle.

    A lot of it didn't get used because it tended to slow battle a bit, but initiative and some effects got used almost all the time.

    Vance

    ----- Original Message -----
    From: "Scott" <storm_crow7of9@...>


    Battle Tracking looks awesome, but I have created my own D&D style game completely on my own, table smith has been a god sent for random everything generation, my style of RPG is far from the original design of DnD and so are the battles, many years of work haha, does anyone else do this or is it just me? I like the feeling of it being my own but the work load is pretty intense.


    Re: Battle tracking

    Scott
     

    Battle Tracking looks awesome, but I have created my own D&D style game completely on my own, table smith has been a god sent for random everything generation, my style of RPG is far from the original design of DnD and so are the battles, many years of work haha, does anyone else do this or is it just me? I like the feeling of it being my own but the work load is pretty intense.

    --- In TableSmith@..., Scott Kinsey <bdkwombat@...> wrote:

    Try using Combat Manager. It's free, and it's utterly brilliant!

    Sent from my iPad

    On Aug 27, 2013, at 9:07 PM, "Scott" <storm_crow7of9@...> wrote:

    Yeah I figured Excel would be the best option, I just wanted to avoid remaking the monster database on excel and hoped I could use table smith to some extent. that's fine though, thanks for the reply.

    --- In TableSmith@..., Stephen Mann <StephenBMann@> wrote:

    On 8/27/2013 1:37 PM, Scott wrote:

    Hey there, I was wondering if there is a way I can get tablesmith to
    keep track of Hit points and other information that I input for battle
    purposes. I use a grid style battleboard and I can have up to 10
    calculators that keep track of enemy and ally Hit points, is there a
    way I can setup tablesmith to work like a calculator by inputing the
    damages to certain targets. these calculators turn off automatically
    and it drives me nuts, I know I can use Pen n Paper but I'm trying to
    be green.
    This sounds like a job for Excel rather than TableSmith.


    [Non-text portions of this message have been removed]

    [Non-text portions of this message have been removed]


    Re: Show Reference Categories/Tables

     

    :)


    On Wed, Aug 28, 2013 at 3:31 PM, sdavies2720 <sdavies2720@...> wrote:

    **


    Gah. You snuck it in.

    Thanks for implementing it so quickly!

    Steve (I should have looked more carefully)

    --- In TableSmith@..., Bruce Gulke <brucegulke@...> wrote:

    Table->Display Hidden Categories



    [Non-text portions of this message have been removed]