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Re: Producing serial lists of varying length

 

That's a great way of doing it. I was trying to think of another, but
that's probably the most elegant way at the moment (I thought about trying
to put together a "user-defined function" in a table using a Dataset, but
I'm on my Mac w/o easy access to a copy of TS).

This (or something similar but more generic) might be a good candidate for
a new function in 5.2.


On Tue, Jun 18, 2013 at 9:23 PM, Sablesword <Sablesword@...> wrote:

**


Thanks for the suggestions.

What I ended up doing was to put the optional features into a single
variable, keeping track of the number of optional features used and then
trimming and adding an "and" as appropriate at the end.

# Harem slavegirl facial features
# (work in progress, features still to be refined)
;sgFace
# %NoF% starts at max possible number of optional facial features
1,|NoF=4|[sgFace_shape] with
_|FFeatures=[sgForehead][sgCheekbones][sgNose][sgLips]|
_{If~%NoF%=1?{Left~{Calc~{Length~%FFeatures%}-1},%FFeatures%} and}
_{If~%NoF%>1? %FFeatures% and} [sgEyes] eyes.

[...]

;sgNose
# Reduce %NoF% by 1 each time nothing selected
10,|NoF-1|
1, an aquiline nose,
1, a small, upturned nose,
1, a sharp nose,
1, a broad nose,

... and the other optional-facial-features groups done likewise.

--- In TableSmith@..., "kuseru" <kuseru@...> wrote:

Set all the options as variables, then use If statements to show those
variables if they come up. I.e.
%n%,0
%l%,0
%e%,0
%nose%,normal
%lips%,normal
%ears%,normal


### somewhere in table for determination

:Nose
1,|n=1||nose=small|
2,
#normal (you should of course leave an option blank (in whatever amount
you desire for "normal" body parts, this is only a location note)
3,|n=1||nose=large|
4,|n=1||nose=bulbous|

:Lips
1,|l=1||lips=small|
2,
#normal
3,|l=1||lips=large|

:Ears
1,|e=1||ears=small|
2,
#normal
3,|e=1||ears=large|


#### wherever your output line is
{If~%e%=1?%ears%, /}{If~%l%=1?%lips%, /}{If~%n%=1?%nose%, /} and [Eyes]
# Note 1: You don't have to make the eyes a variable since you always
want them to show up.
# Note 2: You can arrange the output text for additional items any way
you want beyond just the size or shape descriptor you choose, i.e. "a
%nose% nose, ".
# Note 3: Note the inclusion of a space after the variable (or textual
format you choose), but not between If statements, this makes the output
workable by placing spaces where needed.

--- In TableSmith@..., "Sablesword" <ErolB1@> wrote:

What's the cleanest, most elegant way to set up a group or set of
groups that outputs a serial list of varying length, so as to properly
include the optional commas and final optional "and"?

E.g. "... with x, y, z, and aa." where the "aa" is always present, but
the x, y, and z are all optional, so that the output will sometimes have
two or more of the optional elements ("with x, y, and aa") sometimes just
one of the optional elements ("with z and aa" - no comma) and sometimes
with none of the optional elements ("with aa" - no "and").

Is the most elegant answer to first determine how many optional items
are in the list, and then run a group with the three cases (zero optional
item, one optional item, two or more optional items)? Is it to keep track
of how many optional items are generated and to toggle the commas and the
final "and" based on this? Is there another, better answer?

In particular, I'm trying to set up a "face description" table, where
the eyes are always described at the end, but the various other facial
features are only described if they're unusual in some way: Nose mentioned
if it's big, small, or otherwise special, but not if it's average; mouth
mentioned if it's generous, or thin and bloodless, or permenantly frowning,
or otherwise odd, but not if it's normal; a scar mentioned if it's present,
but not otherwise; and so on.


[Non-text portions of this message have been removed]


Re: Producing serial lists of varying length

Sablesword
 

Thanks for the suggestions.

What I ended up doing was to put the optional features into a single variable, keeping track of the number of optional features used and then trimming and adding an "and" as appropriate at the end.

# Harem slavegirl facial features
# (work in progress, features still to be refined)
;sgFace
# %NoF% starts at max possible number of optional facial features
1,|NoF=4|[sgFace_shape] with
_|FFeatures=[sgForehead][sgCheekbones][sgNose][sgLips]|
_{If~%NoF%=1?{Left~{Calc~{Length~%FFeatures%}-1},%FFeatures%} and}
_{If~%NoF%>1? %FFeatures% and} [sgEyes] eyes.

[...]

;sgNose
# Reduce %NoF% by 1 each time nothing selected
10,|NoF-1|
1, an aquiline nose,
1, a small, upturned nose,
1, a sharp nose,
1, a broad nose,

... and the other optional-facial-features groups done likewise.

--- In TableSmith@..., "kuseru" <kuseru@...> wrote:

Set all the options as variables, then use If statements to show those variables if they come up. I.e.
%n%,0
%l%,0
%e%,0
%nose%,normal
%lips%,normal
%ears%,normal


### somewhere in table for determination

:Nose
1,|n=1||nose=small|
2,
#normal (you should of course leave an option blank (in whatever amount you desire for "normal" body parts, this is only a location note)
3,|n=1||nose=large|
4,|n=1||nose=bulbous|

:Lips
1,|l=1||lips=small|
2,
#normal
3,|l=1||lips=large|

:Ears
1,|e=1||ears=small|
2,
#normal
3,|e=1||ears=large|


#### wherever your output line is
{If~%e%=1?%ears%, /}{If~%l%=1?%lips%, /}{If~%n%=1?%nose%, /} and [Eyes]
# Note 1: You don't have to make the eyes a variable since you always want them to show up.
# Note 2: You can arrange the output text for additional items any way you want beyond just the size or shape descriptor you choose, i.e. "a %nose% nose, ".
# Note 3: Note the inclusion of a space after the variable (or textual format you choose), but not between If statements, this makes the output workable by placing spaces where needed.

--- In TableSmith@..., "Sablesword" <ErolB1@> wrote:

What's the cleanest, most elegant way to set up a group or set of groups that outputs a serial list of varying length, so as to properly include the optional commas and final optional "and"?

E.g. "... with x, y, z, and aa." where the "aa" is always present, but the x, y, and z are all optional, so that the output will sometimes have two or more of the optional elements ("with x, y, and aa") sometimes just one of the optional elements ("with z and aa" - no comma) and sometimes with none of the optional elements ("with aa" - no "and").

Is the most elegant answer to first determine how many optional items are in the list, and then run a group with the three cases (zero optional item, one optional item, two or more optional items)? Is it to keep track of how many optional items are generated and to toggle the commas and the final "and" based on this? Is there another, better answer?

In particular, I'm trying to set up a "face description" table, where the eyes are always described at the end, but the various other facial features are only described if they're unusual in some way: Nose mentioned if it's big, small, or otherwise special, but not if it's average; mouth mentioned if it's generous, or thin and bloodless, or permenantly frowning, or otherwise odd, but not if it's normal; a scar mentioned if it's present, but not otherwise; and so on.


Re: Producing serial lists of varying length

 

Set all the options as variables, then use If statements to show those variables if they come up. I.e.
%n%,0
%l%,0
%e%,0
%nose%,normal
%lips%,normal
%ears%,normal


### somewhere in table for determination

:Nose
1,|n=1||nose=small|
2,
#normal (you should of course leave an option blank (in whatever amount you desire for "normal" body parts, this is only a location note)
3,|n=1||nose=large|
4,|n=1||nose=bulbous|

:Lips
1,|l=1||lips=small|
2,
#normal
3,|l=1||lips=large|

:Ears
1,|e=1||ears=small|
2,
#normal
3,|e=1||ears=large|


#### wherever your output line is
{If~%e%=1?%ears%, /}{If~%l%=1?%lips%, /}{If~%n%=1?%nose%, /} and [Eyes]
# Note 1: You don't have to make the eyes a variable since you always want them to show up.
# Note 2: You can arrange the output text for additional items any way you want beyond just the size or shape descriptor you choose, i.e. "a %nose% nose, ".
# Note 3: Note the inclusion of a space after the variable (or textual format you choose), but not between If statements, this makes the output workable by placing spaces where needed.

--- In TableSmith@..., "Sablesword" <ErolB1@...> wrote:

What's the cleanest, most elegant way to set up a group or set of groups that outputs a serial list of varying length, so as to properly include the optional commas and final optional "and"?

E.g. "... with x, y, z, and aa." where the "aa" is always present, but the x, y, and z are all optional, so that the output will sometimes have two or more of the optional elements ("with x, y, and aa") sometimes just one of the optional elements ("with z and aa" - no comma) and sometimes with none of the optional elements ("with aa" - no "and").

Is the most elegant answer to first determine how many optional items are in the list, and then run a group with the three cases (zero optional item, one optional item, two or more optional items)? Is it to keep track of how many optional items are generated and to toggle the commas and the final "and" based on this? Is there another, better answer?

In particular, I'm trying to set up a "face description" table, where the eyes are always described at the end, but the various other facial features are only described if they're unusual in some way: Nose mentioned if it's big, small, or otherwise special, but not if it's average; mouth mentioned if it's generous, or thin and bloodless, or permenantly frowning, or otherwise odd, but not if it's normal; a scar mentioned if it's present, but not otherwise; and so on.


Re: Producing serial lists of varying length

 

Cleanest way to do it?

Two methods:?
If statement. ?Knowing you have aa, you can check if you have x,y or z and do a comma, else period. Then you check x, and see if you have a value in y or z etc etc

Random selection:
:sentence builder
1, [aa], [x], [y], [z].
1, [aa], [x], [y].
1, [aa], [x], [z].
1, [aa], [y], [z].

Etc etc


Sent from my Samsung smartphone on AT&T

-------- Original message --------
Subject: [TableSmith] Producing serial lists of varying length
From: Sablesword <ErolB1@...>
To: TableSmith@...
CC:

What's the cleanest, most elegant way to set up a group or set of groups that outputs a serial list of varying length, so as to properly include the optional commas and final optional "and"?

E.g. "... with x, y, z, and aa." where the "aa" is always present, but the x, y, and z are all optional, so that the output will sometimes have two or more of the optional elements ("with x, y, and aa") sometimes just one of the optional elements ("with z and aa" - no comma) and sometimes with none of the optional elements ("with aa" - no "and").

Is the most elegant answer to first determine how many optional items are in the list, and then run a group with the three cases (zero optional item, one optional item, two or more optional items)? Is it to keep track of how many optional items are generated and to toggle the commas and the final "and" based on this? Is there another, better answer?

In particular, I'm trying to set up a "face description" table, where the eyes are always described at the end, but the various other facial features are only described if they're unusual in some way: Nose mentioned if it's big, small, or otherwise special, but not if it's average; mouth mentioned if it's generous, or thin and bloodless, or permenantly frowning, or otherwise odd, but not if it's normal; a scar mentioned if it's present, but not otherwise; and so on.



------------------------------------

Yahoo! Groups Links






[Non-text portions of this message have been removed]


Producing serial lists of varying length

 

What's the cleanest, most elegant way to set up a group or set of groups that outputs a serial list of varying length, so as to properly include the optional commas and final optional "and"?

E.g. "... with x, y, z, and aa." where the "aa" is always present, but the x, y, and z are all optional, so that the output will sometimes have two or more of the optional elements ("with x, y, and aa") sometimes just one of the optional elements ("with z and aa" - no comma) and sometimes with none of the optional elements ("with aa" - no "and").

Is the most elegant answer to first determine how many optional items are in the list, and then run a group with the three cases (zero optional item, one optional item, two or more optional items)? Is it to keep track of how many optional items are generated and to toggle the commas and the final "and" based on this? Is there another, better answer?

In particular, I'm trying to set up a "face description" table, where the eyes are always described at the end, but the various other facial features are only described if they're unusual in some way: Nose mentioned if it's big, small, or otherwise special, but not if it's average; mouth mentioned if it's generous, or thin and bloodless, or permenantly frowning, or otherwise odd, but not if it's normal; a scar mentioned if it's present, but not otherwise; and so on.


Re: A question regarding parameters

 

Vance:
It would be more like Option A - setting up the paramters first (I'm crap at explaining myself so sorry for confusion)

These variables would need to be set before the table runs properly the first time, and can change often, hence why i thought parameters would be ideal (if wrong,please feel free to correct)

--- In TableSmith@..., "Vance" <clubvance@...> wrote:

The only time you truely need Parameters is:

A) If you want to set variable values prior to running a table
(using the gear looking parameters button) ... it will run the first time
with the default values, then you can select new parameters.
@option1,1,Which class would you like to
roll,Random,Richman,Poorman,Beggerman,Thief
would default to Random unless you chose another prior to running the table.

B) If you are passing variables to another table using the branch
[table.group (par1,par2,,,par5)]

If you want to affect the output of the table DURING execution, I would use
an InputList~ function
|Var={InputList~1,Select an option,1,2,A,Z,beanpole}|
similar to the parameter (which can only be accessed outside the execution).

Vance

----- Original Message -----
From: "chriskentlea" >

I was just using those as examples, they will be vastly different from the
proper ones (just get a hold of them right now to show you)
--- In TableSmith@..., Joe <please.stop.hate@> wrote:

On Monday-Jun-10-2013 6:11 Morning, chriskentlea wrote:

Am i right in thinking if i have say 4 paramters at the start of the
table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work
with

or is there a simpler way of doing it?
@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

#since the first variable seems to need to only be a multiple of ten
#this solution is more elegant.

_|option1*10|

Cheers
Joe


Re: A question regarding parameters

 

If I understand what you're doing correctly, that is one way. There are a
couple others as well:

1) If the choices are sequential numbers, you could put the variable
options into a group and then call the group with a forced value, making it
more of a lookup group rather than a "regular" one. Using your example
(which would work for something like the APL variable), you could do this:

_|variable1=[refgroup=%option1%]|
...
:refgroup
1,10
2,20
3,30
...

2) There's also the "Select" function (
), which could work something like
this:

_|treasurelvl={Select~%option1%,Half,0.5,Standard,1.0,Double,2.0,3.0}|

On Mon, Jun 10, 2013 at 8:11 AM, chriskentlea <chris.kentlea@...>wrote:

**


Am i right in thinking if i have say 4 paramters at the start of the
table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work with

or is there a simpler way of doing it?



Re: A question regarding parameters

 

The only time you truely need Parameters is:

A) If you want to set variable values prior to running a table
(using the gear looking parameters button) ... it will run the first time with the default values, then you can select new parameters.
@option1,1,Which class would you like to roll,Random,Richman,Poorman,Beggerman,Thief
would default to Random unless you chose another prior to running the table.

B) If you are passing variables to another table using the branch
[table.group (par1,par2,,,par5)]

If you want to affect the output of the table DURING execution, I would use an InputList~ function
|Var={InputList~1,Select an option,1,2,A,Z,beanpole}|
similar to the parameter (which can only be accessed outside the execution).

Vance

----- Original Message -----
From: "chriskentlea" >

I was just using those as examples, they will be vastly different from the proper ones (just get a hold of them right now to show you)
--- In TableSmith@..., Joe <please.stop.hate@...> wrote:

On Monday-Jun-10-2013 6:11 Morning, chriskentlea wrote:

Am i right in thinking if i have say 4 paramters at the start of the
table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work with

or is there a simpler way of doing it?
@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

#since the first variable seems to need to only be a multiple of ten
#this solution is more elegant.

_|option1*10|

Cheers
Joe


Re: A question regarding parameters

 

I was just using those as examples, they will be vastly different from the proper ones (just get a hold of them right now to show you)

--- In TableSmith@..., Joe <please.stop.hate@...> wrote:

On Monday-Jun-10-2013 6:11 Morning, chriskentlea wrote:

Am i right in thinking if i have say 4 paramters at the start of the
table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work with

or is there a simpler way of doing it?
@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

#since the first variable seems to need to only be a multiple of ten
#this solution is more elegant.

_|option1*10|

Cheers
Joe


[Non-text portions of this message have been removed]


Re: A question regarding parameters

 

On Monday-Jun-10-2013 6:11 Morning, chriskentlea wrote:

Am i right in thinking if i have say 4 paramters at the start of the
table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work with

or is there a simpler way of doing it?
@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

#since the first variable seems to need to only be a multiple of ten
#this solution is more elegant.

_|option1*10|

Cheers
Joe


A question regarding parameters

 

Am i right in thinking if i have say 4 paramters at the start of the table, and each has 20 options or so, would use them like this:

@option1,1,Treasure level,Half,Standard,Double,Triple
@option2,1,APL,1,2,3,4,5,6,7,8,9,10
@option3,1,Something else,blah, splerg,nomnomnom

_{If~%option1%=1|variable1=10|}
_{If~%option1%=2|variable1=20|}
_{If~%option1%=3|variable1=30|}

etc for each option, so i would have in the end 3 variables to work with


or is there a simpler way of doing it?


Re: Pathfinder Treasure Generator

 

Now all i gotta figure out is how to set them up to use paramters at the start for CR, speed and treasure amount(1/2, x1, x2, x3 etc)
etc

--- In TableSmith@..., "chriskentlea" <chris.kentlea@...> wrote:

Ahah, i think i figured it out..seems there was another file with the same name it was getting confused with

--- In TableSmith@..., Bobby <bobby.catdragon@> wrote:

Make sure there is a table ??grade4gem in the gems.tab file.


Sent via the Samsung Galaxy S??? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

The gems file is there and works if i run it indepedantly

--- In TableSmith@..., Bobby <bobby.catdragon@> wrote:

I thought I zipped all the files needed. ????I'll double check when I get home.


Sent via the Samsung Galaxy S?????? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed



[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

 

Ahah, i think i figured it out..seems there was another file with the same name it was getting confused with

--- In TableSmith@..., Bobby <bobby.catdragon@...> wrote:

Make sure there is a table ??grade4gem in the gems.tab file.


Sent via the Samsung Galaxy S??? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@...>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

The gems file is there and works if i run it indepedantly

--- In TableSmith@..., Bobby <bobby.catdragon@> wrote:

I thought I zipped all the files needed. ????I'll double check when I get home.


Sent via the Samsung Galaxy S?????? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed






[Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

Bobby
 

Make sure there is a table ?grade4gem in the gems.tab file.


Sent via the Samsung Galaxy S? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@...>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

The gems file is there and works if i run it indepedantly

--- In TableSmith@..., Bobby <bobby.catdragon@...> wrote:

I thought I zipped all the files needed. ??I'll double check when I get home.


Sent via the Samsung Galaxy S??? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@...>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed



[Non-text portions of this message have been removed]








[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

 

The gems file is there and works if i run it indepedantly

--- In TableSmith@..., Bobby <bobby.catdragon@...> wrote:

I thought I zipped all the files needed. ??I'll double check when I get home.


Sent via the Samsung Galaxy S??? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@...>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed






[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

Bobby
 

I thought I zipped all the files needed. ?I'll double check when I get home.


Sent via the Samsung Galaxy S? III, an AT&T 4G LTE smartphone

-------- Original message --------
From: chriskentlea <chris.kentlea@...>
Date:
To: TableSmith@...
Subject: [TableSmith] Re: Pathfinder Treasure Generator

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@...> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed



[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

 

Seems to be extaclty what i was looking for , but i keep getting errors like this:

potion of potion of reduce person
scroll of magic weapon
***ERROR on line 179 of table 'magical beast' - Group 'Gems.grade4gem' not found. ***

masterwork chainmail

--- In TableSmith@..., "chriskentlea" <chris.kentlea@...> wrote:

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed






[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

 

Sure, i may not even need to change it, if i do it will be just the way it outputs

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@...> wrote:

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@...>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@...>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed



[Non-text portions of this message have been removed]


[Non-text portions of this message have been removed]


Re: Pathfinder Treasure Generator

Bobby Nichols
 

I'll drop it in a directory at the yahoo groups web site. Please let me
know how you change it, and how it comes out. Not cause i want to keep
track but because i'm interested.

Bobby Nichols <bobby.catdragon@...>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp

On Fri, Jun 7, 2013 at 11:20 AM, chriskentlea <chris.kentlea@...>wrote:

**


That would be awesome if it did all the things i need - interface is not
an issue as that i can personalise myself


--- In TableSmith@..., Bobby Nichols <bobby.catdragon@...>
wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example
output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@...>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@...>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed






Re: Pathfinder Treasure Generator

 

That would be awesome if it did all the things i need - interface is not an issue as that i can personalise myself

--- In TableSmith@..., Bobby Nichols <bobby.catdragon@...> wrote:

I've created/designed one. I have placed all the info into tables and it
works, but it doesn't have the most polished of interfaces.

I would be willing to share if people would like. Here's an example output
from a treasure listing for a dragon of CR 10.

Dragon 1

- *+1 dagger*
- *boots of the winterlands*
- potion of *potion water walk*
- potion of *potion of reduce animal*
- wand of *divine favor*
- garnet (90 gp)
- shell (10 gp)
- 20 gp
- 19 pp
- (estimated value 7500 gp, minimum: 3650, maximum 8200)



Bobby Nichols <bobby.catdragon@...>
*The universal aptitude for ineptitude makes any human accomplishment an
incredible miracle.
*
-- United States Air Force Colonel Doctor John Paul Stapp


On Fri, Jun 7, 2013 at 11:01 AM, chriskentlea <chris.kentlea@...>wrote:

**


Has anyone done a treasure hoard generator for pathfinder?
I'm trying to do one to learn how to do big tables and i think seeing a
done one i can use and see how it's done would be a great help

at the moment i have these set up as parameters:

@mob,1,Creature
Type,Aberation,Aberation-Cunning,Animal,Construct,Construct-Guarding,Dragon,Humanoid,Humanoid-Community,Magical
Beast,Monstrous
Humanoid,Ooze,Outsider,Plant,Undead,Undead-Intelligent,Vermin

@apl,1,APL,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

@speed,1,Treasure Speed,Slow,Medium,Fast

Am i going about it the right way so far?

For those who may not know in PF each monster/mob has a few different
treasure types they can have ,the higher the APL the more treasure,
modified by the speed



[Non-text portions of this message have been removed]