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Re: question/suggestion: Last dice roll function
That probably wouldn't be too hard to do; I'll have to see how that would be done if I can manage to return to the new codebase.
By Bruce Gulke · #10001 ·
Re: NOOB - How do you actually import the Files?
Avi, Enjoy; TS is, by far, the most valuable tool I have ever used as a game master. I have used it for over 18 years. I am not the expert that some others are, but I get by. So, know that even if
By Scott · #10000 ·
Re: Parentheses in table names? Odd behavior, kind of buggy.
Ears prick up. V6?! Oooo!
By Hugh Foster · #9999 ·
Re: NOOB - How do you actually import the Files?
Thank you all for helping me. It turns out I did not save the new file locations (as pointed out by Scot) Maybe I clicked the "Set to default" after selecting the locations. Enjoying playing with
By Avi Hecht · #9998 ·
Re: Parentheses in table names? Odd behavior, kind of buggy.
There's nothing in the help file for filename formatting since this has never actually come up until now. There is a dialog that pops up if you create a new table through the TS UI and use characters
By Bruce Gulke · #9997 ·
Re: Parentheses in table names? Odd behavior, kind of buggy.
Using parentheses to pass parameters is described in "Passing Parameters to Tables" in the help file. Other than that, I'm not aware of anything else in the help file, other than a warning about
By ErolB1 · #9996 ·
Re: NOOB - How do you actually import the Files?
You need to put the tables into folders (i.e.; categories) for them to show up; TS doesn't see any tables that are just in the "tables" folder. So F:\TableSmith\Tables\ElfNames.tab wouldn't work, but
By Bruce Gulke · #9995 ·
Re: Parentheses in table names? Odd behavior, kind of buggy.
Is there a section of the help file I should look at for that? I don't find it described anywhere...
By groups@... · #9994 ·
Re: Updating some OLD tables... Help with new syntax?
Thanks! Got most of it sorted now.
By groups@... · #9993 ·
Re: NOOB - How do you actually import the Files?
Are your preferences pointing to that directory? To see how to know this, see below. [TS1.png] [TS2.png]
By Scott · #9992 ·
Re: NOOB - How do you actually import the Files?
software - tablesmith.... I thought unzipping the tables in the "Tables" directory will allow them to be seen by the program. -- Avi Hecht avi.hecht@...
By Avi Hecht · #9991 ·
Re: NOOB - How do you actually import the Files?
Please clarify, what is SW?
By KingsTears · #9990 ·
Re: Ignoring (not rerolling) duplicates on a second roll
Your idea would work, but as a personal preference, I prefer to avoid having {if~} functions and variable assignments on every line just to fix a special case brought up by one line, even if this
By ErolB1 · #9989 ·
Re: Ignoring (not rerolling) duplicates on a second roll
First pass, I'd try something like this (there might be a syntax error or two in here): ;Start 1,|SkipCheck=0|[FooBar] :FooBar 1,{If~%SkipCheck%!=1?foo stuff}|SkipCheck=1| 2-5, {If~%SkipCheck%!=2?
By sdavies2720 · #9988 ·
Re: Parentheses in table names? Odd behavior, kind of buggy.
Parentheses are used to pass parameters to a referenced table. I'm guessing that TableSmith is interpreting the first set of parentheses in the filename as "This is not part of the filename; the stuff
By ErolB1 · #9987 ·
Parentheses in table names? Odd behavior, kind of buggy.
If I reference a table name that has parentheses in the filename, the first set of parentheses are ignored when determining where to look for that table. Here's a simple table group: And here's the
By groups@... · #9986 ·
NOOB - How do you actually import the Files?
Hi all, So I downloaded the software and the ZIP file with "all" the added tables. What do I do now to for them to be seen by SW? Thanks, Avi
By Avi Hecht · #9985 ·
Re: Ignoring (not rerolling) duplicates on a second roll
A lockout would be good for rerolling a duplicate result. I want to IGNORE a duplicate result. E.g. if I roll a 100 and then roll "bar stuff" twice on Then I want to return "bar stuff" *just once*
By ErolB1 · #9984 ·
Re: Ignoring (not rerolling) duplicates on a second roll
I'm not in front of my computer but isn't that what a lockout is for? Sent from Proton Mail mobile
By Scott · #9983 ·
Ignoring (not rerolling) duplicates on a second roll
How would you implement "roll twice on a group, ignoring (not rerolling) a second result that duplicates the first"? e.g. :FooBar 1,foo stuff 2-5,bar stuff 6-10,other stuff ... 100,(roll twice,
By ErolB1 · #9982 ·