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Locked operations routes and locations


 

i defined my classification yard as a single location which included all the tracks that hold the cars and the departure and arrival tracks to the yard. i defines my engine yard as separate location as a second classification yard. i defined my industrial area as a single location with the 10 industries as spur tracks.

in creating a route how do i get a train built by getting the engine from the engine yard, the cars from the classification yd and assembled on the departure track of the very same classification yard that the cars are located in. ?i assume i will have the same problem with the industries.

i am getting the feeling i defined things wrong. should i have created a separate location for each industry and a separate location for the departure portion of the classification yard and another location for the arrival tracks.

is that true or is there some trick i am missing

do i have to build a train that get the cars to the departure tracks and another traiin to get it to the industry or will one train do it listing the following sequence as the route

engine yd
classification yd
classification yd departure yd
specific industry

i assume the return trip is a separate return

how do i get a passenger train created on the departure track and then looping on a circular mainline.

tony


 

Hi Tony,

You've made things a bit complicated by assigning arrival and departure tracks to the program, but it is possible to assemble a train on a departure track using separate locations.? I would place both the arrival and departure tracks in a separate location.
Your route to assemble the train on the departure track would look like this:

engine yd -> classification yd -> departure yd (track)

Then you would create another train that leaves the departure yd and services your industry.

departure yd (track) -> specific industry -> arrival yd (track)

Then another train to disassemble the train:

arrival yd? (track) -> classification yd -> engine yd

The complication is specifying a departure and arrival track for the your trains.? The program when building the first train doesn't know which industry the train is for, and will have difficulties choosing the right cars. If you eliminated those tracks and used them to assemble the train without the program knowing about them, your route is simplified to this:

engine yd -> classification yd -> specific industry -> classification yd -> engine yd

The program will only pull cars from your classification yd that the specific industry needs.? You only need one train to do this route, rather than three with your approach.

Here's the help link where arrival and departure tracks are mentioned:



Dan


 

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Thank you

What i settled on is to include the departure and arrival tracks as well as locations for each of my loops, such as industrial loop where the 3 industrial areas are tied to and 4 main lines selecting the path train should take, all as separate locations but set ‘set outs’ and ‘pickups’ to 0 on the route the train will take.
Since i hope to automate the train i want the operations manifest to look like the transit that will be used.

The problem i thought i had with all industries in industrial area 1 being spurs at that location didnt cause a problem. ?The program saw all the industries, even though all i told it was industrial area 1.?

I have a transfer area. How do i get the program to drop cars off so another train can pick them up.?

Also in creating a train it asks how many engines. If i say 1 thing work. If i say 2 i get errors about not finding any engine. ?If i say 1 i can enter a road name. If i say 2 i can enter a name but the second window in the name area wont allow an entry. What am i doing wrong? ?Does the 2 engines have to be tied in the engine roster?

Also in the engine roster when i click ‘b’ unit the ‘a’ unit also has a ‘b’ next to it.
What’s happening there?

Tony


On Aug 3, 2018, at 10:14 AM, Dan Boudreau <daboudreau@...> wrote:

Hi Tony,

You've made things a bit complicated by assigning arrival and departure tracks to the program, but it is possible to assemble a train on a departure track using separate locations.? I would place both the arrival and departure tracks in a separate location.
Your route to assemble the train on the departure track would look like this:

engine yd -> classification yd -> departure yd (track)

Then you would create another train that leaves the departure yd and services your industry.

departure yd (track) -> specific industry -> arrival yd (track)

Then another train to disassemble the train:

arrival yd? (track) -> classification yd -> engine yd

The complication is specifying a departure and arrival track for the your trains.? The program when building the first train doesn't know which industry the train is for, and will have difficulties choosing the right cars. If you eliminated those tracks and used them to assemble the train without the program knowing about them, your route is simplified to this:

engine yd -> classification yd -> specific industry -> classification yd -> engine yd

The program will only pull cars from your classification yd that the specific industry needs.? You only need one train to do this route, rather than three with your approach.

Here's the help link where arrival and departure tracks are mentioned:



Dan


 

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Additional problem
My caboose tracks are in the classification yard. My engines in engine yard.
If i ask for a caboose and list the engine yd first it finds an engine but fails when it cant find the caboose. If i list the classification yd first it cant find an engine,

Is there a solution as i would like to list things as they physically are rather than create a dummy set of caboose tracks in the engine yard. Is there a way to tie the dummy tracks to see the real ones.

Tony




Thank you

What i settled on is to include the departure and arrival tracks as well as locations for each of my loops, such as industrial loop where the 3 industrial areas are tied to and 4 main lines selecting the path train should take, all as separate locations but set ‘set outs’ and ‘pickups’ to 0 on the route the train will take.
Since i hope to automate the train i want the operations manifest to look like the transit that will be used.

The problem i thought i had with all industries in industrial area 1 being spurs at that location didnt cause a problem. ?The program saw all the industries, even though all i told it was industrial area 1.?

I have a transfer area. How do i get the program to drop cars off so another train can pick them up.?

Also in creating a train it asks how many engines. If i say 1 thing work. If i say 2 i get errors about not finding any engine. ?If i say 1 i can enter a road name. If i say 2 i can enter a name but the second window in the name area wont allow an entry. What am i doing wrong? ?Does the 2 engines have to be tied in the engine roster?

Also in the engine roster when i click ‘b’ unit the ‘a’ unit also has a ‘b’ next to it.
What’s happening there?

Tony


On Aug 3, 2018, at 10:14 AM, Dan Boudreau <daboudreau@...> wrote:

Hi Tony,

You've made things a bit complicated by assigning arrival and departure tracks to the program, but it is possible to assemble a train on a departure track using separate locations.? I would place both the arrival and departure tracks in a separate location.
Your route to assemble the train on the departure track would look like this:

engine yd -> classification yd -> departure yd (track)

Then you would create another train that leaves the departure yd and services your industry.

departure yd (track) -> specific industry -> arrival yd (track)

Then another train to disassemble the train:

arrival yd? (track) -> classification yd -> engine yd

The complication is specifying a departure and arrival track for the your trains.? The program when building the first train doesn't know which industry the train is for, and will have difficulties choosing the right cars. If you eliminated those tracks and used them to assemble the train without the program knowing about them, your route is simplified to this:

engine yd -> classification yd -> specific industry -> classification yd -> engine yd

The program will only pull cars from your classification yd that the specific industry needs.? You only need one train to do this route, rather than three with your approach.

Here's the help link where arrival and departure tracks are mentioned:



Dan


 

Tony,

The operations help has answers for all of your questions.? Here's the answer for your caboose issue.



Use an interchange track to move cars from one train to another.? Here's the link to the help section:



You can use your browser's "find" feature to search the help, for example you could have searched for "caboose" to find all of the help references for this item.

Dan


 

Tony,

And if you want to depart without a caboose from your engine yard and add the caboose at the classification yard, you would use the option to add or remove a caboose in the train's route:



Dan


 

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Dear dan

I got the caboose to be picked up at the classification yd but i cant get it to be returned to the classification yd. apparently according to the manual it must be returned to the last location and that has to be the engine yard or else you cant return the engine.

Is there another way to get the caboose back to its origin other than having another train bringing it from engine yd to class yd but to do that the class yd would also have to store the engine.

Tony


On Aug 3, 2018, at 6:52 PM, Dan Boudreau <daboudreau@...> wrote:

Tony,

And if you want to depart without a caboose from your engine yard and add the caboose at the classification yard, you would use the option to add or remove a caboose in the train's route:



Dan


 

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Dear dan

After building a train i view the output and then reset the train.
I dont press move to tell the program that each part of the route has been executed.

My car and engine lists locations have been changed even though i didnt run the train.

Is there a setting somewhere i got wrong. The manual says the location doesnt get changed until i press move

Tony


On Aug 3, 2018, at 6:52 PM, Dan Boudreau <daboudreau@...> wrote:

Tony,

And if you want to depart without a caboose from your engine yard and add the caboose at the classification yard, you would use the option to add or remove a caboose in the train's route:



Dan


 

Tony,

Resetting a train will release the engines and cars assigned to the train.? If you "Terminate" a train, that will move all of the engines and cars to their assigned locations.? The program is over 10 years old, and you'd be the first to have cars move with a reset.

Dan


 

Tony,

There's an option to add or remove a caboose anywhere in the train's route.



see "Optional Train Requirements" in that section.

Dan


 

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I am using the train build options window.

There are two places to say what to do.
In the first I choose the caboose option enter classification yd and add caboose.

That works perfect.

Now after the cars are delivered the engine comes back with the caboose to the classification yard where i want to place it on the caboose track and then the engine goes to the engine yard

How do i do that?

If i use the second item on the train build options window i select classification yard and remove caboose.

Now the build selects an engine in the engine yard, gets caboose from classification yard, removes the caboose in the classification yard, goes to industrial area to set cars without a caboose

Tony


On Aug 4, 2018, at 9:28 AM, Dan Boudreau <daboudreau@...> wrote:

Tony,

There's an option to add or remove a caboose anywhere in the train's route.



see "Optional Train Requirements" in that section.

Dan


 

开云体育

I have never pressed the terminate train button.
My car and loco lists have changes all over the place

Do i have some setting wrong


Tony


On Aug 4, 2018, at 9:24 AM, Dan Boudreau <daboudreau@...> wrote:

Tony,

Resetting a train will release the engines and cars assigned to the train.? If you "Terminate" a train, that will move all of the engines and cars to their assigned locations.? The program is over 10 years old, and you'd be the first to have cars move with a reset.

Dan


 

Tony,

Are you saying that your locos and cars have moved from where you placed them?? When you build a train, the car's destination changes each time you build a train.? If you think you have a problem, turn on car, loco, & train logging and we'll be able to see when and how a car or loco is moved.? Also turn on "Save Train Manifests" this will help us figure out what's going on.



Dan


 

Tony,

BTW, in your Cars window, there's a column marked "Moves", if you've never moved or terminated a train, the car move counts should all be zero.

Dan


 

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There are numbers in that column. I never clicked ‘move’ or ‘terminate train’ which the manual says puts the new locations in the car/engine database . ??
I created test trains to test out how things work. I click on build, then on preview to see what it said the train should do. Then on reset train. ?Change conditions and try again.
I never ran a train yet the engine it selected to bring cars to the industrial area has been returned to a new location and my industries are loaded with cars.

There must have some setting thats moving the cars when i click build?

I now have to check my 400 cars and 40 engines locations in the classification and engine yds and reset my databases. ?I would like to avoid this problem in the future when i test the builds i dont want my databases damaged by knowing what settings are necessary to have it work properly.


tony


On Aug 4, 2018, at 2:54 PM, Dan Boudreau <daboudreau@...> wrote:

Tony,

BTW, in your Cars window, there's a column marked "Moves", if you've never moved or terminated a train, the car move counts should all be zero.

Dan


 

开云体育

Ok i will try that

Tony


On Aug 4, 2018, at 1:53 PM, Dan Boudreau <daboudreau@...> wrote:

Tony,

Are you saying that your locos and cars have moved from where you placed them?? When you build a train, the car's destination changes each time you build a train.? If you think you have a problem, turn on car, loco, & train logging and we'll be able to see when and how a car or loco is moved.? Also turn on "Save Train Manifests" this will help us figure out what's going on.



Dan


 

See how i have mine setup. It may help you:

I have one location called "Northeastern yard"
In that location?I have tracks designated as below:

6 classification tracks designated "Classification/Interchange" in the program that allow everything but engines, cabooses, and passenger cars
1 RIP track designated as a "Spur" with a schedule to randomly pull a car that allows everything but engines and passenger cars
1 Caboose track designated as a "Yard" that only allows cabooses
1 Supply track designated "Spur" that only allows Sand and Fuel cars
6 Tracks for the engine terminal designated as "Yard" that only allow engines.
1 Track that is the yard switcher pocket designated "Yard" that only allows engines that are switchers

As this is all one "location" it has never had a problem with assigning engines and cabooses or getting them all in the right place at the end of a run. I also do not designate arrival departure tracks as they vary as needed. I do however have the classification tracks limited to certain trains/routes/locations so when the train comes in at the end of the day the program tells where to put them to be in the right place for the next trains out.?
When my trains come in I pull them into the "arrival/departure" track(s) (which vary as I need them) and I cut the road engine loose and bring it into the terminal. The yard switcher takes over and puts everything else away, but it not mentioned at all in the program. The system still needs some human intervention to sort out the best way to do the actual work. It just tells you what has to end up where, not how to actually accomplish that.

I think you may be overly complicating things on your setup. Try simplifying first and then add more restrictions as you get used to it.


 

After resetting you cars where you want them and resetting move counts to zero, use the backup button in the setting panel to create a known situation you can restore to if you should need to.
FYI. I just tell my operators to choose a caboose for their train so the program doesn't do it - avoids that complication. My cabeese are in the database marked "out of service" in the SET button/panel. So they are there for completeness and insurance purposes but the program leaves them alone.