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How is the default layer assigned to resource folder icons used with the panel editors?
#controlpaneleditor
#paneleditor
Normally GIF objects I create and add using CPE are higher than 1.? I recently created a large transparent GIF to cover a panel, and which I wanted to set to a level # above background objects and lamps I don't want to change with mouse-clicks, and below controls I do want to operate.? However, when I added the icon I couldn't manipulate it with CPE.? It dragged over but then disappeared.? By jumping to PE I could see it was set to layer 1 like CTC plates, and where I could set it higher than 1 so I can manipulate it with CPE which I normally use.
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Which raises the question... how is the layer number assigned to icons placed in resource icon folders?? Why was this GIF set at 1 while the others are not?? Is this something I can change when creating GIF or after loaded in folder?
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Jim Moomaw Portland, OR - Willamette Model Railroad Club (WMRC) - NMRA, Pacific NW |
Jim, I suspect this answers the question.
BKG is defined as level 1. Dave Sand ----- Original message ----- From: "Jim Moomaw - PDX via groups.io" <JMOOMAW_COM=[email protected]> Subject: [jmriusers] How is the default layer assigned to resource folder icons used with the PanelPro panel editors? Date: Saturday, March 22, 2025 6:47 AM Normally GIF objects I create and add using CPE are higher than 1.? I recently created a large transparent GIF to cover a panel, and which I wanted to set to a level # above background objects and lamps I don't want to change with mouse-clicks, and below controls I do want to operate.? However, when I added the icon I couldn't manipulate it with CPE.? It dragged over but then disappeared.? By jumping to PE I could see it was set to layer 1 like CTC plates, and where I could set it higher than 1 so I can manipulate it with CPE which I normally use. ? Which raises the question... how is the layer number assigned to icons placed in resource icon folders?? Why was this GIF set at 1 while the others are not?? Is this something I can change when creating GIF or after loaded in folder? ? -- Jim Moomaw Portland, OR - Willamette Model Railroad Club (WMRC) - NMRA, Pacific NW |
I think that code dates back to when there wasn’t a way to change the level of something on a panel. It was probably meant to make sure that large, background images _stayed_ in the background.
Maybe that’s no longer important? Bob On Mar 22, 2025, at 10:33?AM, Dave Sand via groups.io <ds@...> wrote:— Bob Jacobsen rgj1927@... |
Bob,
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There is a comment that I did not copy: // infer a background icon from its size This occurs when "dropping" an icon on the CPE panel. Dave Sand ----- Original message -----
From: "Bob Jacobsen via groups.io" <rgj1927@...> To: [email protected] Subject: Re: [jmriusers] How is the default layer assigned to resource folder icons used with the panel editors? Date: Saturday, March 22, 2025 9:38 AM I think that code dates back to when there wasn’t a way to change the level of something on a panel. It was probably meant to make sure that large, background images _stayed_ in the background. Maybe that’s no longer important? Bob On Mar 22, 2025, at 10:33?AM, Dave Sand via groups.io <ds@...> wrote:— Bob Jacobsen rgj1927@... |
" ? // infer a background icon from its size "
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Yeah, that makes perfect sense based on observation.?? It's the 'not expecting that to happen' thing that caught me out.?
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"importance of background images staying in place..."
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I'd say that's still important.? The "danger" of grabbing and moving those Lvl1 objects in PE is a downside of that editor (esp with no Ctrl-Z rescue);? that's not an issue for CPE, but also means CPE is useless for Lvl1 stuff.? An OK tradeoff in my eyes.? CPE works fine for most tasks, but then I forget about needing that "special" Lvl1 PE tool since I don't use it much.
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Jim Moomaw Portland, OR - Willamette Model Railroad Club (WMRC) - NMRA, Pacific NW |
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