Michael,
You can upload your panel xml file to the group¡¯s ProblemsBeginWorkedOn folder.
Dave Sand
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On Nov 21, 2018, at 9:04 PM, Michael Murphy <smurfmm@...> wrote:
Dave, so I created 4 signal masts to test out what you said. I can get them to change correctly by clicking them on the screen. How do I get them to work as the train moves through them? And how do I set up a crossover. I didn¡¯t do anything with signal heads, is that where I need to do the occupancy thing? Also is there a way I could send you my file so you could take a look?
It is really cool seeing them change on the screen, even though right now 3 are virtual and one real one
Michael
On Nov 20, 2018, at 10:25 PM, Dave Sand <ds@...> wrote:
Michael,
Since you defined a signal mast, you also need to create signal mast logic. Which signal system did you choose when you created the mast?
Sample with 4 masts with traffic moving left to right: ¡ªA ¡¡ ¡ªB ¡¡ ¡ªC ¡¡ ¡ªD ¡¡
A signal mast is placed at each block boundary. Signal mast logic is defined for each pair of masts. In this example that would be A-B, B-C and C-D.
When the train is in the block between A and B, A will show Stop, B, C, and D will probably show Clear depending on other blocks.
When the train is in the block between B and C, B will show Stop and A will show Approach since the block between A and B is now empty but B is showing Stop.
When the train moves to the block between C and D, the changes cascade back towards A as each previous mast is updated. C changes which causes a change to B which causes a change to A.
The signal mast logic is created by drawing the track diagram on a Layout Editor panel, attaching the signal masts to the block boundaries on the panel and then generating the signal mast logic. The first step is the track diagram with blocks assigned to the turnouts and track segments. Use the Layout Editor Tools >> Check menu to verify that the drawing is consistent.
For bidirectional running you will have another set of masts for traffic moving right to left, each with their own signal mast logic.
Dave Sand
On Nov 20, 2018, at 6:42 PM, Michael Murphy <smurfmm@...> wrote:
So I downloaded 4.13. I was able to add the NCE light it as a signal mast and can change its colors from the signal mast table now. Now how do I get on my panel to where it will detect the occupied blocks in front of it and go through the sequence as the train moves more blocks away. Such as red to yellow to flashing yellow to green. I¡¯ve tried playing around with it but can¡¯t figure it out. Not ready for it right now but is there something I will have to do later for bidirectional running?
Thanks for all your help on this.
On Nov 19, 2018, at 9:57 PM, Michael Murphy <smurfmm@...> wrote:
Dave,
Will download 4.13 tomorrow. I did download tonight the 4.12 and it messed some stuff up. Like on my panel, as the train moved the blocks didn¡¯t show it unless I clicked somewhere on the screen, and didn¡¯t show any occupancy of the crossover at all.
Will let you know how it goes. Gonna make up signals for the other 2 light it decoders I have tonight so I¡¯ll be able to put them in tomorrow.
On Nov 19, 2018, at 9:01 PM, Dave Heap <dgheap@...> wrote:
I wouldn't be trying anything less than the latest test version. I've added a lot of support for Light-It over the past few production releases. But the latest V4.13.x test release is certainly more stable than V4.12.
When you add a "Signal Head", select "DCC Signal Decoder", your System type (NCE in your case since you have a Power Pro). The Offset Address box is beside Hardware Address.
If you need to set up a Signal Mast (more than 3 LEDs on the mast controlled by more than one Light-It), create Signal Heads as above for each Light-It and use the "Signal Head Controlled Mast" option to add your already-defined Signal Heads. But that's getting out of my area of expertise...
--
Dave in Australia
On 20 Nov 2018, at 1:33 PM, Michael Murphy <smurfmm@...> wrote:
Do you need the latest version of JMRI for the offset address box? I haven¡¯t been able to find it.
On Nov 17, 2018, at 11:05 AM, Dave Heap <dgheap@...> wrote:
Adding 4 will work, but obviously you can't access signal addresses 1-4, mor those at the top end.
Building your signal mast by using already-defined DCC Signal Heads (with the offset in) is a better approach.