New "Best of AWAW" rules packages have been added to this group's Files section
#file-notice
Hello, all, I've just now added the most recent Best of AWAW rules package to Files. You can find these at /g/a3r-ers/files/Best%20of%20AWAW%20rules%20package%20and%20supporting%20files. I've provided files in Word, PDF, and RTF format. The changes are in the Effects of Fortifications appendix. Briefly, fortresses and fortifications must be attacked at 1:1 odds or greater. Also, Sevastopol does not provide DM modifications for Axis occupiers.
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URLs for Google Meet meetings, 6 p.m. and 8 p.m. Central Jan 22 (tonight), to introduce Warplanner and the Best of AWAW rules package
3
Hi, team, I'll be hosting a couple of Google Meet sessions tonight (Jan 22) to introduce Warplanner and also the Best of AWAW rules package that some of us use to enhance the A3R experience. Here are the URLs: 6 p.m. Central: https://meet.google.com/iyp-cczn-hur 8 p.m. Central: https://meet.google.com/cqa-cark-sqp The more the merrier! Todd Dunnavant
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We are ready to start two new games of A3R, using Warplanner for remote play and the Best of AWAW (BoA) supplemental rules
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Hello, all, As you might have read via recent emails, the Axis laid such a hurt on the Allies in our previous game that we decided to call it upon receiving the negative results of the 1944 US Election. So -- it's time to get rolling into the next round of conflict! We are proposing to start two new games, with each one having two of our current Best of AWAW players and a new player. The new player would play the Reds. That is the best side for learning the new rules, because the Reds player largely deals only with the ground and air aspects of the game. Further, the Reds player gets to watch for a number of turns and get some learning in before they have to become active. During the past few months, Rick Chollet and Mike Scott have expressed interest in learning the Best of AWAW rules (aka "BoA"). Rick and Mike, if you still are interested, please respond to this note and also copy the following on your reply: Todd Dunnavant (me), tdunnavant@... Kevin Meagher, kevinjmeagher@... If you can respond by next Friday, one way or the other, that will be grand. Looking forward to expanding the pool of BoA players! Todd Dunnavant
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Here is one of the most unusual A3R maps you are likely to see!
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Hello, all, Kevin Meagher as Germany, Mark Traylor as Italy Dario Stolfa as USSR, Todd Dunnavant as the Western Allies Playing using the Best of AWAW rules package, augmenting base A3R rules. Currently end of Su '43 I (Todd) went with a screwy Polish defense and we have been paying the price ever since. I compounded the problem by giving up too easily in Egypt in the face of a Persian onslaught, substantial German commitments to Africa, and problems in Ethiopia. As a result, the Axis overran the mid-east (Baghdad is still holding out), the Axis have raced up both sides of the Caspian Sea, and Turkey is an Axis minor ally. Dario is doing a good job to hang on. US entered the war in Su '41, WA's invaded Brittany in Sp '43. WA's knocked out Vichy France in Su '43 via an airborne drop. To whack back the WA's, the Axis made a major commitment to the West Front. As a result, the Reds were able to conduct a promising offensive in Su '43. The next half-turn will be an important one in the East!
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Game wanted thread
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#game_wanted
Hi, folks, I've started a "Game wanted" thread in the a3r-ers group. Given that Warplanner 3 doesn't have a forum for requesting games, I thought that it would be useful to leverage this group as a forum for requesting game opponents.
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Currently-posted Best of AWAW rules and supporting files are up to date
#a3r
#file-notice
Hi, folks, We've been having some recent conversations on the games-wanted thread that included a discussion of the Best of AWAW rules package. I've just now checked what has been uploaded to this group. The BoA rules that you can download still are substantively up to date. The version I'm personally using has some typo fixes vs. the files on our site that are dated April 15, 2023, but those are the only differences.
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#a3r Advanced Third Reich and research?
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#a3r
I've had A3R (EotRS) for a while but have yet to play it. I'm currently stumbling my way through Gathering Storm, and one aspect that I'm enjoying is the research. I downloaded the research rules document from this group. I hope to play A3R in the future, so can I use the research rules from here with the original rulebook? Should I use the original research rules from EotRS? I also found a rules rewrite on BGG. Which is the best option for playing A3R with research? Thanks
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File /Best of AWAW rules package and supporting files/A3R_player_aid_workbook_06_28_23 - with AWAW UCL.xlsx uploaded
#file-notice
The following files and folders have been uploaded to the Files area of the [email protected] group. /Best of AWAW rules package and supporting files/A3R_player_aid_workbook_06_28_23 - with AWAW UCL.xlsx By: Todd Dunnavant <tdunnavant@...> Description: This version includes improved calculations for assessing the impact of KEA gains and losses on Unit Construction Limit and on Deficit Spending. Have added new calculation columns to the UK, US, USSR, and Germany BRPs tabs for calculating deficit spending limits.Feel free to hide these columns during normal course of play.
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File Notifications
#file-notice
The following files and folders have been uploaded to the Files area of the [email protected] group. /Best of AWAW rules package and supporting files/Suggested_House_Rules_for_Use_with_A3R_23_04_15.docx By: Todd Dunnavant <tdunnavant@...> Description: Most recent release of Best of AWAW rules package. This aggregates AWAW rules that reduce the "gamey" aspects of A3R, improve game mechanics, and enhance realism. We've avoided including rules that simply don't fit within the structure of A3R, such as most of AWAW's research rules, AWAW's naval rules, and AWAW's oil model. The following files and folders have been uploaded to the Files area of the [email protected] group. /Best of AWAW rules package and supporting files/Suggested_House_Rules_for_Use_with_A3R_23_04_15.rtf By: Todd Dunnavant <tdunnavant@...> Description: Most recent release of Best of AWAW rules package. This aggregates AWAW rules that reduce the "gamey" aspects of A3R, improve game mechanics, and enhance realism. We've avoided including rules that simply don't fit within the structure of A3R, such as most of AWAW's research rules, AWAW's naval rules, and AWAW's oil model.
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Hello and Thank You
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Hi everyone. New to this group. Played 3R4 way back when and have recently acquired A3R and EotRS. Eager to start to learn them. Will play solo. I know that AWAW has superseded these games but I’m interested in playing these (mostly as an AH player - nostalgia gets me). Any recommendations as to how to get started? I’ve seen some mention of the Best of AWAW rules. Thoughts? Thanks kindly.
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VASSAL module
#ers
I just wanted to let everyone know I added a new module to VASSAL for Empire of the Rising Sun. I am too busy right now for a campaign game but if someone wants to play one of the scenarios, then please let me know. If anyone has feedback on the module then please also let me know. I have designed the module for hidden task forces and combat groups for each side. This means that if you want to play solo, you have to retire from one side to join the other side. Please read the module description on VASSAL to understand how everything works.
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Best of AWAW?
2
I did a quick look at the Best of AWAW files. Do I understand correctly they are intended as modifications to A3R? Do they work with Rising Sun / Global War? The file names suggest specific use for A3R.
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3 files uploaded
#file-notice
The following files have been uploaded to the Files area of the [email protected] group. /Best of AWAW rules package and supporting files/Suggested_House_Rules_for_Use_with_A3R_21_07_31.pdf /Best of AWAW rules package and supporting files/Suggested_House_Rules_for_Use_with_A3R_21_07_31.rtf /Best of AWAW rules package and supporting files/Suggested_House_Rules_for_Use_with_A3R_21_07_31.docx By: Todd Dunnavant <tdunnavant@...> Description: Most recent releases of Best of AWAW rules. Changes include: - substantial reorganization of the content before the major Appendices. The various topics were organized into meaningful groups, such as "Combat", "Economics", and "Geography". - we've added additional rules regarding performing research, not combining WAs and Reds DPs for offensive diplomatic rolls, reaction roles, and other tweaks.
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Game report: Todd Dunnavant WA's, Mark Traylor Reds, Dario Stolfa Germany, Kevin Meagher Italy
3
#game_report
We actually are approaching the end of this game. We chose this allocation of countries to the various participants in order to give Dario his first experience with being in the German "hot seat", but with the benefit of having one of the world's best players as his Italian ally and his mentor. The game started with about the usual position occurring in the West. The WA's were able to delay the French surrender until Fall '40, but that was it. What helped in the Med was the Brits being able to set up a stone wall in Egypt. Early fortunate die rolls in the Military research category enabled the Brits to have 3 4-5's, 3 3-4's and a 2-5 available for the defense of Eqypt. As you can imagine, the Italians bounced off that wall in '40 and '41! Come '41, the Reds were not so fortunate. The Axis tore huge, gaping holes in the Red lines. All of the Ukrainian ICs fell in 1941. Leningrad and Gorki followed suit in Su '42. With great struggle, the Reds were able to turn away the Axis hordes at the veritable gates of both Moscow and Stalingrad. It was very closely run! The US entered the war in Winter '41, which was quite fortunate, because the US began its buildup earlier than we often see occurring. What also helped was the diplomatic deactivation of Vichy France in Su '42, as well as the Reds bringing in Turkey as an associated minor country. Well -- actually, Turkey should have associated with the WA's, due to the WA's having a preponderance of DPs in Turkey. We missed that game nuance and "sort of" let it ride. We'll talk about situation, later. Deactivating Vichy removed the threat of the Vichy navy joining the Axis, and it also opened up Northwest Africa to easier invasion. The Brits invaded Algeria in Su '42, took Algiers in Fa '42, and captured Tunisia and Morocco in Wi '42. The WA's pushed the Axis back to a heavily defended Tripoli. This final Axis bastion in Africa fell in Fall '43. Kevin did a great job of defending that city. There was some very interesting choreography in the Balkans. With the help of the Turks, the Reds captured Bucharest in Su '43 and Ploesti in Fa '43. The Axis missed their Spring '44 synthetic oil research roll, so the effects started to build up... In early '44, we discovered the error of our ways with respect to Turkey. Mark, ever the honorable fellow, offered the Axis a stand-in-place armistice in the Balkans, which was accepted. This probably cost the Reds a couple of seasons in their westward march, but you can't argue with a fellow for doing the right thing. But, what about the Western Front??? Channeling the ghost of George C. Marshall, the WA's eschewed any serious attempt to conquer Italy and decided to take the shortest route to Germany -- via the Channel and North Sea coasts. The campaign began in Su '43, after the US had its DoW+4 primary units on the board and the WA's had amassed 2 airborne units (1m3's under Best of AWAW rules) and 2 commandos. The WA's invaded Kiel and Bremen with commandos. Following these successes, the Allies jumped the AB units to L28, to clear out an "R" and open the way to NR units into Bremen. By the end of the turn, the WA's had 5-6/3-4 in Bremen, their AB's, commandos, and a 2-5 in Kiel, and 15 AFs in Kiel. What were the Axis to do??? Naturally, all hands on deck to protect the Fatherland! The Axis stripped the Atlantic Wall of many of its units, rushed Italian 2-5s northward, and built a hedge of heavy units to protect Berlin There is an interesting thing about playing with research rules. The Allies can take Berlin, and the Germans can keep fighting on! You have to strip their ill-gotten gains away from Germany, THEN take Berlin and the other KEAs, in order to bring the Germans to accept unconditional surrender! With this in mind, the WA's reversed course, left most of the Bremen/Kiel forces to be captured and rot in German PoW camps, and invaded France in Fa '43 at Caen, then exploited to secure the Cherbourg port and to take Paris. As was expected, the Axis were able to retake Paris in Wi '43, but the WA's re-liberated the city in Wi '43 and have held
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Report of A3R game with Best of AWAW rules package -- Kevin Meagher Germany, Dario Stolfa Italy, Mark Traylor Western Allies, Todd Dunnavant USSR
27
#game_report
Following the previous game, we've started up a new Warplanner game to give Dario his first exposure to the A3R naval rules. We currently are mid-way into the Axis part of Su '42. I'll post the game screen shot once the Axis finish their turn. So far... Germany pulled a rabbit out of its hat in Winter '39, with a Winter Prep research result that enabled breakthrough and limited exploitation on the Western Front. The WA's fought back valiantly and held out until Summer '40. With Paris taken, the Axis then went full-bore for Egypt and pushed the Brits all the way back to the East Bank of the Suez Canal! The Allies dodged a major bullet at the end of '41, avoiding Vichy going over to the Dark Side. This gave the Brits the opportunity to take out Lebanon-Syria and shut that backdoor into the Mideast. And-- it's a good thing they did, because Vichy moved over in Spring '42 as a result of a reaction diplomatic roll! US entered the war in Spring '42. In the East, Barbarossa occurred in Su '41, with a limited Axis army. Rumania was sitting on the sidelines, so the Reds were able to defend the Bessarabian front lightly. There was good penetration north of the marshes, anyway! In their Su '41 turn the Reds were quite fortunate, taking out 3 German armor units as a result of sub-1:1 attacks. As a result, the Axis offensive slowed significantly through the rest of '41. However, the Krauts were able to capture Kiev in Wi '41 and then parlayed that into a diplomatic try for Ukraine in Sp '42 -- which they barely whiffed on, in spite of having 6 DPs in Ukraine. During their half of Sp '42, the Reds made a significant tactical blunder and loaded up for a 51+ attrition. This is considered to be a blunder because too many of those factors were armor units! As a result, the Reds have a "crustal defense" that is awaiting the German onslaught in Su '42. Opportunities abound for the Axis to make significant Su '42 inroads. There is at least one good thing to report in the East. So far, the Reds have lost no ICs. Let's see if they can say the same thing after the Axis Su '42 turn! We are playing with the Web-based Warplanner 3. If I'm able to pull Allies Sp '42 Eo Turn out of the repository, I'll snapshot that file and post it, so you can see the starting position for the Axis Su '42 offensive.
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In search of additional mentees for playing A3R using the Best of AWAW rules package
#a3r
Hello, all, Dario Stolfa is really enjoying A3R these days. He's finished 2 games as an active player -- one playing the Reds with me as a mentor, and one playing the Italians with Kevin Meagher as his German ally. He's caught onto A3R well, and he's getting up to speed very quickly on the Best of AWAW rules package, which we believe adds the best of a A World at War to A3R, without adding all of AWAW's complexity. We are about to begin our 3rd game with Dario, with him graduating up to run the Germans! He'll have Kevin helping him as an Italian ally, so he's in good hands. We are "true believers" in the value that's provided by the Best of AWAW (BoA) rules. If anyone else would like to give them a go, drop me a note at tdunnavant1123@..., and we'll see what we can do to start up another game and get you playing. Alternatively, we could add you as a mentee to the game we are about to start.
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BofA attriton in China
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-- I feel like I am missing something. Trying to incorporate the BaA combat tables and the first attrition roll Nat China makes takes 1 counter from Canton, 1counter from Foochow and 5 counters from china with the Communist taking another 2 counters. Seems excessive in that they could never come close to that with a full on assault. Doug Kill
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Files updated in [email protected]
Hello, all, For our current game using the Best of AWAW rules, Kevin, Dario, Mark, and I decided to adopt the AWAW rule that gives the conquering Axis force the full value of conquered Red ICs. Kevin just took Leningrad and Dnep from me in Fall '42, for a total of 25 BRPs (10 for Leningrad and 15 for Dnep). Never fear! Once the Reds retake the ICs, we will get the same BRP values back ;-) Ah, and yes -- the .docx, .rtf, and .pdf variants of the BoA rules package all have been updated with these IC rules.
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Warplanner Game 1495: A3R with Best of AWAW rules: Meagher Axis, Traylor WAs, Dario Reds, Dunnavant Reds mentor
47
#game_report
Axis Fall '39: Kevin (Meagher) performs offensively as expected, taking out the Poles. Diplomatically, the Axis place 1 DP into US-Axis Tensions (USAT) and 1 DP into Russian-German Tensions (RGT). Could a peace offensive be brewing here? Note that the Best of AWAW rules remove A3R's Russian diplomatic table and use AWAW's RGT to govern who can do what to whom, when, between Russia and Germany. The first significant RGT event occurs when RGT reaches 10. That enables the Reds to mobilize an Industrial Center and forces the Axis to start maintaining an East Front garrison..
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Major differences between A3R and A3R using the "Best of AWAW" (BoA) rules package
2
#a3r
Some of you might be following the game report that we are posting for the current A3R w BoA game between Mark, Kevin, and Dario. As I create the posts, I'm explaining when someone does something that is driven by a significant difference between A3R and A3R/BoA. Here is a short list of some of the items that I consider to be "significant differences". You can find others by examining the BoA rules package, in the Files section of this group. No initiative flip! The Axis always move first in a turn. Let's face it, movement flipping due to initiative is very gamey, it has no part in something that attempts to be a "simulation". Different redeployment model. I think that BoA is a much better model of reality. For air/ground, you have three pulses during the redeployment phase: Tactical redeployment, Strategic redeployment, post-SR tactical redeployment for units that SRed. TR -- you can move all units to the limits of their movement factors/staging ranges, subject to the usual redeployment restrictions regarding adjacent enemy units, moving through controlled hexes, etc. SR -- units move between transportation hubs, with hubs being either objectives or constructed railheads. Movement in/out of a hub is limited to 2 ground units and 5 air factors in each direction. Different attrition model. The attacker attritions groups of enemy units that are in zones consisting of contiguous hexes that the defender controls. You can end up performing multiple attritions against enemy units on a single front. Most common example: Reds perform two attritions on the East Front each turn -- one against units from Finland, another against units attacking from Poland and the Balkans. Once those two attack fronts merge, the Reds would perform a single attrition. The defender can take attrition losses from supply zones from which a defending attrition zone took supply, provided all units in the attrition zone were in full supply the previous turn. Example: Reds take 11 units in a massive East Front attrition. The Axis can take losses from units, such as Replacements, from the West and Med fronts, provided all Axis units in the attacked attrition zone were in full supply the previous turn and supply was traceable from the West/Med fronts. That is, they can except during Winter, when weather effects come in to play. During Winter, major Reds attritions can really hurt! Different air combat procedure. Actually simpler in A3R/BoA. If you have 15 AFs vs. 12 AFs, you run one big battle, rather than breaking the combat down into a series of battles between 5 or fewer AFs. Changes in the economic model. For one, a conqueror pro-rates BRPs from a conquest, based on season of conquest. Similarly, if a major country loses a BRP-producing territory, they lose BRPs based on seasonal pro-ration. Different spending model. Unlimited spending in a turn, subject to deficit spending limits. Unit construction during a turn is limited by a Unit Construction Limit (UCL). There are other factors involved, but conceptually consider this to be one-third of a countries' base plus, in the case of the Reds, one-third of the BRPs from their ICs. Deficit spending by the US, UK, Germans, and Reds No Russian diplomatic table. German/Reds diplomacy governed by a Russian/German Tensions (RGT) table. Unified approach for flying bomb, rockets, and strategic bombing. Among other things, the Allies can tactically bomb Axis objectives hexes! This encourages the Axis to keep some AFs off the Eastern Front, to fend off Allied tac bombing prior to the arrival of Allied SAC. Capabilities of different countries' units vary over time, based on national competencies. AWAW has the concept of Combat Training Level (CTL), which controls (for example) whether a country's ground units can perform a second (or third!) round of offensive combat and what a country's armor units can do (initiate breakthrough, exploit, exploit how far, etc.). We haven't introduced the full CTL concept into BoA, but we simulate it by adjusting national competencies based on calendar turn. For example, prior to Summer
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