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Digest Number 4273
I am trying to create a "super saw" sound like the Virus by adding multiple (8) detuned voices to a performance. There is a detune in performance but it only goes up to 12. I assume semitones. Certainly not giving me the beating I am looking for. Re charles: Boom operator? On Sat, Jun 1, 2019, 4:56 AM <YamahaDX@...> wrote:
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On Sun, 2 Jun 2019, Steve Scott stevescott517@... [YamahaDX] wrote: ?Are you sure? From what I understand from the manual (I don't own a TX802) the "Note Shift" performance parameter is meant to shift a voice in semitones ( range between -24 and +24 semitones ). The "Detune" parameter has a range of -7 to +7 ( or in MIDI SysEx 0 to 14, with center=7 ). The exact amount of detuning per step is not specified but is certainly much less than one semitone. You can try it and hear for yourself. But if the performance detune parameter isn't good enough for the result you are trying to get, if you are searching for Really Fat: First create, or choose an existing, single voice with a saw-like sound. Then copy that voice to 7 other single voice memory locations. To keep things organized cal them, say, SAW-1 SAW-2 ... SAW-8. Then in voice edit mode make small changes in each of the 8 copies. Look at the used Algorithm. Then you can finetune the operators that function as carriers, or finetune the operators that function as modulators to change the harmonic content (careful!). Depending on the algorithm fatter sounding detuning already might be possible inside only one single voice. Other possible variations: small changes in envelope rates and levels. Then in performance edit assign the 8 patches to 8 instruments. You can still experiment with performance instrument detune parameter. It's a bit of work, but you won't get fatter than this. If you want to have such vintage FM fatness with full polyphony: find yourself a fully loaded TX816 :-) -- MT |
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Note Shift has a range +/- 24 halftones, so it is not quite usable for detuning. But some parts in the Performance can be shifted by octave down and up to give octave mixture - for simulating what is possible for example on Minimoog with its three oscillators.
This can be used for small detuning.
This is good idea, detuning can be done directly in algorithm with Fine Frequency, or Detune. And each of voice variation can be tuned differently. When programmed cleverly it will simulate chorus effect.
This will have no effect for detuning. But there are other important parameters which can be set differently for different voice variations, and add more analog authenticity: Key Mode - select Mono, Fingered Portamento and set Portamento Time Random Pitch
I would experiment also with Microtuning - each part can use different one (including user microtunings) to add another Random Pitch changes and instability of analog oscillators. And finally it would be good to send parts to different outputs - at least to use stereo (I, II or I+II), or to use 8 individual outputs and external mixer for finer panorama setting. In such case it would be perfect to use external effect processors to get distortion, echo, chorus, flanger, reverb... Daniel Forro |