I ran another remote game of IABSM using Messenger and my 6mm stuff.? It was a late war East Front game that was suggested by one of the players? ?I decided to do something a bit different and set this up to be a game run over 2 sessions with a different pair of gamers each time.? Being a lazy?git it meant that I didn't have to make up a new table for the second game. This was another remote viewing game using I Aint Been Shoot Mum and my 6mm minis.? It was divided into 2 sessions with 2 different players in each.??
The scenario was to depict the defense of Wulkow in eastern Germany on April 18, 1945 by elements of the 27th Fallschirmjager Rgt.
A larger overview of the battle from Bob Mackenzie's excellent site:? On the 16th of April 1945 the Soviet army unleashed its last offensive against the German Reich. The bridgeheads over the Oder River split asunder and spewed forth red infantry and armor which forged forward to take Berlin. Although by this late stage in the war the German army was on its knees, it had a strong defensive position on the Seelow heights and gave a good account of itself, selling each meter of the Reich dearly.?
Pressure began to mount and the German line broke. Soviet forces flowed either side of Seelow and pushed along Reichstrasse 1 into the country beyond. As the best German forces were deployed along the road, which was the direct route to Berlin progress was slow. However to the north of the road the Soviets had penetrated several km's further. This meant that the Germans around Reichstrasse 1 were on a salient. Guarding the North edge of the Salient was the village of Wulkow. The Soviets wished to take it and push to the south east to support their advance down the road to Berlin.
The main assault fell to the 301st Rifle Division, supported by the 220th Tank brigade. Behind were the tank brigades of the 11th Tank Corps and 1st Mechanised Corps waiting to exploit the the breakthrough. All the Soviet troops were seasoned fighting men.?
Link to the flickr AAR:??