Knowing the propensity for Lardyphiles to adapt rules to different periods I've been wondering about earlyish [muskets not rifles] Colonial games using Infamy. In particular looking at the Perry Cape Wars range. If the indigenous tribes attack hand to hand like Celts and Germans the building up of Fervour might work well for Zulus and Xhosa. The Colonial Forces could use the Roman rules to reflect their discipline in linear formations fighting to the front. Moving from the grasslands to the forests what about the French Foreign Legion facing the Amazons of Dahomey [Dixons do these and I think there may be a newer range] where the trees will reduce firearm ranges? The 'darken the skies' would enable a crashing volley.
It's all just idle talk at the moment, I've no immediate plans to rush out and buy new figures - I've still some Romans to paint as it is. It's just that some of the Infamy mechanisms look useful in other settings. If you've nothing sensible to do you might care to share your thoughts.
"Playing the Period not the Game" is a good reminded that we're offered specific rules to fir specific era's tactical challenges but as gamers we can't help wondering even if it leads nowhere. By the sounds of "What a Cowboy" - sometimes it works!
Stephen