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Preview with QTR, PS and Windows XP


 

Hello,

how is it possible to preview the B&W picture to be printed through
QTR, Photoshop CS and windows XP on an Epson 4000(with a calibrated
monitor)?

Thank you very much for your help

JM Humbert
Paris, France


Diane Fields
 

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Jean-Marc,
?
The softproofing should be the same as with the 2200.? You cannot 'softproof' the blends, but rather the tonality and contrast.? Printing step wedges on your chosen paper with the blends you prefer is the best way to 'preview' what to expect from those.
?
Use the gray-LAB profile (from the QTR download page) to softproof in PS.? You will process a b/w as usual, convert to gray-LAB, use your softproof with? either the gray matte or gray photo profile depending upon the paper/ink to be used.? Then set the proof with perceptual intent, black ink.? Now you can adjust tonality and contrast by a variety of means, dodge and burn, etc. as needed.? When done, save this (gray LAB) as your master file (that way you can print with either ink), convert this to either gray matte or gray photo profile and save.? Open this file in QTR and set your blends, ink as desired and print.
?
Hope this helps.
?
Diane

----- Original Message -----
Sent: Friday, April 22, 2005 5:34 AM
Subject: [QuadtoneRIP] Preview with QTR, PS and Windows XP


Hello,

how is it possible to preview the B&W picture to be printed through
QTR, Photoshop CS and windows XP on an Epson 4000(with a calibrated
monitor)?

Thank you very much for your help

JM Humbert
Paris, France


Ernst Dinkla
 

Diane Fields wrote:

Jean-Marc,
The softproofing should be the same as with the 2200. You cannot 'softproof' the blends, but rather the tonality and contrast. Printing step wedges on your chosen paper with the blends you prefer is the best way to 'preview' what to expect from those.
Use the gray-LAB profile (from the QTR download page) to softproof in PS. You will process a b/w as usual, convert to gray-LAB, use your softproof with either the gray matte or gray photo profile depending upon the paper/ink to be used. Then set the proof with perceptual intent, black ink. Now you can adjust tonality and contrast by a variety of means, dodge and burn, etc. as needed. When done, save this (gray LAB) as your master file (that way you can print with either ink), convert this to either gray matte or gray photo profile and save. Open this file in QTR and set your blends, ink as desired and print.
Hope this helps.
Diane
It is a bit faking things but I have customised one Prove It! made monitor profile in Kodak's Custom Color Tools so it shows the images in sepia in most of the programs I use. Could do the same for the other tastes of the quads I have. Crude choices for the extremes in toning at most. There's no other choice left if you want to keep the images in greyscale. Maybe a Photoshop plugin could do something similar without affecting the actual image in print. With neutral RGB images something can be done with the printer profiles Matte and Gloss, just the feedback side of the profile that is used for proofing. doesn't affect printing either. But that will be crude too, maybe three tastes of both profiles.

I don't think that Stephen longs for more complexity in QTRgui but that's the only place where you could make a link between slider settings and the display. The users should associate the heaviest toning settings with color samples provided. It could work with a rough color engine. Mixing with the sliders then shows in the preview too.

Ernst


Diane Fields
 

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I have an action written by Carl Schofield which allows you to 'sort of ' approximate the blends of 2 curves.? However, I've found that it doesn't help a great deal--my step wedges work as well.? Soft proofing for tonality/contrast, though in grey scale totally, does work the best for me.
?
?

I don't think that Stephen longs for more complexity in QTRgui but
that's the only place where you could make a link between slider
settings and the display. The users should associate the heaviest toning
settings with color samples provided. It could work with a rough color
engine. Mixing with the sliders then shows in the preview too.

Ernst