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QCX Build Step 3.47 - NEWBIES be careful


 

I'm sure this will be obvious to most, but I'm in spite of my age a real n00b when it comes to building anything electronic, a joy it is too!
When you use the wire cutters to cut one pin off, you may get a surprise -- the single piece takes off at high speed in a random direction and for a considerable distance. Fortunately due to a very clean smooth floor, I was able to locate it at a distance of some 3,457 mm from launch site.
I'm impressed that I found it. You may very well not be so lucky.

I'm not sure what the solution is, perhaps cut it under some upside down bowl, or drapes a towel over your head or get into a small tent. And don't tell North Korea about this discovery of the power of small wire cutters in case they build big ones. Remember, when you get to step 3.47, perhaps make a note about the high risk of losing that single pin!


Alex Berkuta
 

Oh Lou

You really are a n00by but you will learn from the experience you are gaining

and want to build more.

At least you have a smooth floor mate

wait until the clipped wire lands in the carpet, cannot be found until you walk

in bare feet.

Will start mine in a week or so, pity that so many are finding bugs with their kits

Alex (ABE)

On 27/10/2017 10:48 PM, VK5EEE wrote:
I'm sure this will be obvious to most, but I'm in spite of my age a real n00b when it comes to building anything electronic, a joy it is too!
When you use the wire cutters to cut one pin off, you may get a surprise -- the single piece takes off at high speed in a random direction and for a considerable distance. Fortunately due to a very clean smooth floor, I was able to locate it at a distance of some 3,457 mm from launch site.
I'm impressed that I found it. You may very well not be so lucky.


 

wear glasses
have fun
73, -bob ah7i


 

Hi Alex
?
Will start mine in a week or so, pity that so many are finding bugs with their kits

The QCX is a very complex system, in terms of all the firmware; and the hardware is not trivial either. I think it is normal that with a new product like this, there are some minor issues which did not show up in the lab, but are discovered in the real world when hundreds more people start assembling and operating the kits. But these issues ARE being resolved, and even the resolution process itself is very interesting and educational.?

Once I worked for a big UK bank managing a team designing exotic derivatives pricing software. A massively complex system! When new people joined the team it took a good 6 months for them to properly find their way around and start to actually make themselves useful. Of course we had lots of challenges, and bugs arose which DID get through all our code reviews, testing, and care... no matter how hard we tried.?

One day I had a message from the head of trading, something to the effect of "come and see me at my desk, right NOW" but a lot less polite. I went. He wasn't happy. His voice was pretty loud. He said Hans, this software is broken in this this and that way [I forget the details], how come you let bugs like this into my system? I replied, because bugs are a GOOD THING. Now he was starting to get a very red face and standing up and starting to splutter. I realised it might not have been the best time to philosophize. But I continued regardless.?

I explained: if we were to try to ensure that you never ever have a bug, we would need to spend 100x more resources to test everything. It means more people. And since nobody wants to work in my team for love, it means more money. Worse than that, it also will take a lot more time to do anything. Right now, we can calculate your new idea faster than any other bank. That means you get to make a lot of money because you are always ahead of the pack, you always get the customers first. We aren't trying to be NASA and we aren't trying to be the military (though let's face it, even with their massive budgets and long development times, they STILL suffer bugs!). Everything is a trade-off, always remember that. In this case, it's a trade-off between number of bugs, and amount of resources, time and money gets poured into testing. So, since this is a commercial operation (not NASA or the military), we try to take a pragmatic approach - a reasonable amount of testing and care that will catch as many bugs as we can, but at the same time deliver high value: lots of functionality and at a low cost, and fast as we can. (I'm still talking about the bank, here).?

Now I paused for breath and was expecting that in my brief pause to harvest from oxygen from the atmosphere, I would most likely be getting my head blown off in a hail of fire-breathing wrath from the head trader. But in fact, he had been listening, and he saw the logic, and the red colour had gone from his face. He sat down. He said Ok. Just go and fix it. So that was that - and after that we had better respect between us.?

So why I mention all this is because the same thing applies here. It's pretty hard to avoid every possible bug in any system, and you just do the best you can. It is all a trade-off. It applies to QRP Labs kits just as it did in that big bank.

What we have here in the QCX is a unique product full of innovation, that costs 1/3 what anything with remotely similar performance has cost previously. If I had prepared and sent out 10's of kits to beta-testers, an gone through multiple iterations of perfecting every minor issue they could find, then test builds again, blah blah, it could not have been done for $49. And worse still, it would have taken a lot longer. I already spent 6 months on the QCX project, from February 2017 when the RSGB email came asking for YOTA summer camp buildathon kit proposals, to 21st August 2017 when the kit went on general sale. 6 months where some of the time I went for long periods sleeping 5 hours a night, getting up hours before my family, trying to find every possible moment to work on it. By the end of that, I felt intellectually and emotionally exhausted, and only just about feel I am recovering now. If it had been something that had taken longer, it probably would not have happened at all!

So I'm just saying - in the context - we have a trade-off going on here too. QCX firmware and hardware has had some minor issues here and there which did not show up in the lab or in testing. But they ARE minor, and resolving them is itself quite interesting and educational! So don't worry about it :-)

73 Hans G0UPL


 

I'm impressed by your 4 place accuracy in measuring the pin flight distance. I just let mine fly and then vacuum the area once a year whether it needs it or not.


 

¿ªÔÆÌåÓý

Try SMD kits where you need tweezers to mount the parts. Fun but you lose many parts to the carpet.

On Oct 27, 2017, at 09:01, KD8CGH <rkayakr@...> wrote:

I'm impressed by your 4 place accuracy in measuring the pin flight distance. I just let mine fly and then vacuum the area once a year whether it needs it or not.


 

¿ªÔÆÌåÓý

Hi Hans,

?

You seem to be getting a lot of flak at the moment.

?

I¡¯d just like to say that I, probably like many others, really appreciate what you¡¯ve done. Yes I had to wait a short while for my kit. When it arrived I was very pleased with the quality of parts. I¡¯ve not built mine yet due to other commitments but locally I know three people who have and they are all very pleased with the result.

?

Keep up the good work.

?

Martin

G0PJO

?

From: [email protected] [mailto:[email protected]] On Behalf Of Hans Summers
Sent: 27 October 2017 13:54
To: [email protected]
Subject: Re: [QRPLabs] QCX Build Step 3.47 - NEWBIES be careful

?

Hi Alex

?

Will start mine in a week or so, pity that so many are finding bugs with their kits

?

The QCX is a very complex system, in terms of all the firmware; and the hardware is not trivial either. I think it is normal that with a new product like this, there are some minor issues which did not show up in the lab, but are discovered in the real world when hundreds more people start assembling and operating the kits. But these issues ARE being resolved, and even the resolution process itself is very interesting and educational.?

?

Once I worked for a big UK bank managing a team designing exotic derivatives pricing software. A massively complex system! When new people joined the team it took a good 6 months for them to properly find their way around and start to actually make themselves useful. Of course we had lots of challenges, and bugs arose which DID get through all our code reviews, testing, and care... no matter how hard we tried.?

?

One day I had a message from the head of trading, something to the effect of "come and see me at my desk, right NOW" but a lot less polite. I went. He wasn't happy. His voice was pretty loud. He said Hans, this software is broken in this this and that way [I forget the details], how come you let bugs like this into my system? I replied, because bugs are a GOOD THING. Now he was starting to get a very red face and standing up and starting to splutter. I realised it might not have been the best time to philosophize. But I continued regardless.?

?

I explained: if we were to try to ensure that you never ever have a bug, we would need to spend 100x more resources to test everything. It means more people. And since nobody wants to work in my team for love, it means more money. Worse than that, it also will take a lot more time to do anything. Right now, we can calculate your new idea faster than any other bank. That means you get to make a lot of money because you are always ahead of the pack, you always get the customers first. We aren't trying to be NASA and we aren't trying to be the military (though let's face it, even with their massive budgets and long development times, they STILL suffer bugs!). Everything is a trade-off, always remember that. In this case, it's a trade-off between number of bugs, and amount of resources, time and money gets poured into testing. So, since this is a commercial operation (not NASA or the military), we try to take a pragmatic approach - a reasonable amount of testing and care that will catch as many bugs as we can, but at the same time deliver high value: lots of functionality and at a low cost, and fast as we can. (I'm still talking about the bank, here).?

?

Now I paused for breath and was expecting that in my brief pause to harvest from oxygen from the atmosphere, I would most likely be getting my head blown off in a hail of fire-breathing wrath from the head trader. But in fact, he had been listening, and he saw the logic, and the red colour had gone from his face. He sat down. He said Ok. Just go and fix it. So that was that - and after that we had better respect between us.?

?

So why I mention all this is because the same thing applies here. It's pretty hard to avoid every possible bug in any system, and you just do the best you can. It is all a trade-off. It applies to QRP Labs kits just as it did in that big bank.

?

What we have here in the QCX is a unique product full of innovation, that costs 1/3 what anything with remotely similar performance has cost previously. If I had prepared and sent out 10's of kits to beta-testers, an gone through multiple iterations of perfecting every minor issue they could find, then test builds again, blah blah, it could not have been done for $49. And worse still, it would have taken a lot longer. I already spent 6 months on the QCX project, from February 2017 when the RSGB email came asking for YOTA summer camp buildathon kit proposals, to 21st August 2017 when the kit went on general sale. 6 months where some of the time I went for long periods sleeping 5 hours a night, getting up hours before my family, trying to find every possible moment to work on it. By the end of that, I felt intellectually and emotionally exhausted, and only just about feel I am recovering now. If it had been something that had taken longer, it probably would not have happened at all!

?

So I'm just saying - in the context - we have a trade-off going on here too. QCX firmware and hardware has had some minor issues here and there which did not show up in the lab or in testing. But they ARE minor, and resolving them is itself quite interesting and educational! So don't worry about it :-)

?

73 Hans G0UPL


 

My version of VK5EEE's story has to with surface mount components. I'm getting more familiar with the techniques, but in one case while holding a small SMD resistor with tweezers and getting it exactly positioned it popped off into the ether and off my workbench. I had a sense it landed on the floor, a textured vinyl wood colored "lino," and it was the only one of that value I had in the kit. So, time to get on my hands and knees and search for it.

I spent the better part of an hour trying to locate it and swept the floor several times expanding the search area as I went. But no luck finding the resistor. I went back to work on the project figuring I'd have to order a replacement and wait.

But as I sat down to begin work again I glanced down at my shirt and to my surprise I saw the resistor clinging to it held there by electrostatic charge! I couldn't believe my luck; it had hung on through all my machinations trying to hunt it down.

Thanks for the heads-up on step 3.47, I'm forewarned :-)

Al Holt
WD4AH


 

¿ªÔÆÌåÓý

I agree with Martin

I was a computer programmer back in the day. It¡¯s impossible to catch every bug during testing.

This is part of the reason why trading and banking systems are legacy systems. To redo from scratch would take too much and too expensive time. It would take years of aggravation and red-faced bosses.

I am in awe how people like Hans can design such electronics a and their physical layouts (everything physically fits). The documentation is superior.

I just finished the kit and am about to do the smoke test. If you hear of a mushroom cloud over Central New Jersey, it wasn¡¯t the North Koreans, it was me.

Marc WB2MSC

On Oct 27, 2017, at 09:07, Martin Waller <martin@...> wrote:

Hi Hans,

?

You seem to be getting a lot of flak at the moment.

?

I¡¯d just like to say that I, probably like many others, really appreciate what you¡¯ve done. Yes I had to wait a short while for my kit. When it arrived I was very pleased with the quality of parts. I¡¯ve not built mine yet due to other commitments but locally I know three people who have and they are all very pleased with the result.

?

Keep up the good work.

?

Martin

G0PJO

?

From: [email protected] [mailto:[email protected]] On Behalf Of Hans Summers
Sent: 27 October 2017 13:54
To: [email protected]
Subject: Re: [QRPLabs] QCX Build Step 3.47 - NEWBIES be careful

?

Hi Alex

?

Will start mine in a week or so, pity that so many are finding bugs with their kits

?

The QCX is a very complex system, in terms of all the firmware; and the hardware is not trivial either. I think it is normal that with a new product like this, there are some minor issues which did not show up in the lab, but are discovered in the real world when hundreds more people start assembling and operating the kits. But these issues ARE being resolved, and even the resolution process itself is very interesting and educational.?

?

Once I worked for a big UK bank managing a team designing exotic derivatives pricing software. A massively complex system! When new people joined the team it took a good 6 months for them to properly find their way around and start to actually make themselves useful. Of course we had lots of challenges, and bugs arose which DID get through all our code reviews, testing, and care... no matter how hard we tried.?

?

One day I had a message from the head of trading, something to the effect of "come and see me at my desk, right NOW" but a lot less polite. I went. He wasn't happy. His voice was pretty loud. He said Hans, this software is broken in this this and that way [I forget the details], how come you let bugs like this into my system? I replied, because bugs are a GOOD THING. Now he was starting to get a very red face and standing up and starting to splutter. I realised it might not have been the best time to philosophize. But I continued regardless.?

?

I explained: if we were to try to ensure that you never ever have a bug, we would need to spend 100x more resources to test everything. It means more people. And since nobody wants to work in my team for love, it means more money. Worse than that, it also will take a lot more time to do anything. Right now, we can calculate your new idea faster than any other bank. That means you get to make a lot of money because you are always ahead of the pack, you always get the customers first. We aren't trying to be NASA and we aren't trying to be the military (though let's face it, even with their massive budgets and long development times, they STILL suffer bugs!). Everything is a trade-off, always remember that. In this case, it's a trade-off between number of bugs, and amount of resources, time and money gets poured into testing. So, since this is a commercial operation (not NASA or the military), we try to take a pragmatic approach - a reasonable amount of testing and care that will catch as many bugs as we can, but at the same time deliver high value: lots of functionality and at a low cost, and fast as we can. (I'm still talking about the bank, here).?

?

Now I paused for breath and was expecting that in my brief pause to harvest from oxygen from the atmosphere, I would most likely be getting my head blown off in a hail of fire-breathing wrath from the head trader. But in fact, he had been listening, and he saw the logic, and the red colour had gone from his face. He sat down. He said Ok. Just go and fix it. So that was that - and after that we had better respect between us.?

?

So why I mention all this is because the same thing applies here. It's pretty hard to avoid every possible bug in any system, and you just do the best you can. It is all a trade-off. It applies to QRP Labs kits just as it did in that big bank.

?

What we have here in the QCX is a unique product full of innovation, that costs 1/3 what anything with remotely similar performance has cost previously. If I had prepared and sent out 10's of kits to beta-testers, an gone through multiple iterations of perfecting every minor issue they could find, then test builds again, blah blah, it could not have been done for $49. And worse still, it would have taken a lot longer. I already spent 6 months on the QCX project, from February 2017 when the RSGB email came asking for YOTA summer camp buildathon kit proposals, to 21st August 2017 when the kit went on general sale. 6 months where some of the time I went for long periods sleeping 5 hours a night, getting up hours before my family, trying to find every possible moment to work on it. By the end of that, I felt intellectually and emotionally exhausted, and only just about feel I am recovering now. If it had been something that had taken longer, it probably would not have happened at all!

?

So I'm just saying - in the context - we have a trade-off going on here too. QCX firmware and hardware has had some minor issues here and there which did not show up in the lab or in testing. But they ARE minor, and resolving them is itself quite interesting and educational! So don't worry about it :-)

?

73 Hans G0UPL


 

Hello Al,

First time I have read good things about SM components and static!
Those critters just love to hide from you and waste your evenings
searching for them ;) I call building SM boards electronic
tiddlywinks!

Friday, October 27, 2017

My version of VK5EEE's story has to with surface mount components.
I'm getting more familiar with the techniques, but in one case while
holding a small SMD resistor with tweezers and getting it exactly
positioned it popped off into the ether and off my workbench. I had
a sense it landed on the floor, a textured vinyl wood colored
"lino," and it was the only one of that value I had in the kit. So,
time to get on my hands and knees and search for it.
I spent the better part of an hour trying to locate it and swept
the floor several times expanding the search area as I went. But no
luck finding the resistor. I went back to work on the project
figuring I'd have to order a replacement and wait.
But as I sat down to begin work again I glanced down at my shirt
and to my surprise I saw the resistor clinging to it held there by
electrostatic charge! I couldn't believe my luck; it had hung on
through all my machinations trying to hunt it down.
Thanks for the heads-up on step 3.47, I'm forewarned :-)
Al Holt





--

2E0ILY
Best regards,
Chris mailto:chris@...
--
Best regards, Chris Wilson (2E0ILY)


 

I dont mind bugs. ?Trying to work out whats causing them testing a theory and learning along the way. All part of the fun.

Keep up the great work Hans.

Lou, what band is your QCX? Mine is on 40m. Be nice to have a QCX to QCX contact. You will need to go QRS though as I wont be able to keep up with your normal speed.

73


Simon VK3ELH


 

Hi Hans, I would just like to echo the supportive comments Martin (G0PJO) has made. I do hope you will not get disheartened by some of the whingeing comments. We need people with your knowledge and ability to inject new life into homebrew radio and you have certainly done that with the QCX. Some here seem to have forgotten that amateur radio is an experimental hobby. With regard to delivery times, you made it abundantly clear in large red letters on your website that there would be delays. In any event, I am always happy to wait for quality. And as for the recent comment about the positioning of page breaks in your magnificent manual - well words fail me !!

73

Brian
G3ZOH


? ??


 

You will never lose any SMD parts using the sticky PEN instead of tweezers... :)


Good luck,
73 - Petr, OK1RP


 

On Fri, Oct 27, 2017 at 1:48 PM, VK5EEE <vk5eee@...> wrote:
When you use the wire cutters to cut one pin off, you may get a surprise -- the single piece takes off at high speed in a random direction and for a considerable distance. Fortunately due to a very clean smooth floor, I was able to locate it at a distance of some 3,457 mm from launch site.


place a small bowl at that distance HI (;
I usually hold the cutters so that my index finger is on the end of the pin that I'm cutting, this way it just falls off when opening the cutters... the pin, not the finger (;? I think this was visible in some of the building videos posted here earlier.
good luck in the build and alignment!


 

foam tape to the inside of the cutters
trim with a razor blade
generally, it will hold the bit you've nipped
73, -bob ah7i


 

Thanks, Petr

I'm going to get one of those.

Marc WB2MSC

On Fri, Oct 27, 2017 at 10:42 AM, Petr Ourednik <indians@...> wrote:
You will never lose any SMD parts using the sticky PEN instead of tweezers... :)


Good luck,
73 - Petr, OK1RP



 

Hilarious, many laughs, thanks folks...
Hans, a great explanation of bugs and we're in awe at the QCX and it's development.
I look forward to attaching two bugs to the QCX soon, one is from the 1940s, and one is the amazing OzBug from VK2DLF of Morsekeys.com
I hope others will also add bugs to their QCX
As P5, I will soon be operating VK5EEE/P5 with QCX so please listen out for me: on 30m with the first kit.
I also have 40m or 20m one on order, not quite decided which to build, probably 40m first, if so Simon we will sure be easy QCX to QCX and will park mine on the 7050 (see info) and am always very happy to slow down. And essential if using the on-board key :-)


PeteWK8S
 

I find the simplest way to control ¡°flying pins¡± is to position your side cutter on the pin and simply place a fingertip on the pin to be cut. This dampens the ¡°spring¡± effect and the will just fall. In some cases this may require a ¡°third hand¡± pcb holder for convenience but most time our two human ones will suffice.?
Pete WK8S


 

Hi. I build all my surface-mount PCBs in a lagge white photogrsphic developing dish. Nowadays i drop one part in 10, but now they don't get lost
73 Vin g4ksy


 

¿ªÔÆÌåÓý

I agree, but watch it if you are trimming hard pointed wires or pins. b 73 vin

On 28/10/17 15:37, PeteWK8S wrote:

I find the simplest way to control ¡°flying pins¡± is to position your side cutter on the pin and simply place a fingertip on the pin to be cut. This dampens the ¡°spring¡± effect and the will just fall. In some cases this may require a ¡°third hand¡± pcb holder for convenience but most time our two human ones will suffice.?
Pete WK8S