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Re: what would cause the secondary encoder to stop working
Vince Loschiavo
I brought it into work and had a bit of time to check it out... Vince |
Re: what would cause the secondary encoder to stop working
Vince Loschiavo
i'll look at it with a scope later, but just to let you know that was my first thought was a possible bad encoder, as it didn't recognize the turns very well (skipped)..
so another one plugged in, and still a no go.? vince n2aie |
Re: calibration of keys on diaplay
Let me try to come up with a solution. I'm a little fried right now. Jack, W8TEE
On Tuesday, April 9, 2019, 7:48:58 PM EDT, k7da <k7da@...> wrote:
it seems that anything i do to calibrate the screen nothing happens. from the manual pt 1. 1. the unit has been on and off many times so the first time cal does not work 2.? the keys do nothing when touched so that method does not work 3. the //InitDisplayCalibration ();? line was already uncommented so that does not work.
what am i doing wrong and how can i get the calibration screen to come up so as to finish the setup of the software? dave k7da
|
Re: what would cause the secondary encoder to stop working
Are you saying it doesn't work at all, or just in the setup section? We've had two bad encoders lately and Al just found one that gives pulses that are too short. Can you put the encoder on a scope? Jack, W8TEE
On Tuesday, April 9, 2019, 8:24:56 PM EDT, Vince Loschiavo <vince320@...> wrote:
ugg...from one issue to another.. nothing has changed except the cal values. the secondary encoder will not change selections (ie in operational setup can't change the selection from MODE down to EXIT. the push switch does work however.. now that i think i have the cal thing worked out (my issue) now i cant select the choice. Vince n2aie |
what would cause the secondary encoder to stop working
Vince Loschiavo
ugg...from one issue to another..
nothing has changed except the cal values. the secondary encoder will not change selections (ie in operational setup can't change the selection from MODE down to EXIT. the push switch does work however.. now that i think i have the cal thing worked out (my issue) now i cant select the choice. Vince n2aie |
calibration of keys on diaplay
¿ªÔÆÌåÓý
it seems that anything i do to calibrate the screen nothing happens. from the manual pt 1. 1. the unit has been on and off many times so the first time cal does not work 2.? the keys do nothing when touched so that method does not work 3. the //InitDisplayCalibration ();? line was already uncommented so that does not work.
what am i doing wrong and how can i get the calibration screen to come up so as to finish the setup of the software? dave k7da
|
Re: Initial Tests
Looks nice! Yes the 3.3V gets very toasty. I bought a bunch of these from Arrow: made by Fischer Elektronik SK104-25.4-STS They're less that $2 each. Arrow only has 1 left when I checked. Jack, W8TEE
On Friday, April 5, 2019, 9:54:33 PM EDT, Guy <sgbridge@...> wrote:
Just wanted to say that my initial tests with just the JackAl board and display went very well. No magic smoke but the 3.3 V Reg. does get a little warm- even with a 4 inch heat sink.? 73, Guy WB7SZI? |
Re: display
Have you read the manual? Looking at the screen, perhaps Setup might be promising. Read the manual...it took weeks to write it, so you may want to read it. Jack, W8TEE
On Friday, April 5, 2019, 7:19:46 PM EDT, k7da <k7da@...> wrote:
roger that-- and what is necessary to bring up the screen calibration screen? dave k7da
On 4/5/2019 2:08 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
¿ªÔÆÌåÓýroger that-- and what is necessary to bring up the screen calibration screen? dave k7da
On 4/5/2019 2:08 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
It will work there, but the next time we need to do something to it, I'm going to ask you to look for it near the top of setup(), as that's were it belongs. The purpose of the setup() function is to "define" the environment in which the application is to run. The setRotation() function does set part of the environment, so you should remove it from splash() and put it into setup(), near the top. Jack, W8TEE
On Friday, April 5, 2019, 4:56:57 PM EDT, k7da <k7da@...> wrote:
i put it in splash and seems to work dave
On 4/5/2019 1:55 PM, jjpurdum via
Groups.Io wrote:
I just reread what you said. Did you put it in the splash()
code or setup()? It belongs at the top of setup().
Jack, W8TEE
On Friday, April 5, 2019, 4:48:12 PM EDT, k7da
<k7da@...> wrote:
i put the piece of code at the top of the splash write code and works like a charm. thanks for the help. now to get the rest of the hardware working and things will be grand. dave k7da
On
4/5/2019 1:39 PM, jjpurdum via Groups.Io wrote:
Set the rotation command at the very top of the
setup() function instead of towards the
bottom and see what happens.
Jack, W8TEE
On Friday, April 5, 2019, 4:28:12 PM EDT, k7da
<k7da@...>
wrote:
jack where would i have to put that piece of code to get the designers splash screen to come up right side up? dave On
4/5/2019 12:02 PM, jjpurdum via Groups.Io
wrote:
One of the values in the loop I had you
add placed the display in the orientation
you wanted. Take whatever that value is
and
?? tft.setRotation( (uint8_t) i);
? place it where i is above. Erase all
of the code I had you add, except the
line above with the number instead of i.
Save the file. Now recompile and upload
the code and you're done. It should be a
permanent part of the code.
Jack, W8TEE
On Friday, April 5, 2019, 2:55:38 PM
EDT, k7da <k7da@...>
wrote:
now that there is a way to rotate
the image on the display what must
i do to make this a permanent
thing?? i am not a hacker so do
not know what to do with this
information. dave? k7da
On
4/4/2019 8:09 PM, jjpurdum via
Groups.Io wrote:
Are you saying to see the
main display page that looks
like this:
Jack, W8TEE
On Thursday, April 4,
2019, 6:51:30 PM EDT, k7da <k7da@...>
wrote:
it did compile and and
it id upload? the code
works and now how do i
use that info to effect
the display permanently?
and i assume remove the
provided code.? i did
not have the serial link
hooked up but it looks
like value 3 is the one
i want. dave k7da
On
4/1/2019 7:30 PM,
jjpurdum via Groups.Io
wrote:
If it compiled and
uploaded and ran,
that's what's
important. What
happened on screen?
Did it say Upload
Complete?
Jack, W8TEE
On Monday, April
1, 2019, 10:08:59 PM
EDT, k7da <k7da@...>
wrote:
?it complies now but there are some warnings that i can figure out how to copy. dave k7da
On
4/1/2019 6:38
PM, jjpurdum
via Groups.Io
wrote:
I said go
INTO
the
setup() function
and place the
code. You
didn't.
It should
be:
void
setup() {
//
a bunch of
statements....
//
At the very
bottom of
setup, BUT
INSIDE IT
? for
(int i = 0; i
< 4; i++) {
??
tft.setRotation(
(uint8_t)
i);
??
tft.setCursor(10,
10);
??
tft.print("New
rotation value
of ");
??
tft.print(i);
??
delay(5000);??????
// You have 5
seconds to
view the
message
? }
Jack,
W8TEE
On
Monday, April
1, 2019,
7:24:21 PM
EDT, k7da <k7da@...>
wrote:
i got an error as follows
Arduino:
1.8.8 (Windows
10), TD: 1.45,
Board: "Teensy
3.6, Serial,
180 MHz,
Faster, US
English"
dave k7da
On
4/1/2019 5:58
AM, jjpurdum
via Groups.Io
wrote:
I assume
that you have
a graphics
object named tft.
Go into
the
setup()
function and
add this code
at the bottom:
for
(int i = 0; i
< 4; i++) {
??
tft.setRotation( (uint8_t)
i);
??
tft.setCursor(10, 10);
??
tft.print("New
rotation value
of ");
??
tft.print(i);
??
delay(5000);?????? // You have 5 seconds to view the message
}
and see
if any of the
rotation
values works
for what you
need.
Jack,
W8TEE
On
Sunday, March
31, 2019,
11:26:30 PM
EDT, k7da <k7da@...>
wrote:
i mounted the display upside down and turning it over makes it not fit the hole. so i need to turn the picture upside down. is that possible in sofeward or alectrically? dave k7da
On
3/31/2019 7:57
PM, jjpurdum
via Groups.Io
wrote:
What do
you mean
"turned over"?
There's a
Landscape and
Portrait mode
Jack,
W8TEE
On
Sunday, March
31, 2019,
10:29:40 PM
EDT, k7da <k7da@...>
wrote:
can
the display be
turned over in
software?
dave
k7da
|
Re: display
¿ªÔÆÌåÓýi put it in splash and seems to work dave
On 4/5/2019 1:55 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
¿ªÔÆÌåÓýi figured you would know. i have all the wiring done but something is not quite right. i used a couple of optical encoders and i think that they might not work right, well just have to keep trying till i get there. thanks for all the work both you have done for all of us "not as talented" folks. dave k7da
On 4/5/2019 1:50 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
I just reread what you said. Did you put it in the splash() code or setup()? It belongs at the top of setup(). Jack, W8TEE
On Friday, April 5, 2019, 4:48:12 PM EDT, k7da <k7da@...> wrote:
i put the piece of code at the top of the splash write code and works like a charm. thanks for the help. now to get the rest of the hardware working and things will be grand. dave k7da
On 4/5/2019 1:39 PM, jjpurdum via
Groups.Io wrote:
Set the rotation command at the very top of the setup()
function instead of towards the bottom and see what happens.
Jack, W8TEE
On Friday, April 5, 2019, 4:28:12 PM EDT, k7da
<k7da@...> wrote:
jack where would i have to put that piece of code to get the designers splash screen to come up right side up? dave On
4/5/2019 12:02 PM, jjpurdum via Groups.Io wrote:
One of the values in the loop I had you add
placed the display in the orientation you wanted.
Take whatever that value is and
?? tft.setRotation( (uint8_t) i);
? place it where i
is above. Erase all of the code I had you
add, except the line above with the number instead
of i. Save the file. Now recompile and upload the
code and you're done. It should be a permanent
part of the code.
Jack, W8TEE
On Friday, April 5, 2019, 2:55:38 PM EDT, k7da
<k7da@...>
wrote:
now that there is a way to rotate the image
on the display what must i do to make this a
permanent thing?? i am not a hacker so do
not know what to do with this information. dave? k7da
On
4/4/2019 8:09 PM, jjpurdum via Groups.Io
wrote:
Are you saying to see the main display
page that looks like this:
Jack, W8TEE
On Thursday, April 4, 2019, 6:51:30
PM EDT, k7da <k7da@...>
wrote:
it did compile and and it id
upload? the code works and now how
do i use that info to effect the
display permanently? and i assume
remove the provided code.? i did
not have the serial link hooked up
but it looks like value 3 is the
one i want. dave k7da
On
4/1/2019 7:30 PM, jjpurdum via
Groups.Io wrote:
If it compiled and uploaded
and ran, that's what's
important. What happened on
screen? Did it say Upload
Complete?
Jack, W8TEE
On Monday, April 1, 2019,
10:08:59 PM EDT, k7da <k7da@...>
wrote:
?it complies now but there are some warnings that i can figure out how to copy. dave k7da
On
4/1/2019 6:38 PM,
jjpurdum via Groups.Io
wrote:
I said go INTO the
setup() function
and place the code.
You didn't.
It should be:
void
setup() {
// a
bunch of
statements....
// At
the very bottom of
setup, BUT INSIDE IT
? for (int i = 0;
i < 4; i++) {
??
tft.setRotation( (uint8_t) i);
??
tft.setCursor(10,
10);
?? tft.print("New
rotation value of
");
?? tft.print(i);
??
delay(5000);??????
// You have 5
seconds to view
the message
? }
Jack, W8TEE
On Monday, April
1, 2019, 7:24:21 PM
EDT, k7da <k7da@...>
wrote:
i got an error as follows
Arduino:
1.8.8 (Windows
10), TD: 1.45,
Board: "Teensy
3.6, Serial,
180 MHz,
Faster, US
English"
dave k7da
On
4/1/2019 5:58
AM, jjpurdum
via Groups.Io
wrote:
I assume
that you have
a graphics
object named tft.
Go into
the
setup()
function and
add this code
at the bottom:
for
(int i = 0; i
< 4; i++) {
??
tft.setRotation( (uint8_t)
i);
??
tft.setCursor(10, 10);
??
tft.print("New
rotation value
of ");
??
tft.print(i);
??
delay(5000);?????? // You have 5 seconds to view the message
}
and see
if any of the
rotation
values works
for what you
need.
Jack,
W8TEE
On
Sunday, March
31, 2019,
11:26:30 PM
EDT, k7da <k7da@...>
wrote:
i mounted the display upside down and turning it over makes it not fit the hole. so i need to turn the picture upside down. is that possible in sofeward or alectrically? dave k7da
On
3/31/2019 7:57
PM, jjpurdum
via Groups.Io
wrote:
What do
you mean
"turned over"?
There's a
Landscape and
Portrait mode
Jack,
W8TEE
On
Sunday, March
31, 2019,
10:29:40 PM
EDT, k7da <k7da@...>
wrote:
can
the display be
turned over in
software?
dave
k7da
|
Re: display
Kinda knew it would! :>)? Don't forget there are new instructions for building the wiring harness. Jack, W8TEE
On Friday, April 5, 2019, 4:48:12 PM EDT, k7da <k7da@...> wrote:
i put the piece of code at the top of the splash write code and works like a charm. thanks for the help. now to get the rest of the hardware working and things will be grand. dave k7da
On 4/5/2019 1:39 PM, jjpurdum via
Groups.Io wrote:
Set the rotation command at the very top of the setup()
function instead of towards the bottom and see what happens.
Jack, W8TEE
On Friday, April 5, 2019, 4:28:12 PM EDT, k7da
<k7da@...> wrote:
jack where would i have to put that piece of code to get the designers splash screen to come up right side up? dave On
4/5/2019 12:02 PM, jjpurdum via Groups.Io wrote:
One of the values in the loop I had you add
placed the display in the orientation you wanted.
Take whatever that value is and
?? tft.setRotation( (uint8_t) i);
? place it where i
is above. Erase all of the code I had you
add, except the line above with the number instead
of i. Save the file. Now recompile and upload the
code and you're done. It should be a permanent
part of the code.
Jack, W8TEE
On Friday, April 5, 2019, 2:55:38 PM EDT, k7da
<k7da@...>
wrote:
now that there is a way to rotate the image
on the display what must i do to make this a
permanent thing?? i am not a hacker so do
not know what to do with this information. dave? k7da
On
4/4/2019 8:09 PM, jjpurdum via Groups.Io
wrote:
Are you saying to see the main display
page that looks like this:
Jack, W8TEE
On Thursday, April 4, 2019, 6:51:30
PM EDT, k7da <k7da@...>
wrote:
it did compile and and it id
upload? the code works and now how
do i use that info to effect the
display permanently? and i assume
remove the provided code.? i did
not have the serial link hooked up
but it looks like value 3 is the
one i want. dave k7da
On
4/1/2019 7:30 PM, jjpurdum via
Groups.Io wrote:
If it compiled and uploaded
and ran, that's what's
important. What happened on
screen? Did it say Upload
Complete?
Jack, W8TEE
On Monday, April 1, 2019,
10:08:59 PM EDT, k7da <k7da@...>
wrote:
?it complies now but there are some warnings that i can figure out how to copy. dave k7da
On
4/1/2019 6:38 PM,
jjpurdum via Groups.Io
wrote:
I said go INTO the
setup() function
and place the code.
You didn't.
It should be:
void
setup() {
// a
bunch of
statements....
// At
the very bottom of
setup, BUT INSIDE IT
? for (int i = 0;
i < 4; i++) {
??
tft.setRotation( (uint8_t) i);
??
tft.setCursor(10,
10);
?? tft.print("New
rotation value of
");
?? tft.print(i);
??
delay(5000);??????
// You have 5
seconds to view
the message
? }
Jack, W8TEE
On Monday, April
1, 2019, 7:24:21 PM
EDT, k7da <k7da@...>
wrote:
i got an error as follows
Arduino:
1.8.8 (Windows
10), TD: 1.45,
Board: "Teensy
3.6, Serial,
180 MHz,
Faster, US
English"
dave k7da
On
4/1/2019 5:58
AM, jjpurdum
via Groups.Io
wrote:
I assume
that you have
a graphics
object named tft.
Go into
the
setup()
function and
add this code
at the bottom:
for
(int i = 0; i
< 4; i++) {
??
tft.setRotation( (uint8_t)
i);
??
tft.setCursor(10, 10);
??
tft.print("New
rotation value
of ");
??
tft.print(i);
??
delay(5000);?????? // You have 5 seconds to view the message
}
and see
if any of the
rotation
values works
for what you
need.
Jack,
W8TEE
On
Sunday, March
31, 2019,
11:26:30 PM
EDT, k7da <k7da@...>
wrote:
i mounted the display upside down and turning it over makes it not fit the hole. so i need to turn the picture upside down. is that possible in sofeward or alectrically? dave k7da
On
3/31/2019 7:57
PM, jjpurdum
via Groups.Io
wrote:
What do
you mean
"turned over"?
There's a
Landscape and
Portrait mode
Jack,
W8TEE
On
Sunday, March
31, 2019,
10:29:40 PM
EDT, k7da <k7da@...>
wrote:
can
the display be
turned over in
software?
dave
k7da
|
Re: display
¿ªÔÆÌåÓýi put the piece of code at the top of the splash write code and works like a charm. thanks for the help. now to get the rest of the hardware working and things will be grand. dave k7da
On 4/5/2019 1:39 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
Set the rotation command at the very top of the setup() function instead of towards the bottom and see what happens. Jack, W8TEE
On Friday, April 5, 2019, 4:28:12 PM EDT, k7da <k7da@...> wrote:
jack where would i have to put that piece of code to get the designers splash screen to come up right side up? dave On 4/5/2019 12:02 PM, jjpurdum via
Groups.Io wrote:
One of the values in the loop I had you add placed the
display in the orientation you wanted. Take whatever that
value is and
?? tft.setRotation( (uint8_t) i);
? place it where i is above. Erase all of the code I
had you add, except the line above with the number instead
of i. Save the file. Now recompile and upload the code and
you're done. It should be a permanent part of the code.
Jack, W8TEE
On Friday, April 5, 2019, 2:55:38 PM EDT, k7da
<k7da@...> wrote:
now that there is a way to rotate the image on the
display what must i do to make this a permanent
thing?? i am not a hacker so do not know what to do
with this information. dave? k7da
On
4/4/2019 8:09 PM, jjpurdum via Groups.Io wrote:
Are you saying to see the main display page that
looks like this:
Jack, W8TEE
On Thursday, April 4, 2019, 6:51:30 PM EDT,
k7da <k7da@...>
wrote:
it did compile and and it id upload? the
code works and now how do i use that info to
effect the display permanently? and i assume
remove the provided code.? i did not have
the serial link hooked up but it looks like
value 3 is the one i want. dave k7da
On
4/1/2019 7:30 PM, jjpurdum via Groups.Io
wrote:
If it compiled and uploaded and ran,
that's what's important. What happened on
screen? Did it say Upload Complete?
Jack, W8TEE
On Monday, April 1, 2019, 10:08:59
PM EDT, k7da <k7da@...>
wrote:
?it complies now but there are some warnings that i can figure out how to copy. dave k7da
On
4/1/2019 6:38 PM, jjpurdum via
Groups.Io wrote:
I said go INTO the
setup() function and
place the code. You didn't.
It should be:
void setup() {
// a bunch of
statements....
// At the very
bottom of setup, BUT INSIDE IT
? for (int i = 0; i < 4;
i++) {
?? tft.setRotation( (uint8_t) i);
?? tft.setCursor(10, 10);
?? tft.print("New rotation
value of ");
?? tft.print(i);
?? delay(5000);??????
// You have 5 seconds to
view the message
? }
Jack, W8TEE
On Monday, April 1, 2019,
7:24:21 PM EDT, k7da <k7da@...>
wrote:
i got an error as follows
Arduino: 1.8.8 (Windows
10), TD: 1.45, Board:
"Teensy 3.6, Serial, 180
MHz, Faster, US English"
dave k7da
On
4/1/2019 5:58 AM,
jjpurdum via Groups.Io
wrote:
I assume that you
have a graphics object
named tft. Go
into the
setup() function and
add this code at the
bottom:
for (int
i = 0; i < 4;
i++) {
??
tft.setRotation( (uint8_t) i);
??
tft.setCursor(10,
10);
??
tft.print("New
rotation value of
");
??
tft.print(i);
??
delay(5000);??????
// You have 5
seconds to view the
message
}
and see if any of
the rotation values
works for what you
need.
Jack, W8TEE
On Sunday, March
31, 2019, 11:26:30
PM EDT, k7da <k7da@...>
wrote:
i mounted the display upside down and turning it over makes it not fit the hole. so i need to turn the picture upside down. is that possible in sofeward or alectrically? dave k7da
On
3/31/2019 7:57
PM, jjpurdum
via Groups.Io
wrote:
What do
you mean
"turned over"?
There's a
Landscape and
Portrait mode
Jack,
W8TEE
On
Sunday, March
31, 2019,
10:29:40 PM
EDT, k7da <k7da@...>
wrote:
can
the display be
turned over in
software?
dave
k7da
|
Re: display
¿ªÔÆÌåÓýjack where would i have to put that piece of code to get the designers splash screen to come up right side up? dave On 4/5/2019 12:02 PM, jjpurdum via
Groups.Io wrote:
|
Re: display
¿ªÔÆÌåÓýthank you sir i will give it a whirl.? dave k7da
On 4/5/2019 12:02 PM, jjpurdum via
Groups.Io wrote:
|