Flynn face palms as North disappears but says a silent prayer for the hut.? He helps Tabby in and gets her comfortable before addressing the rest.?? ¡°Assuming our Wild mage returns shortly. Do we want to head
straight to the Temple or look for an entrance to the temple from here.¡±
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DM/OOC-
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Ok, so let¡¯s see how this goes with Gordon. . .
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Leomund¡¯s Tiny Hut
3rd-level evocation (ritual)
Casting Time: 1 minute
Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
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Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it
freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can¡¯t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
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Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
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From the Character Sheet: Gordon North¡¯s Spells
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Copied below is the current set up for Norths spells/sorcerer abilities.
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Meta Magic:
Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
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Subtle Spell. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
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Sorcery Points: 7
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Ability: Benign Transposition, Speak with Small Beasts
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Spells
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Cantrips (Known)
Fire Bolt
Mage Hand
Mending
Prestidigitation
Ray of Frost
Minor illusion
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1st Level
Chromatic Orb (not known yet)
Mage Armor (Known)
Magic Missile (Known)
Shield (Known)
Thunderwave (Known)
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2nd Level
Detect Thoughts (not known yet)
Enlarge/Reduce (not known yet)
Gust of Wind (not known yet)
Invisibility (Known)
Misty Step (Known)
Phantasmal Force (Known)
Suggestion (not known yet)
Web (not known yet)
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3rd Level
Blink (not known yet)
Fireball (Known)
Counterspell (Known)
Lightning Bolt (Known)
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4th Level
Polymorph (Known)
Stride Through Trees / Pass Through Stone
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SO. . .
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North isn¡¯t very familiar with Evocation Magic. He?knows?previously cast the cantrip Dancing Lights, which is Evocation, and he knows Fireball which is a 3rd level Evocation and the Firebolt
cantrip. And he is ¡°practicing¡± Gust of Wind (wants to learn) which is a second level Evocation. And somehow LIGHT fell off his spell list. Lightning Bolt and Magic Missile are evocation as is the cantrip Ray of Frost. And finally Thunderwave. . .
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In general, North¡¯s experience with Evocation Magic is damage/attack spells, so I¡¯m requiring sorcery points be used to supplement the attempt.?Since
it¡¯s a level 3 spell, that¡¯s 5 damage of your7 sorcery points you use. PHB pg 101. You regain them after a long rest.
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Let¡¯s see how well he rolls to determine if the Hut succeeds, and we¡¯ll roll on the Wild Magic table regardless. Let¡¯s set the DC at 20, and I¡¯m really playing fast and loose with RAW at this point. This is strictly homebrew now.
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17 +7 INT gives him a 24, so success on?Gordon¡¯s Tiny Hut.
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And now for the Wild Magic surge;
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89, PHB pg 104
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You become invisible for the next minute. During that time, other creatures can¡¯t hear you. The invisibility ends if you attack or cast a spell.
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I really need to go through that spell list and add the school of magic. Looking each one up every time gets tiring.
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/DM-OOC
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